3173dd914a
Update version and remove debug statement
2020-12-19 17:06:52 -08:00
5f6712f476
Revert changes to ModuleConformalDecal.cs
2020-12-19 16:58:15 -08:00
6b7996fdd7
Text render simplification and small optimizations
2020-12-19 16:11:56 -08:00
5feb16dcfb
Only update text once per frame
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Fixed text re-rendering several times in a single frame when pasting in text
2020-12-18 21:14:34 -08:00
bf8e98caf0
Fix text rendering for some non-ascii strings
2020-12-17 16:14:33 -08:00
b634eb1e8e
Update version and changelog
2020-12-16 13:04:46 -08:00
dadf38acd5
go back to using temporary rendertexs
2020-12-16 01:28:57 -08:00
f42e0d78d6
Don't reuse textures, and don't keep them in RAM
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Hopefully fixes #28
2020-12-16 01:11:32 -08:00
dda988db17
Quick bugfix
2020-11-29 16:31:41 -08:00
e56278c6cb
Fix stock flags being stretched
2020-11-29 16:02:45 -08:00
2793f5fcb1
Fix DLL copying
2020-11-26 19:17:31 -08:00
833ec43a52
Update project files
2020-11-26 17:47:42 -08:00
e6856124e7
Another attempt at fixing the planet glitch
2020-11-25 02:44:04 -08:00
8ed7a130ab
Alternate rendertex handling
2020-11-22 20:18:16 -08:00
17ef93bb6e
Copy other text parameters to symmetry counterparts
2020-11-16 16:45:54 -08:00
a6de537e4a
ScaleRange change
2020-11-16 15:44:40 -08:00
121428414c
Add input locks for text entry
2020-11-16 15:34:10 -08:00
98f774b2ae
More font fixes and UI changes
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- Lowered step size for decal size and depth to 1cm.
- Changed default max size to 10m.
- Text decals now show as a circle if they contain only whitespace.
- Fixed font name in config and defaulted to Calibri if its missing
2020-11-16 15:05:55 -08:00
d31576fb0b
Fix font saving and rendering
2020-11-16 14:44:07 -08:00
c9853049c5
Clear rendertex because KSP wont
2020-11-16 14:01:10 -08:00
06137357c1
Close windows when text part is destroyed
2020-11-14 21:15:43 -08:00
dbbc621181
Fix text decal saving and loading
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Closes #25
2020-11-14 21:11:16 -08:00
981a167864
Revert "Add fallbacks to all fonts, even squad ones"
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This reverts commit ac1289a46e
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2020-11-13 01:55:42 -08:00
c42e443b4b
Add minimum size for text decals
2020-11-13 01:43:08 -08:00
a6e2edc475
use URL-style string escaping
2020-11-13 01:42:55 -08:00
e82b02b0e5
Fix overlapping text and add text escaping
2020-11-12 21:25:24 -08:00
ea8c069d68
Fix issues with fallback fonts
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Fixed TMP subobjects being deleted, causing fallback fonts to fail in some situations.
closes #24
2020-11-12 20:10:40 -08:00
ac1289a46e
Add fallbacks to all fonts, even squad ones
2020-11-12 14:55:04 -08:00
1ebed608a8
Fix corrupted text rendering
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Fix text corruption when rendering text right after a scene change by delaying it by a single frame in OnLoad
2020-10-11 03:05:07 -07:00
98a790630e
Remove call to get_dataPath from constructor
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Fixes error in development build of KSP
2020-10-07 00:12:15 -07:00
5ef33b1d85
Use supported render texture format on DirectX
2020-10-04 14:59:58 -07:00
27ecd82193
Rename font file to avoid windows legacy features
2020-10-04 14:40:07 -07:00
ddce97ee05
Fix styles updating textbox
2020-09-29 23:34:47 -07:00
d1029ca0c1
Fix color parsing and serialization
2020-09-29 19:46:14 -07:00
bf7d5dd933
Fix error on running texture modifiers for text decals
2020-09-28 19:55:44 -07:00
885dfb3397
Logging refactor
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dll update
2020-09-28 01:07:33 -07:00
1859e51a2e
Documentation and cleanup pass
2020-09-27 18:26:55 -07:00
5a18943db9
Remove test debug stuff
2020-09-27 18:01:44 -07:00
9f32a42e51
Merge branch 'feature-text' into develop
2020-09-27 17:57:02 -07:00
5faa26ae95
TextRenderer cleanup
2020-09-27 00:48:39 -07:00
4a6d019227
More minor tweaks
2020-09-26 19:33:12 -07:00
3df3e08aae
Fix text rendering user counter for new renders
2020-09-26 11:32:41 -07:00
8b05dc57e8
Fix localization and material updates
2020-09-26 00:02:34 -07:00
54cd5dce20
Fix text rendering yet again
2020-09-25 22:03:59 -07:00
f3aea02da7
Better UI and shaders
2020-08-21 23:45:10 -07:00
93c3ff8a49
Fix text rendering more
2020-08-21 23:44:58 -07:00
ae351c021f
Fix text rendering again, but break bold text again
2020-08-17 13:50:36 -07:00
7ec4c85e8c
Handle bold text and several events, wondering whats up with Actions[]
2020-08-06 22:54:51 -07:00
86548a1037
Non-async text rendering integration
2020-07-27 16:16:15 -07:00
cdc8794c54
Various text rendering changes
2020-07-26 19:32:58 -07:00