Andrew Cassidy
5feb16dcfb
Only update text once per frame
...
Fixed text re-rendering several times in a single frame when pasting in text
3 years ago
Andrew Cassidy
bf8e98caf0
Fix text rendering for some non-ascii strings
3 years ago
Andrew Cassidy
b634eb1e8e
Update version and changelog
3 years ago
Andrew Cassidy
dadf38acd5
go back to using temporary rendertexs
3 years ago
Andrew Cassidy
f42e0d78d6
Don't reuse textures, and don't keep them in RAM
...
Hopefully fixes #28
3 years ago
Andrew Cassidy
e6856124e7
Another attempt at fixing the planet glitch
4 years ago
Andrew Cassidy
8ed7a130ab
Alternate rendertex handling
4 years ago
Andrew Cassidy
98f774b2ae
More font fixes and UI changes
...
- Lowered step size for decal size and depth to 1cm.
- Changed default max size to 10m.
- Text decals now show as a circle if they contain only whitespace.
- Fixed font name in config and defaulted to Calibri if its missing
4 years ago
Andrew Cassidy
d31576fb0b
Fix font saving and rendering
4 years ago
Andrew Cassidy
c9853049c5
Clear rendertex because KSP wont
4 years ago
Andrew Cassidy
dbbc621181
Fix text decal saving and loading
...
Closes #25
4 years ago
Andrew Cassidy
981a167864
Revert "Add fallbacks to all fonts, even squad ones"
...
This reverts commit ac1289a46e
.
4 years ago
Andrew Cassidy
c42e443b4b
Add minimum size for text decals
4 years ago
Andrew Cassidy
a6e2edc475
use URL-style string escaping
4 years ago
Andrew Cassidy
e82b02b0e5
Fix overlapping text and add text escaping
4 years ago
Andrew Cassidy
ea8c069d68
Fix issues with fallback fonts
...
Fixed TMP subobjects being deleted, causing fallback fonts to fail in some situations.
closes #24
4 years ago
Andrew Cassidy
ac1289a46e
Add fallbacks to all fonts, even squad ones
4 years ago
Andrew Cassidy
1ebed608a8
Fix corrupted text rendering
...
Fix text corruption when rendering text right after a scene change by delaying it by a single frame in OnLoad
4 years ago
Andrew Cassidy
5ef33b1d85
Use supported render texture format on DirectX
4 years ago
Andrew Cassidy
27ecd82193
Rename font file to avoid windows legacy features
4 years ago
Andrew Cassidy
885dfb3397
Logging refactor
...
dll update
4 years ago
Andrew Cassidy
1859e51a2e
Documentation and cleanup pass
4 years ago
Andrew Cassidy
5faa26ae95
TextRenderer cleanup
4 years ago
Andrew Cassidy
3df3e08aae
Fix text rendering user counter for new renders
4 years ago
Andrew Cassidy
54cd5dce20
Fix text rendering yet again
4 years ago
Andrew Cassidy
f3aea02da7
Better UI and shaders
4 years ago
Andrew Cassidy
93c3ff8a49
Fix text rendering more
4 years ago
Andrew Cassidy
ae351c021f
Fix text rendering again, but break bold text again
4 years ago
Andrew Cassidy
7ec4c85e8c
Handle bold text and several events, wondering whats up with Actions[]
4 years ago
Andrew Cassidy
86548a1037
Non-async text rendering integration
4 years ago
Andrew Cassidy
cdc8794c54
Various text rendering changes
4 years ago
Andrew Cassidy
da3bcf7819
text input changes
4 years ago
Andrew Cassidy
7e3f4b84ff
Unity serialization rules are stupid
4 years ago
Andrew Cassidy
42e6b18845
Text rendering job system
4 years ago
Andrew Cassidy
1c776c0969
Allow fonts to disable certain unsupported styles
...
Also clean up some stuff
4 years ago
Andrew Cassidy
2994da628b
Fix fitting algorithm for text rendering
4 years ago
Andrew Cassidy
dbb3281e95
First working text rendering
4 years ago
Andrew Cassidy
e87fc48edf
Decal text input UI
4 years ago
Andrew Cassidy
1316dbb553
Add basic ui controller
4 years ago
Andrew Cassidy
a9b05a677e
Merge branch 'develop' into feature-text
4 years ago
Andrew Cassidy
96c625f6f2
changes
4 years ago
Andrew Cassidy
0a77ef57b7
Play around more with text rendering
4 years ago
Andrew Cassidy
2122b6a0a7
Working font!
...
thank you sarbian!
4 years ago
Andrew Cassidy
f9d9c228ae
Various dead-end attempts at font loading and rendering
4 years ago