Commit Graph

158 Commits

Author SHA1 Message Date
316f92df2c Update shabby to use Harmony 2 2021-03-18 04:22:13 -07:00
3173dd914a Update version and remove debug statement 2020-12-19 17:06:52 -08:00
5f6712f476 Revert changes to ModuleConformalDecal.cs 2020-12-19 16:58:15 -08:00
6b7996fdd7 Text render simplification and small optimizations 2020-12-19 16:11:56 -08:00
5feb16dcfb Only update text once per frame
Fixed text re-rendering several times in a single frame when pasting in text
2020-12-18 21:14:34 -08:00
bf8e98caf0 Fix text rendering for some non-ascii strings 2020-12-17 16:14:33 -08:00
b634eb1e8e Update version and changelog 2020-12-16 13:04:46 -08:00
dadf38acd5 go back to using temporary rendertexs 2020-12-16 01:28:57 -08:00
f42e0d78d6 Don't reuse textures, and don't keep them in RAM
Hopefully fixes #28
2020-12-16 01:11:32 -08:00
dda988db17 Quick bugfix 2020-11-29 16:31:41 -08:00
e56278c6cb Fix stock flags being stretched 2020-11-29 16:02:45 -08:00
2793f5fcb1 Fix DLL copying 2020-11-26 19:17:31 -08:00
833ec43a52 Update project files 2020-11-26 17:47:42 -08:00
e6856124e7 Another attempt at fixing the planet glitch 2020-11-25 02:44:04 -08:00
8ed7a130ab Alternate rendertex handling 2020-11-22 20:18:16 -08:00
17ef93bb6e Copy other text parameters to symmetry counterparts 2020-11-16 16:45:54 -08:00
a6de537e4a ScaleRange change 2020-11-16 15:44:40 -08:00
121428414c Add input locks for text entry 2020-11-16 15:34:10 -08:00
98f774b2ae More font fixes and UI changes
- Lowered step size for decal size and depth to 1cm.
 - Changed default max size to 10m.
 - Text decals now show as a circle if they contain only whitespace.
 - Fixed font name in config and defaulted to Calibri if its missing
2020-11-16 15:05:55 -08:00
d31576fb0b Fix font saving and rendering 2020-11-16 14:44:07 -08:00
c9853049c5 Clear rendertex because KSP wont 2020-11-16 14:01:10 -08:00
06137357c1 Close windows when text part is destroyed 2020-11-14 21:15:43 -08:00
dbbc621181 Fix text decal saving and loading
Closes #25
2020-11-14 21:11:16 -08:00
981a167864 Revert "Add fallbacks to all fonts, even squad ones"
This reverts commit ac1289a46e.
2020-11-13 01:55:42 -08:00
c42e443b4b Add minimum size for text decals 2020-11-13 01:43:08 -08:00
a6e2edc475 use URL-style string escaping 2020-11-13 01:42:55 -08:00
e82b02b0e5 Fix overlapping text and add text escaping 2020-11-12 21:25:24 -08:00
ea8c069d68 Fix issues with fallback fonts
Fixed TMP subobjects being deleted, causing fallback fonts to fail in some situations.
closes #24
2020-11-12 20:10:40 -08:00
ac1289a46e Add fallbacks to all fonts, even squad ones 2020-11-12 14:55:04 -08:00
1ebed608a8 Fix corrupted text rendering
Fix text corruption when rendering text right after a scene change by delaying it by a single frame in OnLoad
2020-10-11 03:05:07 -07:00
98a790630e Remove call to get_dataPath from constructor
Fixes error in development build of KSP
2020-10-07 00:12:15 -07:00
5ef33b1d85 Use supported render texture format on DirectX 2020-10-04 14:59:58 -07:00
27ecd82193 Rename font file to avoid windows legacy features 2020-10-04 14:40:07 -07:00
ddce97ee05 Fix styles updating textbox 2020-09-29 23:34:47 -07:00
d1029ca0c1 Fix color parsing and serialization 2020-09-29 19:46:14 -07:00
bf7d5dd933 Fix error on running texture modifiers for text decals 2020-09-28 19:55:44 -07:00
885dfb3397 Logging refactor
dll update
2020-09-28 01:07:33 -07:00
1859e51a2e Documentation and cleanup pass 2020-09-27 18:26:55 -07:00
5a18943db9 Remove test debug stuff 2020-09-27 18:01:44 -07:00
9f32a42e51 Merge branch 'feature-text' into develop 2020-09-27 17:57:02 -07:00
5faa26ae95 TextRenderer cleanup 2020-09-27 00:48:39 -07:00
4a6d019227 More minor tweaks 2020-09-26 19:33:12 -07:00
3df3e08aae Fix text rendering user counter for new renders 2020-09-26 11:32:41 -07:00
8b05dc57e8 Fix localization and material updates 2020-09-26 00:02:34 -07:00
54cd5dce20 Fix text rendering yet again 2020-09-25 22:03:59 -07:00
f3aea02da7 Better UI and shaders 2020-08-21 23:45:10 -07:00
93c3ff8a49 Fix text rendering more 2020-08-21 23:44:58 -07:00
ae351c021f Fix text rendering again, but break bold text again 2020-08-17 13:50:36 -07:00
7ec4c85e8c Handle bold text and several events, wondering whats up with Actions[] 2020-08-06 22:54:51 -07:00
86548a1037 Non-async text rendering integration 2020-07-27 16:16:15 -07:00