Commit Graph

42 Commits

Author SHA1 Message Date
b634eb1e8e Update version and changelog 2020-12-16 13:04:46 -08:00
dadf38acd5 go back to using temporary rendertexs 2020-12-16 01:28:57 -08:00
f42e0d78d6 Don't reuse textures, and don't keep them in RAM
Hopefully fixes #28
2020-12-16 01:11:32 -08:00
e6856124e7 Another attempt at fixing the planet glitch 2020-11-25 02:44:04 -08:00
8ed7a130ab Alternate rendertex handling 2020-11-22 20:18:16 -08:00
98f774b2ae More font fixes and UI changes
- Lowered step size for decal size and depth to 1cm.
 - Changed default max size to 10m.
 - Text decals now show as a circle if they contain only whitespace.
 - Fixed font name in config and defaulted to Calibri if its missing
2020-11-16 15:05:55 -08:00
d31576fb0b Fix font saving and rendering 2020-11-16 14:44:07 -08:00
c9853049c5 Clear rendertex because KSP wont 2020-11-16 14:01:10 -08:00
dbbc621181 Fix text decal saving and loading
Closes #25
2020-11-14 21:11:16 -08:00
981a167864 Revert "Add fallbacks to all fonts, even squad ones"
This reverts commit ac1289a46e.
2020-11-13 01:55:42 -08:00
c42e443b4b Add minimum size for text decals 2020-11-13 01:43:08 -08:00
a6e2edc475 use URL-style string escaping 2020-11-13 01:42:55 -08:00
e82b02b0e5 Fix overlapping text and add text escaping 2020-11-12 21:25:24 -08:00
ea8c069d68 Fix issues with fallback fonts
Fixed TMP subobjects being deleted, causing fallback fonts to fail in some situations.
closes #24
2020-11-12 20:10:40 -08:00
ac1289a46e Add fallbacks to all fonts, even squad ones 2020-11-12 14:55:04 -08:00
1ebed608a8 Fix corrupted text rendering
Fix text corruption when rendering text right after a scene change by delaying it by a single frame in OnLoad
2020-10-11 03:05:07 -07:00
5ef33b1d85 Use supported render texture format on DirectX 2020-10-04 14:59:58 -07:00
27ecd82193 Rename font file to avoid windows legacy features 2020-10-04 14:40:07 -07:00
885dfb3397 Logging refactor
dll update
2020-09-28 01:07:33 -07:00
1859e51a2e Documentation and cleanup pass 2020-09-27 18:26:55 -07:00
5faa26ae95 TextRenderer cleanup 2020-09-27 00:48:39 -07:00
3df3e08aae Fix text rendering user counter for new renders 2020-09-26 11:32:41 -07:00
54cd5dce20 Fix text rendering yet again 2020-09-25 22:03:59 -07:00
f3aea02da7 Better UI and shaders 2020-08-21 23:45:10 -07:00
93c3ff8a49 Fix text rendering more 2020-08-21 23:44:58 -07:00
ae351c021f Fix text rendering again, but break bold text again 2020-08-17 13:50:36 -07:00
7ec4c85e8c Handle bold text and several events, wondering whats up with Actions[] 2020-08-06 22:54:51 -07:00
86548a1037 Non-async text rendering integration 2020-07-27 16:16:15 -07:00
cdc8794c54 Various text rendering changes 2020-07-26 19:32:58 -07:00
da3bcf7819 text input changes 2020-07-26 19:30:19 -07:00
7e3f4b84ff Unity serialization rules are stupid 2020-07-25 23:49:47 -07:00
42e6b18845 Text rendering job system 2020-07-25 20:01:41 -07:00
1c776c0969 Allow fonts to disable certain unsupported styles
Also clean up some stuff
2020-07-25 01:36:19 -07:00
2994da628b Fix fitting algorithm for text rendering 2020-07-25 00:47:36 -07:00
dbb3281e95 First working text rendering 2020-07-24 14:39:35 -07:00
e87fc48edf Decal text input UI 2020-07-19 21:12:48 -07:00
1316dbb553 Add basic ui controller 2020-07-15 18:12:50 -07:00
a9b05a677e Merge branch 'develop' into feature-text 2020-07-02 20:13:46 -07:00
96c625f6f2 changes 2020-06-19 10:36:13 -07:00
0a77ef57b7 Play around more with text rendering 2020-06-19 01:01:46 -07:00
2122b6a0a7 Working font!
thank you sarbian!
2020-06-17 16:53:51 -07:00
f9d9c228ae Various dead-end attempts at font loading and rendering 2020-06-17 16:53:50 -07:00