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https://github.com/drewcassidy/KSP-Conformal-Decals.git
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6ab699fb23 | |||
443df8170e |
3
.gitignore
vendored
3
.gitignore
vendored
@ -49,4 +49,7 @@ Source/ConformalDecals/bin
|
||||
.ds_store
|
||||
*.sublime*
|
||||
.idea
|
||||
.vs
|
||||
obj
|
||||
*.swp
|
||||
Source/.editorconfig
|
||||
|
@ -3,15 +3,13 @@ python:
|
||||
- 3.6
|
||||
before_install:
|
||||
- echo -e "machine github.com\n login $GITHUB_OAUTH_TOKEN" > ~/.netrc
|
||||
- git lfs pull
|
||||
- git lfs fetch --all
|
||||
install:
|
||||
- pip install awscli boto3 requests
|
||||
branches:
|
||||
only:
|
||||
- release
|
||||
script:
|
||||
- git clone https://github.com/post-kerbin-mining-corporation/build-deploy.git
|
||||
- git clone https://github.com/post-kerbin-mining-corporation/build-deploy.git
|
||||
- cd build-deploy
|
||||
- git checkout master
|
||||
- cd ..
|
||||
@ -24,4 +22,4 @@ deploy:
|
||||
script: python build-deploy/src/deploy.py --f ".mod_data.yml" # Deploy package to spacedock, curse, github
|
||||
skip_cleanup: true
|
||||
on:
|
||||
branch: release
|
||||
branch: release
|
||||
|
@ -15,7 +15,7 @@ Localization
|
||||
#LOC_ConformalDecals_gui-opacity = Opacity
|
||||
#LOC_ConformalDecals_gui-cutoff = Cutoff
|
||||
#LOC_ConformalDecals_gui-wear = Edge Wear
|
||||
#LOC_ConformalDecals_gui-aspectratio = Aspect Ratio
|
||||
#LOC_ConformalDecals_gui-multiproject = Project onto Multiple
|
||||
#LOC_ConformalDecals_gui-select-flag = Select Flag
|
||||
#LOC_ConformalDecals_gui-reset-flag = Reset Flag
|
||||
#LOC_ConformalDecals_gui-set-text = Set Text
|
||||
|
@ -98,7 +98,7 @@ PART
|
||||
MODULE {
|
||||
IDENTIFIER { name = ModuleConformalDecal }
|
||||
DATA {
|
||||
shader = ConformalDecals/Paint/DiffuseSDF
|
||||
KEYWORD { name = DECAL_SDF_ALPHA }
|
||||
tile = 0, 2, 128, 112
|
||||
}
|
||||
}
|
||||
|
@ -52,11 +52,17 @@ PART
|
||||
name = ModuleConformalText
|
||||
|
||||
text = Text
|
||||
fontName = Calibri SDF
|
||||
fillColor = #000000FF
|
||||
outlineColor = #FFFFFFFF
|
||||
fillEnabled = true
|
||||
outlineEnabled = false
|
||||
|
||||
shader = ConformalDecals/Decal/Text
|
||||
useBaseNormal = true
|
||||
scaleMode = MINIMUM
|
||||
|
||||
defaultScale = 0.2
|
||||
defaultDepth = 0.2
|
||||
defaultCutoff = 0.5
|
||||
}
|
||||
|
17
GameData/ConformalDecals/Patches/FAR.cfg
Normal file
17
GameData/ConformalDecals/Patches/FAR.cfg
Normal file
@ -0,0 +1,17 @@
|
||||
// Decals are just paint, so they shouldnt affect a vessel's aerodynamics at all
|
||||
|
||||
@PART[*]:HAS[@MODULE[ModuleConformalDecal]]:After[FerramAerospaceResearch]
|
||||
{
|
||||
!MODULE[GeometryPartModule] {}
|
||||
}
|
||||
|
||||
@PART[*]:HAS[@MODULE[ModuleConformalFlag]]:After[FerramAerospaceResearch]
|
||||
{
|
||||
!MODULE[GeometryPartModule] {}
|
||||
}
|
||||
|
||||
@PART[*]:HAS[@MODULE[ModuleConformalText]]:After[FerramAerospaceResearch]
|
||||
{
|
||||
|
||||
!MODULE[GeometryPartModule] {}
|
||||
}
|
Binary file not shown.
@ -6,14 +6,14 @@
|
||||
{
|
||||
"MAJOR":0,
|
||||
"MINOR":2,
|
||||
"PATCH":1,
|
||||
"PATCH":7,
|
||||
"BUILD":0
|
||||
},
|
||||
"KSP_VERSION":
|
||||
{
|
||||
"MAJOR":1,
|
||||
"MINOR":10,
|
||||
"PATCH":1
|
||||
"MINOR":11,
|
||||
"PATCH":0
|
||||
},
|
||||
"KSP_VERSION_MIN":{
|
||||
"MAJOR":1,
|
||||
@ -22,7 +22,7 @@
|
||||
},
|
||||
"KSP_VERSION_MAX":{
|
||||
"MAJOR":1,
|
||||
"MINOR":10,
|
||||
"MINOR":11,
|
||||
"PATCH":99
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
# Conformal Decals v0.2.1
|
||||
[![Build Status](https://travis-ci.org/drewcassidy/KSP-Conformal-Decals.svg?branch=release)](https://travis-ci.org/drewcassidy/KSP-Conformal-Decals) [![Art: CC BY-SA 4.0](https://img.shields.io/badge/Art%20License-CC%20BY--SA%204.0-orange.svg)](https://creativecommons.org/licenses/by-sa/4.0/) [![Code: GPL v3](https://img.shields.io/badge/Code%20License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0)
|
||||
# Conformal Decals v0.2.7
|
||||
[![Build Status](https://travis-ci.com/drewcassidy/KSP-Conformal-Decals.svg?branch=release)](https://travis-ci.com/drewcassidy/KSP-Conformal-Decals) [![Art: CC BY-SA 4.0](https://img.shields.io/badge/Art%20License-CC%20BY--SA%204.0-orange.svg)](https://creativecommons.org/licenses/by-sa/4.0/) [![Code: GPL v3](https://img.shields.io/badge/Code%20License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0)
|
||||
|
||||
![Screenshot](http://pileof.rocks/KSP/images/ConformalDecalsHeader.png)
|
||||
|
||||
|
@ -1,6 +1,12 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ConformalDecals", "ConformalDecals/ConformalDecals.csproj", "{1ea983f9-42e5-494e-9683-fdac9c9121f4}"
|
||||
# Visual Studio Version 16
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ConformalDecals", "ConformalDecals\ConformalDecals.csproj", "{1EA983F9-42E5-494E-9683-FDAC9C9121F4}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{C2564402-B081-479B-B723-D5C065BC884E}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
.editorconfig = .editorconfig
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
@ -8,9 +14,33 @@ Global
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{1ea983f9-42e5-494e-9683-fdac9c9121f4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{1ea983f9-42e5-494e-9683-fdac9c9121f4}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{1ea983f9-42e5-494e-9683-fdac9c9121f4}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{1ea983f9-42e5-494e-9683-fdac9c9121f4}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{1EA983F9-42E5-494E-9683-FDAC9C9121F4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{1EA983F9-42E5-494E-9683-FDAC9C9121F4}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{1EA983F9-42E5-494E-9683-FDAC9C9121F4}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{1EA983F9-42E5-494E-9683-FDAC9C9121F4}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(MonoDevelopProperties) = preSolution
|
||||
Policies = $0
|
||||
$0.DotNetNamingPolicy = $1
|
||||
$1.DirectoryNamespaceAssociation = PrefixedHierarchical
|
||||
$0.TextStylePolicy = $2
|
||||
$2.FileWidth = 80
|
||||
$2.TabsToSpaces = True
|
||||
$2.scope = text/x-csharp
|
||||
$2.NoTabsAfterNonTabs = True
|
||||
$2.EolMarker = Unix
|
||||
$0.CSharpFormattingPolicy = $3
|
||||
$3.NewLinesForBracesInTypes = False
|
||||
$3.NewLinesForBracesInMethods = False
|
||||
$3.NewLinesForBracesInProperties = False
|
||||
$3.NewLinesForBracesInAccessors = False
|
||||
$3.NewLinesForBracesInAnonymousMethods = False
|
||||
$3.NewLinesForBracesInControlBlocks = False
|
||||
$3.NewLinesForBracesInAnonymousTypes = False
|
||||
$3.NewLinesForBracesInObjectCollectionArrayInitializers = False
|
||||
$3.NewLinesForBracesInLambdaExpressionBody = False
|
||||
$3.scope = text/x-csharp
|
||||
$3.SpaceAfterCast = True
|
||||
$0.StandardHeader = $4
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
@ -1,116 +1,58 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)/$(MSBuildToolsVersion)/Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)/$(MSBuildToolsVersion)/Microsoft.Common.props')" />
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{1ea983f9-42e5-494e-9683-fdac9c9121f4}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
<TargetFramework>net48</TargetFramework>
|
||||
<LangVersion>8</LangVersion>
|
||||
<RootNamespace>ConformalDecals</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin/Debug/</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin/Release/</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<DocumentationFile>bin/Release/ConformalDecals.xml</DocumentationFile>
|
||||
<NoWarn>CS1591,CS0649</NoWarn>
|
||||
<IsPackable>false</IsPackable>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<NoWarn>1701;1702;CS0649;CS1591</NoWarn>
|
||||
<AssemblyVersion>0.2.7</AssemblyVersion>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>dlls/Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="KSPAssets, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>dlls\KSPAssets.dll</HintPath>
|
||||
<HintPath>dlls\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Shabby, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>dlls/Shabby.dll</HintPath>
|
||||
<HintPath>dlls\Shabby.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>dlls/UnityEngine.dll</HintPath>
|
||||
<HintPath>dlls\UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>dlls/UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
<HintPath>dlls\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>dlls/UnityEngine.CoreModule.dll</HintPath>
|
||||
<HintPath>dlls\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>dlls/UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextCoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>dlls/UnityEngine.TextCoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>dlls/UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
<HintPath>dlls\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>dlls/UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>dlls/UnityEngine.UIElementsModule.dll</HintPath>
|
||||
<HintPath>dlls\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<HintPath>dlls/UnityEngine.UIModule.dll</HintPath>
|
||||
<HintPath>dlls\UnityEngine.UIModule.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Include="DecalConfig.cs" />
|
||||
<Compile Include="DecalIconFixer.cs" />
|
||||
<Compile Include="DecalPropertyIDs.cs" />
|
||||
<Compile Include="MaterialProperties/MaterialColorProperty.cs" />
|
||||
<Compile Include="MaterialProperties/MaterialFloatProperty.cs" />
|
||||
<Compile Include="MaterialProperties/MaterialKeywordProperty.cs" />
|
||||
<Compile Include="MaterialProperties/MaterialProperty.cs" />
|
||||
<Compile Include="MaterialProperties/MaterialPropertyCollection.cs" />
|
||||
<Compile Include="MaterialProperties/MaterialTextureProperty.cs" />
|
||||
<Compile Include="ModuleConformalFlag.cs" />
|
||||
<Compile Include="ModuleConformalText.cs" />
|
||||
<Compile Include="ProjectionTarget.cs" />
|
||||
<Compile Include="ModuleConformalDecal.cs" />
|
||||
<Compile Include="Properties/AssemblyInfo.cs" />
|
||||
<Compile Include="Text/DecalFont.cs" />
|
||||
<Compile Include="Text/FontLoader.cs" />
|
||||
<Compile Include="Text/TextRenderer.cs" />
|
||||
<Compile Include="Text/DecalText.cs" />
|
||||
<Compile Include="Text\DecalTextStyle.cs" />
|
||||
<Compile Include="Text\TextRenderOutput.cs" />
|
||||
<Compile Include="Text\TextRenderJob.cs" />
|
||||
<Compile Include="UI/ColorPickerController.cs" />
|
||||
<Compile Include="UI/FontMenuController.cs" />
|
||||
<Compile Include="UI/FontMenuItem.cs" />
|
||||
<Compile Include="UI/TextEntryController.cs" />
|
||||
<Compile Include="UI/UILoader.cs" />
|
||||
<Compile Include="UI/UITag.cs" />
|
||||
<Compile Include="UI\ColorBoxSlider.cs" />
|
||||
<Compile Include="UI\ColorChannelSlider.cs" />
|
||||
<Compile Include="Util/Logging.cs" />
|
||||
<Compile Include="Util/OrientedBounds.cs" />
|
||||
<Compile Include="Util/ParseUtil.cs" />
|
||||
<Compile Include="UI/BoxSlider.cs" />
|
||||
<Compile Include="Util\ColorHSL.cs" />
|
||||
<Compile Include="Util\ColorHSV.cs" />
|
||||
<Compile Include="Util\ColorUtil.cs" />
|
||||
<Compile Remove="dlls\**" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)/Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>sh -e -c "cp -v '$(TargetPath)' '$(SolutionDir)/../GameData/ConformalDecals/Plugins'"</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Remove="dlls\**" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Remove="dlls\**" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Include="..\.editorconfig" />
|
||||
</ItemGroup>
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Exec Command="/bin/cp -v '$(OutDir)ConformalDecals.dll' '$(SolutionDir)../GameData/ConformalDecals/Plugins'" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
|
||||
|
@ -3,7 +3,6 @@ using System.Collections.Generic;
|
||||
using ConformalDecals.Text;
|
||||
using ConformalDecals.Util;
|
||||
using TMPro;
|
||||
using UniLinq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ConformalDecals {
|
||||
@ -50,8 +49,6 @@ namespace ConformalDecals {
|
||||
public static bool SelectableInFlight => _selectableInFlight;
|
||||
|
||||
public static IEnumerable<DecalFont> Fonts => _fontList.Values;
|
||||
|
||||
public static DecalFont FallbackFont { get; private set; }
|
||||
|
||||
public static bool IsBlacklisted(Shader shader) {
|
||||
return IsBlacklisted(shader.name);
|
||||
@ -92,12 +89,12 @@ namespace ConformalDecals {
|
||||
_shaderBlacklist.Add(shaderName);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
var allFonts = Resources.FindObjectsOfTypeAll<TMP_FontAsset>();
|
||||
|
||||
|
||||
foreach (var fontNode in node.GetNodes("FONT")) {
|
||||
try {
|
||||
var font = new DecalFont(fontNode, allFonts);
|
||||
var font = DecalFont.Parse(fontNode, allFonts);
|
||||
_fontList.Add(font.Name, font);
|
||||
}
|
||||
catch (Exception e) {
|
||||
@ -114,12 +111,8 @@ namespace ConformalDecals {
|
||||
var colors = new[] {color, color, color, color};
|
||||
|
||||
var tex = new Texture2D(width, height, TextureFormat.RGBA32, false);
|
||||
for (var x = 0; x <= width; x++) {
|
||||
for (var y = 0; y < height; y++) {
|
||||
tex.SetPixels32(colors);
|
||||
}
|
||||
}
|
||||
|
||||
tex.SetPixels32(colors);
|
||||
tex.Apply();
|
||||
|
||||
return tex;
|
||||
@ -133,7 +126,7 @@ namespace ConformalDecals {
|
||||
var configs = GameDatabase.Instance.GetConfigs("CONFORMALDECALS");
|
||||
|
||||
if (configs.Length > 0) {
|
||||
Logging.Log("loading config");
|
||||
Logging.Log("Loading config");
|
||||
foreach (var config in configs) {
|
||||
ParseConfig(config.config);
|
||||
}
|
||||
|
8
Source/ConformalDecals/IProjectionTarget.cs
Normal file
8
Source/ConformalDecals/IProjectionTarget.cs
Normal file
@ -0,0 +1,8 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace ConformalDecals {
|
||||
public interface IProjectionTarget {
|
||||
bool Project(Matrix4x4 orthoMatrix, Transform projector, Bounds projectionBounds);
|
||||
void Render(Material decalMaterial, MaterialPropertyBlock partMPB, Camera camera);
|
||||
}
|
||||
}
|
@ -8,7 +8,7 @@ namespace ConformalDecals.MaterialProperties {
|
||||
public override void ParseNode(ConfigNode node) {
|
||||
base.ParseNode(node);
|
||||
|
||||
ParseUtil.ParseBoolIndirect(ref value, node, "value");
|
||||
value = ParseUtil.ParseBool(node, "value", true, true);
|
||||
}
|
||||
|
||||
public override void Modify(Material material) {
|
||||
|
@ -95,7 +95,7 @@ namespace ConformalDecals.MaterialProperties {
|
||||
var property = MaterialProperty.Instantiate(_serializedProperties[i]);
|
||||
_materialProperties.Add(_serializedNames[i], property);
|
||||
|
||||
if (property is MaterialTextureProperty textureProperty && textureProperty.isMain) {
|
||||
if (property is MaterialTextureProperty {isMain: true} textureProperty) {
|
||||
_mainTexture = textureProperty;
|
||||
}
|
||||
}
|
||||
@ -105,6 +105,28 @@ namespace ConformalDecals.MaterialProperties {
|
||||
_materialProperties ??= new Dictionary<string, MaterialProperty>();
|
||||
}
|
||||
|
||||
public void Load(ConfigNode node) {
|
||||
// add keyword nodes
|
||||
foreach (var keywordNode in node.GetNodes("KEYWORD")) {
|
||||
ParseProperty<MaterialKeywordProperty>(keywordNode);
|
||||
}
|
||||
|
||||
// add texture nodes
|
||||
foreach (var textureNode in node.GetNodes("TEXTURE")) {
|
||||
ParseProperty<MaterialTextureProperty>(textureNode);
|
||||
}
|
||||
|
||||
// add float nodes
|
||||
foreach (var floatNode in node.GetNodes("FLOAT")) {
|
||||
ParseProperty<MaterialTextureProperty>(floatNode);
|
||||
}
|
||||
|
||||
// add color nodes
|
||||
foreach (var colorNode in node.GetNodes("COLOR")) {
|
||||
ParseProperty<MaterialColorProperty>(colorNode);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnDestroy() {
|
||||
if (_decalMaterial != null) Destroy(_decalMaterial);
|
||||
if (_previewMaterial != null) Destroy(_previewMaterial);
|
||||
@ -192,7 +214,7 @@ namespace ConformalDecals.MaterialProperties {
|
||||
var newProperty = AddOrGetProperty<T>(propertyName);
|
||||
newProperty.ParseNode(node);
|
||||
|
||||
if (newProperty is MaterialTextureProperty textureProperty && textureProperty.isMain) {
|
||||
if (newProperty is MaterialTextureProperty {isMain: true} textureProperty) {
|
||||
_mainTexture = textureProperty;
|
||||
}
|
||||
|
||||
@ -230,7 +252,7 @@ namespace ConformalDecals.MaterialProperties {
|
||||
|
||||
public void UpdateScale(Vector2 scale) {
|
||||
foreach (var entry in _materialProperties) {
|
||||
if (entry.Value is MaterialTextureProperty textureProperty && textureProperty.autoScale) {
|
||||
if (entry.Value is MaterialTextureProperty {autoScale: true} textureProperty) {
|
||||
textureProperty.SetScale(scale);
|
||||
}
|
||||
}
|
||||
@ -241,7 +263,7 @@ namespace ConformalDecals.MaterialProperties {
|
||||
var mainTexSize = _mainTexture.Dimensions;
|
||||
|
||||
foreach (var entry in _materialProperties) {
|
||||
if (entry.Value is MaterialTextureProperty textureProperty && textureProperty.autoTile) {
|
||||
if (entry.Value is MaterialTextureProperty {autoTile: true} textureProperty) {
|
||||
textureProperty.SetTile(tile, mainTexSize);
|
||||
}
|
||||
}
|
||||
|
@ -41,7 +41,13 @@ namespace ConformalDecals.MaterialProperties {
|
||||
public Vector2 Dimensions => new Vector2(_texture.width, _texture.height);
|
||||
public Vector2 MaskedDimensions => _hasTile ? _tileRect.size : Dimensions;
|
||||
|
||||
public float AspectRatio => MaskedHeight / (float) MaskedWidth;
|
||||
public float AspectRatio {
|
||||
get {
|
||||
if (_texture == null) return 1;
|
||||
if (_textureUrl?.Contains("Squad/Flags") == true) return 0.625f; // squad flags are slightly stretched, so unstretch them
|
||||
return MaskedHeight / (float) MaskedWidth;
|
||||
}
|
||||
}
|
||||
|
||||
public override void ParseNode(ConfigNode node) {
|
||||
base.ParseNode(node);
|
||||
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using ConformalDecals.MaterialProperties;
|
||||
using ConformalDecals.Util;
|
||||
using UniLinq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ConformalDecals {
|
||||
@ -31,7 +32,7 @@ namespace ConformalDecals {
|
||||
|
||||
[KSPField] public bool scaleAdjustable = true;
|
||||
[KSPField] public float defaultScale = 1;
|
||||
[KSPField] public Vector2 scaleRange = new Vector2(0, 4);
|
||||
[KSPField] public Vector2 scaleRange = new Vector2(0, 5);
|
||||
|
||||
[KSPField] public DecalScaleMode scaleMode = DecalScaleMode.HEIGHT;
|
||||
|
||||
@ -60,26 +61,28 @@ namespace ConformalDecals {
|
||||
|
||||
// INTERNAL VALUES
|
||||
[KSPField(guiName = "#LOC_ConformalDecals_gui-scale", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F2", guiUnits = "m"),
|
||||
UI_FloatRange(stepIncrement = 0.05f)]
|
||||
UI_FloatRange()]
|
||||
public float scale = 1.0f;
|
||||
|
||||
[KSPField(guiName = "#LOC_ConformalDecals_gui-depth", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F2", guiUnits = "m"),
|
||||
UI_FloatRange(stepIncrement = 0.02f)]
|
||||
UI_FloatRange()]
|
||||
public float depth = 0.2f;
|
||||
|
||||
[KSPField(guiName = "#LOC_ConformalDecals_gui-opacity", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "P0"),
|
||||
UI_FloatRange(stepIncrement = 0.05f)]
|
||||
UI_FloatRange()]
|
||||
public float opacity = 1.0f;
|
||||
|
||||
[KSPField(guiName = "#LOC_ConformalDecals_gui-cutoff", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "P0"),
|
||||
UI_FloatRange(stepIncrement = 0.05f)]
|
||||
UI_FloatRange()]
|
||||
public float cutoff = 0.5f;
|
||||
|
||||
[KSPField(guiName = "#LOC_ConformalDecals_gui-wear", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F0"),
|
||||
UI_FloatRange()]
|
||||
public float wear = 100;
|
||||
|
||||
[KSPField(isPersistant = true)] public bool projectMultiple; // reserved for future features. do not modify
|
||||
[KSPField(guiName = "#LOC_ConformalDecals_gui-multiproject", guiActive = false, guiActiveEditor = true, isPersistant = true),
|
||||
UI_Toggle()]
|
||||
public bool projectMultiple = true;
|
||||
|
||||
[KSPField] public MaterialPropertyCollection materialProperties;
|
||||
|
||||
@ -96,7 +99,7 @@ namespace ConformalDecals {
|
||||
private const int DecalQueueMax = 2400;
|
||||
private static int _decalQueueCounter = -1;
|
||||
|
||||
private List<ProjectionTarget> _targets;
|
||||
private readonly Dictionary<Part, ProjectionPartTarget> _targets = new Dictionary<Part, ProjectionPartTarget>();
|
||||
|
||||
private bool _isAttached;
|
||||
private Matrix4x4 _orthoMatrix;
|
||||
@ -116,6 +119,8 @@ namespace ConformalDecals {
|
||||
}
|
||||
}
|
||||
|
||||
// EVENTS
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void OnAwake() {
|
||||
base.OnAwake();
|
||||
@ -130,114 +135,27 @@ namespace ConformalDecals {
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void OnLoad(ConfigNode node) {
|
||||
// Load
|
||||
try {
|
||||
// SETUP TRANSFORMS
|
||||
decalFrontTransform = part.FindModelTransform(decalFront);
|
||||
if (decalFrontTransform == null) throw new FormatException($"Could not find decalFront transform: '{decalFront}'.");
|
||||
|
||||
decalBackTransform = part.FindModelTransform(decalBack);
|
||||
if (decalBackTransform == null) throw new FormatException($"Could not find decalBack transform: '{decalBack}'.");
|
||||
|
||||
decalModelTransform = part.FindModelTransform(decalModel);
|
||||
if (decalModelTransform == null) throw new FormatException($"Could not find decalModel transform: '{decalModel}'.");
|
||||
|
||||
decalProjectorTransform = part.FindModelTransform(decalProjector);
|
||||
if (decalProjectorTransform == null) throw new FormatException($"Could not find decalProjector transform: '{decalProjector}'.");
|
||||
|
||||
decalColliderTransform = part.FindModelTransform(decalCollider);
|
||||
if (decalColliderTransform == null) throw new FormatException($"Could not find decalCollider transform: '{decalCollider}'.");
|
||||
|
||||
// SETUP BACK MATERIAL
|
||||
if (updateBackScale) {
|
||||
var backRenderer = decalBackTransform.GetComponent<MeshRenderer>();
|
||||
if (backRenderer == null) {
|
||||
this.LogError($"Specified decalBack transform {decalBack} has no renderer attached! Setting updateBackScale to false.");
|
||||
updateBackScale = false;
|
||||
}
|
||||
else {
|
||||
backMaterial = backRenderer.material;
|
||||
if (backMaterial == null) {
|
||||
this.LogError($"Specified decalBack transform {decalBack} has a renderer but no material! Setting updateBackScale to false.");
|
||||
updateBackScale = false;
|
||||
}
|
||||
else {
|
||||
if (backTextureBaseScale == default) backTextureBaseScale = backMaterial.GetTextureScale(PropertyIDs._MainTex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// PARSE MATERIAL PROPERTIES
|
||||
|
||||
// set shader
|
||||
materialProperties.SetShader(shader);
|
||||
materialProperties.AddOrGetProperty<MaterialKeywordProperty>("DECAL_BASE_NORMAL").value = useBaseNormal;
|
||||
|
||||
// add keyword nodes
|
||||
foreach (var keywordNode in node.GetNodes("KEYWORD")) {
|
||||
materialProperties.ParseProperty<MaterialKeywordProperty>(keywordNode);
|
||||
}
|
||||
|
||||
// add texture nodes
|
||||
foreach (var textureNode in node.GetNodes("TEXTURE")) {
|
||||
materialProperties.ParseProperty<MaterialTextureProperty>(textureNode);
|
||||
}
|
||||
|
||||
// add float nodes
|
||||
foreach (var floatNode in node.GetNodes("FLOAT")) {
|
||||
materialProperties.ParseProperty<MaterialTextureProperty>(floatNode);
|
||||
}
|
||||
|
||||
// add color nodes
|
||||
foreach (var colorNode in node.GetNodes("COLOR")) {
|
||||
materialProperties.ParseProperty<MaterialColorProperty>(colorNode);
|
||||
}
|
||||
|
||||
// handle texture tiling parameters
|
||||
var tileString = node.GetValue("tile");
|
||||
if (!string.IsNullOrEmpty(tileString)) {
|
||||
var tileValid = ParseExtensions.TryParseRect(tileString, out tileRect);
|
||||
if (!tileValid) throw new FormatException($"Invalid rect value for tile '{tileString}'");
|
||||
}
|
||||
|
||||
if (tileRect.x >= 0) {
|
||||
materialProperties.UpdateTile(tileRect);
|
||||
}
|
||||
else if (tileIndex >= 0) {
|
||||
materialProperties.UpdateTile(tileIndex, tileSize);
|
||||
}
|
||||
LoadDecal(node);
|
||||
}
|
||||
catch (Exception e) {
|
||||
this.LogException("Exception parsing partmodule", e);
|
||||
this.LogException("Error loading decal", e);
|
||||
}
|
||||
|
||||
UpdateMaterials();
|
||||
|
||||
foreach (var keyword in _decalMaterial.shaderKeywords) {
|
||||
this.Log($"keyword: {keyword}");
|
||||
// Setup
|
||||
try {
|
||||
SetupDecal();
|
||||
}
|
||||
|
||||
if (HighLogic.LoadedSceneIsEditor) {
|
||||
UpdateTweakables();
|
||||
}
|
||||
|
||||
if (HighLogic.LoadedSceneIsGame) {
|
||||
UpdateScale();
|
||||
}
|
||||
else {
|
||||
scale = defaultScale;
|
||||
depth = defaultDepth;
|
||||
opacity = defaultOpacity;
|
||||
cutoff = defaultCutoff;
|
||||
wear = defaultWear;
|
||||
|
||||
// QUEUE PART FOR ICON FIXING IN VAB
|
||||
DecalIconFixer.QueuePart(part.name);
|
||||
catch (Exception e) {
|
||||
this.LogException("Error setting up decal", e);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void OnIconCreate() {
|
||||
UpdateScale();
|
||||
UpdateTextures();
|
||||
UpdateProjection();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@ -255,6 +173,8 @@ namespace ConformalDecals {
|
||||
}
|
||||
}
|
||||
|
||||
/// Called after OnStart is finished for all parts
|
||||
/// This is mostly used to make sure all B9 variants are already in place for the rest of the vessel
|
||||
public override void OnStartFinished(StartState state) {
|
||||
// handle game events
|
||||
if (HighLogic.LoadedSceneIsGame) {
|
||||
@ -283,6 +203,7 @@ namespace ConformalDecals {
|
||||
}
|
||||
}
|
||||
|
||||
/// Called when the decal is destroyed
|
||||
public virtual void OnDestroy() {
|
||||
// remove GameEvents
|
||||
if (HighLogic.LoadedSceneIsEditor) {
|
||||
@ -301,17 +222,21 @@ namespace ConformalDecals {
|
||||
Destroy(materialProperties);
|
||||
}
|
||||
|
||||
protected void OnSizeTweakEvent(BaseField field, object obj) {
|
||||
/// Called when the decal's projection and scale is modified through a tweakable
|
||||
protected void OnProjectionTweakEvent(BaseField field, object obj) {
|
||||
// scale or depth values have been changed, so update scale
|
||||
// and update projection matrices if attached
|
||||
UpdateScale();
|
||||
UpdateProjection();
|
||||
UpdateTargets();
|
||||
|
||||
foreach (var counterpart in part.symmetryCounterparts) {
|
||||
var decal = counterpart.GetComponent<ModuleConformalDecal>();
|
||||
decal.UpdateScale();
|
||||
decal.UpdateProjection();
|
||||
decal.UpdateTargets();
|
||||
}
|
||||
}
|
||||
|
||||
/// Called when the decal's material is modified through a tweakable
|
||||
protected void OnMaterialTweakEvent(BaseField field, object obj) {
|
||||
materialProperties.SetOpacity(opacity);
|
||||
materialProperties.SetCutoff(cutoff);
|
||||
@ -329,35 +254,85 @@ namespace ConformalDecals {
|
||||
}
|
||||
}
|
||||
|
||||
/// Called when a new variant is applied in the editor
|
||||
protected void OnVariantApplied(Part eventPart, PartVariant variant) {
|
||||
if (_isAttached && eventPart == part.parent) {
|
||||
if (_isAttached && eventPart != null && (!projectMultiple || eventPart == part.parent)) {
|
||||
_targets.Remove(eventPart);
|
||||
UpdateTargets();
|
||||
}
|
||||
}
|
||||
|
||||
/// Called when an editor event occurs
|
||||
protected void OnEditorEvent(ConstructionEventType eventType, Part eventPart) {
|
||||
if (this.part != eventPart && !part.symmetryCounterparts.Contains(eventPart)) return;
|
||||
switch (eventType) {
|
||||
case ConstructionEventType.PartAttached:
|
||||
OnAttach();
|
||||
OnPartAttached(eventPart);
|
||||
break;
|
||||
case ConstructionEventType.PartDetached:
|
||||
OnDetach();
|
||||
OnPartDetached(eventPart);
|
||||
break;
|
||||
case ConstructionEventType.PartOffsetting:
|
||||
case ConstructionEventType.PartRotating:
|
||||
UpdateScale();
|
||||
OnPartTransformed(eventPart);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// Called when a part is transformed in the editor
|
||||
protected void OnPartTransformed(Part eventPart) {
|
||||
if (this.part == eventPart) {
|
||||
UpdateProjection();
|
||||
UpdateTargets();
|
||||
}
|
||||
else if (_isAttached && projectMultiple) {
|
||||
UpdatePartTarget(eventPart, _boundsRenderer.bounds);
|
||||
// recursively call for child parts
|
||||
foreach (var child in eventPart.children) {
|
||||
OnPartTransformed(child);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Called when a part is attached in the editor
|
||||
protected void OnPartAttached(Part eventPart) {
|
||||
if (this.part == eventPart) {
|
||||
OnAttach();
|
||||
}
|
||||
else if (_isAttached && projectMultiple) {
|
||||
UpdatePartTarget(eventPart, _boundsRenderer.bounds);
|
||||
// recursively call for child parts
|
||||
foreach (var child in eventPart.children) {
|
||||
OnPartAttached(child);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Called when a part is detached in the editor
|
||||
protected void OnPartDetached(Part eventPart) {
|
||||
if (this.part == eventPart) {
|
||||
OnDetach();
|
||||
}
|
||||
else if (_isAttached && projectMultiple) {
|
||||
_targets.Remove(eventPart);
|
||||
// recursively call for child parts
|
||||
foreach (var child in eventPart.children) {
|
||||
OnPartDetached(child);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Called when part `willDie` will be destroyed
|
||||
protected void OnPartWillDie(Part willDie) {
|
||||
if (willDie == part.parent) {
|
||||
this.Log("Parent part about to be destroyed! Killing decal part.");
|
||||
part.Die();
|
||||
}
|
||||
else if (_isAttached && projectMultiple) {
|
||||
_targets.Remove(willDie);
|
||||
}
|
||||
}
|
||||
|
||||
/// Called when decal is attached to a new part
|
||||
protected virtual void OnAttach() {
|
||||
if (part.parent == null) {
|
||||
this.LogError("Attach function called but part has no parent!");
|
||||
@ -366,6 +341,7 @@ namespace ConformalDecals {
|
||||
}
|
||||
|
||||
_isAttached = true;
|
||||
_targets.Clear();
|
||||
|
||||
// hide model
|
||||
decalModelTransform.gameObject.SetActive(false);
|
||||
@ -377,10 +353,11 @@ namespace ConformalDecals {
|
||||
Camera.onPreCull += Render;
|
||||
|
||||
UpdateMaterials();
|
||||
UpdateProjection();
|
||||
UpdateTargets();
|
||||
UpdateScale();
|
||||
}
|
||||
|
||||
/// Called when decal is detached from its parent part
|
||||
protected virtual void OnDetach() {
|
||||
_isAttached = false;
|
||||
|
||||
@ -394,110 +371,94 @@ namespace ConformalDecals {
|
||||
Camera.onPreCull -= Render;
|
||||
|
||||
UpdateMaterials();
|
||||
UpdateScale();
|
||||
UpdateProjection();
|
||||
}
|
||||
|
||||
protected void UpdateScale() {
|
||||
scale = Mathf.Max(0.01f, scale);
|
||||
depth = Mathf.Max(0.01f, depth);
|
||||
var aspectRatio = materialProperties.AspectRatio;
|
||||
Vector2 size;
|
||||
// FUNCTIONS
|
||||
|
||||
switch (scaleMode) {
|
||||
default:
|
||||
case DecalScaleMode.HEIGHT:
|
||||
size = new Vector2(scale / aspectRatio, scale);
|
||||
break;
|
||||
case DecalScaleMode.WIDTH:
|
||||
size = new Vector2(scale, scale * aspectRatio);
|
||||
break;
|
||||
case DecalScaleMode.AVERAGE:
|
||||
var width1 = 2 * scale / (1 + aspectRatio);
|
||||
size = new Vector2(width1, width1 * aspectRatio);
|
||||
break;
|
||||
case DecalScaleMode.AREA:
|
||||
var width2 = Mathf.Sqrt(scale / aspectRatio);
|
||||
size = new Vector2(width2, width2 * aspectRatio);
|
||||
break;
|
||||
case DecalScaleMode.MINIMUM:
|
||||
if (aspectRatio > 1) goto case DecalScaleMode.WIDTH;
|
||||
else goto case DecalScaleMode.HEIGHT;
|
||||
case DecalScaleMode.MAXIMUM:
|
||||
if (aspectRatio > 1) goto case DecalScaleMode.HEIGHT;
|
||||
else goto case DecalScaleMode.WIDTH;
|
||||
}
|
||||
/// Load any settings from the decal config
|
||||
protected virtual void LoadDecal(ConfigNode node) {
|
||||
// PARSE TRANSFORMS
|
||||
decalFrontTransform = part.FindModelTransform(decalFront);
|
||||
if (decalFrontTransform == null) throw new FormatException($"Could not find decalFront transform: '{decalFront}'.");
|
||||
|
||||
// update material scale
|
||||
materialProperties.UpdateScale(size);
|
||||
decalBackTransform = part.FindModelTransform(decalBack);
|
||||
if (decalBackTransform == null) throw new FormatException($"Could not find decalBack transform: '{decalBack}'.");
|
||||
|
||||
if (_isAttached) {
|
||||
// update orthogonal matrix
|
||||
_orthoMatrix = Matrix4x4.identity;
|
||||
_orthoMatrix[0, 3] = 0.5f;
|
||||
_orthoMatrix[1, 3] = 0.5f;
|
||||
decalModelTransform = part.FindModelTransform(decalModel);
|
||||
if (decalModelTransform == null) throw new FormatException($"Could not find decalModel transform: '{decalModel}'.");
|
||||
|
||||
decalProjectorTransform.localScale = new Vector3(size.x, size.y, depth);
|
||||
decalProjectorTransform = part.FindModelTransform(decalProjector);
|
||||
if (decalProjectorTransform == null) throw new FormatException($"Could not find decalProjector transform: '{decalProjector}'.");
|
||||
|
||||
// update projection
|
||||
foreach (var target in _targets) {
|
||||
target.Project(_orthoMatrix, decalProjectorTransform, _boundsRenderer.bounds, useBaseNormal);
|
||||
decalColliderTransform = part.FindModelTransform(decalCollider);
|
||||
if (decalColliderTransform == null) throw new FormatException($"Could not find decalCollider transform: '{decalCollider}'.");
|
||||
|
||||
// SETUP BACK MATERIAL
|
||||
if (updateBackScale) {
|
||||
var backRenderer = decalBackTransform.GetComponent<MeshRenderer>();
|
||||
if (backRenderer == null) {
|
||||
this.LogError($"Specified decalBack transform {decalBack} has no renderer attached! Setting updateBackScale to false.");
|
||||
updateBackScale = false;
|
||||
}
|
||||
else {
|
||||
backMaterial = backRenderer.material;
|
||||
if (backMaterial == null) {
|
||||
this.LogError($"Specified decalBack transform {decalBack} has a renderer but no material! Setting updateBackScale to false.");
|
||||
updateBackScale = false;
|
||||
}
|
||||
else {
|
||||
if (backTextureBaseScale == default) backTextureBaseScale = backMaterial.GetTextureScale(PropertyIDs._MainTex);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
// rescale preview model
|
||||
decalModelTransform.localScale = new Vector3(size.x, size.y, (size.x + size.y) / 2);
|
||||
|
||||
// update back material scale
|
||||
if (updateBackScale) {
|
||||
backMaterial.SetTextureScale(PropertyIDs._MainTex, new Vector2(size.x * backTextureBaseScale.x, size.y * backTextureBaseScale.y));
|
||||
}
|
||||
// PARSE MATERIAL PROPERTIES
|
||||
// set shader
|
||||
materialProperties.SetShader(shader);
|
||||
materialProperties.AddOrGetProperty<MaterialKeywordProperty>("DECAL_BASE_NORMAL").value = useBaseNormal;
|
||||
materialProperties.Load(node);
|
||||
|
||||
// handle texture tiling parameters
|
||||
var tileString = node.GetValue("tile");
|
||||
if (!string.IsNullOrEmpty(tileString)) {
|
||||
var tileValid = ParseExtensions.TryParseRect(tileString, out tileRect);
|
||||
if (!tileValid) throw new FormatException($"Invalid rect value for tile '{tileString}'");
|
||||
}
|
||||
|
||||
if (tileRect.x >= 0) {
|
||||
materialProperties.UpdateTile(tileRect);
|
||||
}
|
||||
else if (tileIndex >= 0) {
|
||||
materialProperties.UpdateTile(tileIndex, tileSize);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void UpdateMaterials() {
|
||||
materialProperties.UpdateMaterials();
|
||||
materialProperties.SetOpacity(opacity);
|
||||
materialProperties.SetCutoff(cutoff);
|
||||
if (useBaseNormal) {
|
||||
materialProperties.SetWear(wear);
|
||||
/// Setup decal by calling update functions relevent for the current situation
|
||||
protected virtual void SetupDecal() {
|
||||
if (HighLogic.LoadedSceneIsEditor) {
|
||||
// Update tweakables in editor mode
|
||||
UpdateTweakables();
|
||||
}
|
||||
|
||||
_decalMaterial = materialProperties.DecalMaterial;
|
||||
_previewMaterial = materialProperties.PreviewMaterial;
|
||||
|
||||
if (!_isAttached) decalFrontTransform.GetComponent<MeshRenderer>().material = _previewMaterial;
|
||||
}
|
||||
|
||||
protected void UpdateTargets() {
|
||||
if (_targets == null) {
|
||||
_targets = new List<ProjectionTarget>();
|
||||
if (HighLogic.LoadedSceneIsGame) {
|
||||
UpdateAll();
|
||||
}
|
||||
else {
|
||||
_targets.Clear();
|
||||
}
|
||||
scale = defaultScale;
|
||||
depth = defaultDepth;
|
||||
opacity = defaultOpacity;
|
||||
cutoff = defaultCutoff;
|
||||
wear = defaultWear;
|
||||
|
||||
// find all valid renderers
|
||||
var renderers = part.parent.FindModelComponents<MeshRenderer>();
|
||||
foreach (var renderer in renderers) {
|
||||
// skip disabled renderers
|
||||
if (renderer.gameObject.activeInHierarchy == false) continue;
|
||||
UpdateAll();
|
||||
|
||||
// skip blacklisted shaders
|
||||
if (DecalConfig.IsBlacklisted(renderer.material.shader)) continue;
|
||||
|
||||
var meshFilter = renderer.GetComponent<MeshFilter>();
|
||||
if (meshFilter == null) continue; // object has a meshRenderer with no filter, invalid
|
||||
var mesh = meshFilter.mesh;
|
||||
if (mesh == null) continue; // object has a null mesh, invalid
|
||||
|
||||
// create new ProjectionTarget to represent the renderer
|
||||
var target = new ProjectionTarget(renderer, mesh);
|
||||
|
||||
// add the target to the list
|
||||
_targets.Add(target);
|
||||
// QUEUE PART FOR ICON FIXING IN VAB
|
||||
DecalIconFixer.QueuePart(part.name);
|
||||
}
|
||||
}
|
||||
|
||||
/// Update decal editor tweakables
|
||||
protected virtual void UpdateTweakables() {
|
||||
// setup tweakable fields
|
||||
var scaleField = Fields[nameof(scale)];
|
||||
@ -505,6 +466,7 @@ namespace ConformalDecals {
|
||||
var opacityField = Fields[nameof(opacity)];
|
||||
var cutoffField = Fields[nameof(cutoff)];
|
||||
var wearField = Fields[nameof(wear)];
|
||||
var multiprojectField = Fields[nameof(projectMultiple)];
|
||||
|
||||
scaleField.guiActiveEditor = scaleAdjustable;
|
||||
depthField.guiActiveEditor = depthAdjustable;
|
||||
@ -512,7 +474,7 @@ namespace ConformalDecals {
|
||||
cutoffField.guiActiveEditor = cutoffAdjustable;
|
||||
wearField.guiActiveEditor = useBaseNormal;
|
||||
|
||||
var steps = 40;
|
||||
var steps = 20;
|
||||
|
||||
if (scaleAdjustable) {
|
||||
var minValue = Mathf.Max(Mathf.Epsilon, scaleRange.x);
|
||||
@ -521,8 +483,8 @@ namespace ConformalDecals {
|
||||
var scaleEditor = (UI_FloatRange) scaleField.uiControlEditor;
|
||||
scaleEditor.minValue = minValue;
|
||||
scaleEditor.maxValue = maxValue;
|
||||
scaleEditor.stepIncrement = (maxValue - minValue) / steps;
|
||||
scaleEditor.onFieldChanged = OnSizeTweakEvent;
|
||||
scaleEditor.stepIncrement = 0.01f; //1cm
|
||||
scaleEditor.onFieldChanged = OnProjectionTweakEvent;
|
||||
}
|
||||
|
||||
if (depthAdjustable) {
|
||||
@ -532,8 +494,8 @@ namespace ConformalDecals {
|
||||
var depthEditor = (UI_FloatRange) depthField.uiControlEditor;
|
||||
depthEditor.minValue = minValue;
|
||||
depthEditor.maxValue = maxValue;
|
||||
depthEditor.stepIncrement = (maxValue - minValue) / steps;
|
||||
depthEditor.onFieldChanged = OnSizeTweakEvent;
|
||||
depthEditor.stepIncrement = 0.01f; //1cm
|
||||
depthEditor.onFieldChanged = OnProjectionTweakEvent;
|
||||
}
|
||||
|
||||
if (opacityAdjustable) {
|
||||
@ -570,13 +532,140 @@ namespace ConformalDecals {
|
||||
wearEditor.stepIncrement = (maxValue - minValue) / steps;
|
||||
wearEditor.onFieldChanged = OnMaterialTweakEvent;
|
||||
}
|
||||
|
||||
var multiprojectEditor = (UI_Toggle) multiprojectField.uiControlEditor;
|
||||
multiprojectEditor.onFieldChanged = OnProjectionTweakEvent;
|
||||
}
|
||||
|
||||
/// Updates textures, materials, scale and targets
|
||||
protected virtual void UpdateAll() {
|
||||
UpdateTextures();
|
||||
UpdateMaterials();
|
||||
UpdateProjection();
|
||||
UpdateTargets();
|
||||
}
|
||||
|
||||
/// Update decal textures
|
||||
protected virtual void UpdateTextures() { }
|
||||
|
||||
/// Update decal materials
|
||||
protected virtual void UpdateMaterials() {
|
||||
materialProperties.UpdateMaterials();
|
||||
materialProperties.SetOpacity(opacity);
|
||||
materialProperties.SetCutoff(cutoff);
|
||||
if (useBaseNormal) {
|
||||
materialProperties.SetWear(wear);
|
||||
}
|
||||
|
||||
_decalMaterial = materialProperties.DecalMaterial;
|
||||
_previewMaterial = materialProperties.PreviewMaterial;
|
||||
|
||||
if (!_isAttached) decalFrontTransform.GetComponent<MeshRenderer>().material = _previewMaterial;
|
||||
}
|
||||
|
||||
/// Update decal scale and projection
|
||||
protected void UpdateProjection() {
|
||||
|
||||
// Update scale and depth
|
||||
scale = Mathf.Max(0.01f, scale);
|
||||
depth = Mathf.Max(0.01f, depth);
|
||||
var aspectRatio = Mathf.Max(0.01f, materialProperties.AspectRatio);
|
||||
Vector2 size;
|
||||
|
||||
switch (scaleMode) {
|
||||
default:
|
||||
case DecalScaleMode.HEIGHT:
|
||||
size = new Vector2(scale / aspectRatio, scale);
|
||||
break;
|
||||
case DecalScaleMode.WIDTH:
|
||||
size = new Vector2(scale, scale * aspectRatio);
|
||||
break;
|
||||
case DecalScaleMode.AVERAGE:
|
||||
var width1 = 2 * scale / (1 + aspectRatio);
|
||||
size = new Vector2(width1, width1 * aspectRatio);
|
||||
break;
|
||||
case DecalScaleMode.AREA:
|
||||
var width2 = Mathf.Sqrt(scale / aspectRatio);
|
||||
size = new Vector2(width2, width2 * aspectRatio);
|
||||
break;
|
||||
case DecalScaleMode.MINIMUM:
|
||||
if (aspectRatio > 1) goto case DecalScaleMode.WIDTH;
|
||||
else goto case DecalScaleMode.HEIGHT;
|
||||
case DecalScaleMode.MAXIMUM:
|
||||
if (aspectRatio > 1) goto case DecalScaleMode.HEIGHT;
|
||||
else goto case DecalScaleMode.WIDTH;
|
||||
}
|
||||
|
||||
// update material scale
|
||||
materialProperties.UpdateScale(size);
|
||||
|
||||
if (_isAttached) {
|
||||
// update orthogonal matrix
|
||||
_orthoMatrix = Matrix4x4.identity;
|
||||
_orthoMatrix[0, 3] = 0.5f;
|
||||
_orthoMatrix[1, 3] = 0.5f;
|
||||
|
||||
decalProjectorTransform.localScale = new Vector3(size.x, size.y, depth);
|
||||
}
|
||||
else {
|
||||
// rescale preview model
|
||||
decalModelTransform.localScale = new Vector3(size.x, size.y, (size.x + size.y) / 2);
|
||||
|
||||
// update back material scale
|
||||
if (updateBackScale) {
|
||||
backMaterial.SetTextureScale(PropertyIDs._MainTex, new Vector2(size.x * backTextureBaseScale.x, size.y * backTextureBaseScale.y));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Called when updating decal targets
|
||||
protected void UpdateTargets() {
|
||||
if (!_isAttached) return;
|
||||
var projectionBounds = _boundsRenderer.bounds;
|
||||
|
||||
// disable all targets
|
||||
foreach (var target in _targets.Values) {
|
||||
target.enabled = false;
|
||||
}
|
||||
|
||||
// collect list of potential targets
|
||||
IEnumerable<Part> targetParts;
|
||||
if (projectMultiple) {
|
||||
targetParts = HighLogic.LoadedSceneIsFlight ? part.vessel.parts : EditorLogic.fetch.ship.parts;
|
||||
}
|
||||
else {
|
||||
targetParts = new[] {part.parent};
|
||||
}
|
||||
|
||||
foreach (var targetPart in targetParts) {
|
||||
UpdatePartTarget(targetPart, projectionBounds);
|
||||
}
|
||||
}
|
||||
|
||||
protected void UpdatePartTarget(Part targetPart, Bounds projectionBounds) {
|
||||
if (targetPart.GetComponent<ModuleConformalDecal>() != null) return; // skip other decals
|
||||
|
||||
if (!_targets.TryGetValue(targetPart, out var target)) {
|
||||
var rendererList = targetPart.FindModelComponents<MeshRenderer>();
|
||||
|
||||
if (rendererList.Any(o => projectionBounds.Intersects(o.bounds))) {
|
||||
target = new ProjectionPartTarget(targetPart, useBaseNormal);
|
||||
_targets.Add(targetPart, target);
|
||||
}
|
||||
else {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
target.Project(_orthoMatrix, decalProjectorTransform, projectionBounds);
|
||||
}
|
||||
|
||||
/// Render the decal
|
||||
public void Render(Camera camera) {
|
||||
if (!_isAttached) return;
|
||||
|
||||
// render on each target object
|
||||
foreach (var target in _targets) {
|
||||
foreach (var target in _targets.Values) {
|
||||
target.Render(_decalMaterial, part.mpb, camera);
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,5 @@
|
||||
using ConformalDecals.Util;
|
||||
using ConformalDecals.MaterialProperties;
|
||||
using UniLinq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ConformalDecals {
|
||||
@ -9,6 +10,8 @@ namespace ConformalDecals {
|
||||
|
||||
[KSPField(isPersistant = true)] public bool useCustomFlag;
|
||||
|
||||
private MaterialTextureProperty _flagTextureProperty;
|
||||
|
||||
public string MissionFlagUrl {
|
||||
get {
|
||||
if (HighLogic.LoadedSceneIsEditor) {
|
||||
@ -23,17 +26,6 @@ namespace ConformalDecals {
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnLoad(ConfigNode node) {
|
||||
base.OnLoad(node);
|
||||
|
||||
if (useCustomFlag) {
|
||||
SetFlag(flagUrl);
|
||||
}
|
||||
else {
|
||||
SetFlag(MissionFlagUrl);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnStart(StartState state) {
|
||||
base.OnStart(state);
|
||||
|
||||
@ -44,66 +36,60 @@ namespace ConformalDecals {
|
||||
if (HighLogic.LoadedSceneIsEditor) {
|
||||
Events[nameof(ResetFlag)].guiActiveEditor = useCustomFlag;
|
||||
}
|
||||
|
||||
if (useCustomFlag) {
|
||||
SetFlag(flagUrl);
|
||||
}
|
||||
else {
|
||||
SetFlag(MissionFlagUrl);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDestroy() {
|
||||
GameEvents.onMissionFlagSelect.Remove(SetFlag);
|
||||
GameEvents.onMissionFlagSelect.Remove(OnEditorFlagSelected);
|
||||
base.OnDestroy();
|
||||
}
|
||||
|
||||
[KSPEvent(guiActive = false, guiActiveEditor = true, guiName = "#LOC_ConformalDecals_gui-select-flag")]
|
||||
public void SelectFlag() {
|
||||
var flagBrowser = (Instantiate((Object) (new FlagBrowserGUIButton(null, null, null, null)).FlagBrowserPrefab) as GameObject).GetComponent<FlagBrowser>();
|
||||
flagBrowser.OnFlagSelected = OnCustomFlagSelected;
|
||||
var flagBrowser = (Instantiate((Object) (new FlagBrowserGUIButton(null, null, null, null)).FlagBrowserPrefab) as GameObject)?.GetComponent<FlagBrowser>();
|
||||
if (flagBrowser is { }) flagBrowser.OnFlagSelected = OnCustomFlagSelected;
|
||||
}
|
||||
|
||||
[KSPEvent(guiActive = false, guiActiveEditor = true, guiName = "#LOC_ConformalDecals_gui-reset-flag")]
|
||||
public void ResetFlag() {
|
||||
SetFlag(MissionFlagUrl);
|
||||
SetFlagSymmetryCounterparts(MissionFlagUrl);
|
||||
|
||||
useCustomFlag = false;
|
||||
Events[nameof(ResetFlag)].guiActiveEditor = false;
|
||||
}
|
||||
|
||||
private void OnCustomFlagSelected(FlagBrowser.FlagEntry newFlagEntry) {
|
||||
SetFlag(newFlagEntry.textureInfo.name);
|
||||
SetFlagSymmetryCounterparts(newFlagEntry.textureInfo.name);
|
||||
|
||||
useCustomFlag = true;
|
||||
Events[nameof(ResetFlag)].guiActiveEditor = true;
|
||||
}
|
||||
|
||||
private void OnEditorFlagSelected(string newFlagUrl) {
|
||||
if (!useCustomFlag) {
|
||||
SetFlag(newFlagUrl);
|
||||
SetFlagSymmetryCounterparts(newFlagUrl);
|
||||
flagUrl = MissionFlagUrl;
|
||||
useCustomFlag = false;
|
||||
UpdateAll();
|
||||
foreach (var decal in part.symmetryCounterparts.Select(o => o.GetComponent<ModuleConformalFlag>())) {
|
||||
decal.Events[nameof(ResetFlag)].guiActiveEditor = false;
|
||||
decal.flagUrl = flagUrl;
|
||||
decal.useCustomFlag = false;
|
||||
decal.UpdateAll();
|
||||
}
|
||||
}
|
||||
|
||||
private void SetFlag(string newFlagUrl) {
|
||||
this.Log($"Loading flag texture '{newFlagUrl}'.");
|
||||
private void OnCustomFlagSelected(FlagBrowser.FlagEntry newFlagEntry) {
|
||||
Events[nameof(ResetFlag)].guiActiveEditor = true;
|
||||
flagUrl = newFlagEntry.textureInfo.name;
|
||||
useCustomFlag = true;
|
||||
UpdateAll();
|
||||
|
||||
flagUrl = newFlagUrl;
|
||||
materialProperties.AddOrGetTextureProperty("_Decal", true).TextureUrl = newFlagUrl;
|
||||
|
||||
UpdateMaterials();
|
||||
UpdateScale();
|
||||
foreach (var decal in part.symmetryCounterparts.Select(o => o.GetComponent<ModuleConformalFlag>())) {
|
||||
decal.Events[nameof(ResetFlag)].guiActiveEditor = true;
|
||||
decal.flagUrl = flagUrl;
|
||||
decal.useCustomFlag = true;
|
||||
decal.UpdateAll();
|
||||
}
|
||||
}
|
||||
|
||||
private void SetFlagSymmetryCounterparts(string newFlagUrl) {
|
||||
foreach (var counterpart in part.symmetryCounterparts) {
|
||||
var decal = counterpart.GetComponent<ModuleConformalFlag>();
|
||||
private void OnEditorFlagSelected(string newFlagUrl) {
|
||||
if (!useCustomFlag) UpdateAll();
|
||||
}
|
||||
|
||||
decal.SetFlag(newFlagUrl);
|
||||
decal.useCustomFlag = useCustomFlag;
|
||||
protected override void UpdateTextures() {
|
||||
_flagTextureProperty ??= materialProperties.AddOrGetTextureProperty("_Decal", true);
|
||||
|
||||
base.UpdateTextures();
|
||||
if (useCustomFlag) {
|
||||
_flagTextureProperty.TextureUrl = flagUrl;
|
||||
}
|
||||
else {
|
||||
_flagTextureProperty.TextureUrl = MissionFlagUrl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,32 +1,34 @@
|
||||
using System.Collections;
|
||||
using System.Net;
|
||||
using ConformalDecals.MaterialProperties;
|
||||
using ConformalDecals.Text;
|
||||
using ConformalDecals.UI;
|
||||
using ConformalDecals.Util;
|
||||
using TMPro;
|
||||
using UniLinq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ConformalDecals {
|
||||
public class ModuleConformalText : ModuleConformalDecal, ISerializationCallbackReceiver {
|
||||
[KSPField(isPersistant = true)] public string text = "Text";
|
||||
|
||||
public class ModuleConformalText : ModuleConformalDecal {
|
||||
[KSPField] public Vector2 lineSpacingRange = new Vector2(-50, 50);
|
||||
[KSPField] public Vector2 charSpacingRange = new Vector2(-50, 50);
|
||||
|
||||
// serialization-only fields. do not use except in serialization functions
|
||||
[KSPField(isPersistant = true)] public string fontName = "Calibri SDF";
|
||||
[KSPField(isPersistant = true)] public int style;
|
||||
[KSPField(isPersistant = true)] public bool vertical;
|
||||
[KSPField(isPersistant = true)] public float lineSpacing;
|
||||
[KSPField(isPersistant = true)] public float charSpacing;
|
||||
[KSPField(isPersistant = true)] public string fillColor = "000000FF";
|
||||
[KSPField(isPersistant = true)] public string outlineColor = "FFFFFFFF";
|
||||
[KSPField(isPersistant = true)] public bool vertical;
|
||||
[KSPField(isPersistant = true)] public float lineSpacing;
|
||||
[KSPField(isPersistant = true)] public float charSpacing;
|
||||
|
||||
[KSPField] public string text;
|
||||
[KSPField] public DecalFont font;
|
||||
[KSPField] public FontStyles style;
|
||||
[KSPField] public Color32 fillColor = Color.black;
|
||||
[KSPField] public Color32 outlineColor = Color.white;
|
||||
|
||||
// KSP TWEAKABLES
|
||||
|
||||
[KSPEvent(guiName = "#LOC_ConformalDecals_gui-set-text", guiActive = false, guiActiveEditor = true)]
|
||||
public void SetText() {
|
||||
if (_textEntryController == null) {
|
||||
_textEntryController = TextEntryController.Create(text, _font, _style, lineSpacingRange, charSpacingRange, OnTextUpdate);
|
||||
_textEntryController = TextEntryController.Create(text, font, style, vertical, lineSpacing, charSpacing, lineSpacingRange, charSpacingRange, OnTextUpdate);
|
||||
}
|
||||
else {
|
||||
_textEntryController.Close();
|
||||
@ -44,7 +46,7 @@ namespace ConformalDecals {
|
||||
guiActive = false, guiActiveEditor = true)]
|
||||
public void SetFillColor() {
|
||||
if (_fillColorPickerController == null) {
|
||||
_fillColorPickerController = ColorPickerController.Create(_fillColor, OnFillColorUpdate);
|
||||
_fillColorPickerController = ColorPickerController.Create(fillColor, OnFillColorUpdate);
|
||||
}
|
||||
else {
|
||||
_fillColorPickerController.Close();
|
||||
@ -67,17 +69,13 @@ namespace ConformalDecals {
|
||||
guiActive = false, guiActiveEditor = true)]
|
||||
public void SetOutlineColor() {
|
||||
if (_outlineColorPickerController == null) {
|
||||
_outlineColorPickerController = ColorPickerController.Create(_outlineColor, OnOutlineColorUpdate);
|
||||
_outlineColorPickerController = ColorPickerController.Create(outlineColor, OnOutlineColorUpdate);
|
||||
}
|
||||
else {
|
||||
_outlineColorPickerController.Close();
|
||||
}
|
||||
}
|
||||
|
||||
private DecalTextStyle _style;
|
||||
private DecalFont _font;
|
||||
private Color32 _fillColor;
|
||||
private Color32 _outlineColor;
|
||||
|
||||
private TextEntryController _textEntryController;
|
||||
private ColorPickerController _fillColorPickerController;
|
||||
@ -92,27 +90,20 @@ namespace ConformalDecals {
|
||||
private MaterialColorProperty _outlineColorProperty;
|
||||
private MaterialFloatProperty _outlineWidthProperty;
|
||||
|
||||
private TextRenderJob _currentJob;
|
||||
private DecalText _currentText;
|
||||
private DecalText _currentText;
|
||||
|
||||
public override void OnLoad(ConfigNode node) {
|
||||
base.OnLoad(node);
|
||||
OnAfterDeserialize();
|
||||
|
||||
UpdateTextRecursive();
|
||||
}
|
||||
// EVENTS
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void OnSave(ConfigNode node) {
|
||||
OnBeforeSerialize();
|
||||
node.AddValue("text", WebUtility.UrlEncode(text));
|
||||
node.AddValue("fontName", font.Name);
|
||||
node.AddValue("style", (int) style);
|
||||
node.AddValue("fillColor", fillColor.ToHexString());
|
||||
node.AddValue("outlineColor", outlineColor.ToHexString());
|
||||
base.OnSave(node);
|
||||
}
|
||||
|
||||
public override void OnStart(StartState state) {
|
||||
base.OnStart(state);
|
||||
|
||||
UpdateTextRecursive();
|
||||
}
|
||||
|
||||
public override void OnAwake() {
|
||||
base.OnAwake();
|
||||
|
||||
@ -126,31 +117,44 @@ namespace ConformalDecals {
|
||||
_outlineWidthProperty = materialProperties.AddOrGetProperty<MaterialFloatProperty>("_OutlineWidth");
|
||||
}
|
||||
|
||||
public void OnTextUpdate(string newText, DecalFont newFont, DecalTextStyle newStyle) {
|
||||
public void OnTextUpdate(string newText, DecalFont newFont, FontStyles newStyle, bool newVertical, float newLineSpacing, float newCharSpacing) {
|
||||
text = newText;
|
||||
_font = newFont;
|
||||
_style = newStyle;
|
||||
UpdateTextRecursive();
|
||||
font = newFont;
|
||||
style = newStyle;
|
||||
vertical = newVertical;
|
||||
lineSpacing = newLineSpacing;
|
||||
charSpacing = newCharSpacing;
|
||||
UpdateAll();
|
||||
|
||||
foreach (var decal in part.symmetryCounterparts.Select(o => o.GetComponent<ModuleConformalText>())) {
|
||||
decal.text = newText;
|
||||
decal.font = newFont;
|
||||
decal.style = newStyle;
|
||||
decal.vertical = newVertical;
|
||||
decal.lineSpacing = newLineSpacing;
|
||||
decal.charSpacing = newCharSpacing;
|
||||
decal.UpdateAll();
|
||||
}
|
||||
}
|
||||
|
||||
public void OnFillColorUpdate(Color rgb, Util.ColorHSV hsv) {
|
||||
_fillColor = rgb;
|
||||
fillColor = rgb;
|
||||
UpdateMaterials();
|
||||
|
||||
foreach (var counterpart in part.symmetryCounterparts) {
|
||||
var decal = counterpart.GetComponent<ModuleConformalText>();
|
||||
decal._fillColor = _fillColor;
|
||||
decal.fillColor = fillColor;
|
||||
decal.UpdateMaterials();
|
||||
}
|
||||
}
|
||||
|
||||
public void OnOutlineColorUpdate(Color rgb, Util.ColorHSV hsv) {
|
||||
_outlineColor = rgb;
|
||||
outlineColor = rgb;
|
||||
UpdateMaterials();
|
||||
|
||||
foreach (var counterpart in part.symmetryCounterparts) {
|
||||
var decal = counterpart.GetComponent<ModuleConformalText>();
|
||||
decal._outlineColor = _outlineColor;
|
||||
decal.outlineColor = outlineColor;
|
||||
decal.UpdateMaterials();
|
||||
}
|
||||
}
|
||||
@ -197,34 +201,14 @@ namespace ConformalDecals {
|
||||
}
|
||||
}
|
||||
|
||||
public void OnBeforeSerialize() {
|
||||
fontName = _font.Name;
|
||||
style = (int) _style.FontStyle;
|
||||
vertical = _style.Vertical;
|
||||
lineSpacing = _style.LineSpacing;
|
||||
charSpacing = _style.CharSpacing;
|
||||
fillColor = _fillColor.ToHexString();
|
||||
outlineColor = _outlineColor.ToHexString();
|
||||
}
|
||||
|
||||
public void OnAfterDeserialize() {
|
||||
_font = DecalConfig.GetFont(fontName);
|
||||
_style = new DecalTextStyle((FontStyles) style, vertical, lineSpacing, charSpacing);
|
||||
|
||||
if (!ParseUtil.TryParseColor32(fillColor, out _fillColor)) {
|
||||
Logging.LogWarning($"Improperly formatted color value for fill: '{fillColor}'");
|
||||
_fillColor = Color.magenta;
|
||||
}
|
||||
|
||||
if (!ParseUtil.TryParseColor32(outlineColor, out _outlineColor)) {
|
||||
Logging.LogWarning($"Improperly formatted color value for outline: '{outlineColor}'");
|
||||
_outlineColor = Color.magenta;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDestroy() {
|
||||
if (HighLogic.LoadedSceneIsGame && _currentText != null) TextRenderer.UnregisterText(_currentText);
|
||||
|
||||
// close all UIs
|
||||
if (_textEntryController != null) _textEntryController.Close();
|
||||
if (_fillColorPickerController != null) _fillColorPickerController.Close();
|
||||
if (_outlineColorPickerController != null) _outlineColorPickerController.Close();
|
||||
|
||||
base.OnDestroy();
|
||||
}
|
||||
|
||||
@ -237,49 +221,78 @@ namespace ConformalDecals {
|
||||
base.OnDetach();
|
||||
}
|
||||
|
||||
private void UpdateTextRecursive() {
|
||||
UpdateText();
|
||||
// FUNCTIONS
|
||||
|
||||
foreach (var counterpart in part.symmetryCounterparts) {
|
||||
var decal = counterpart.GetComponent<ModuleConformalText>();
|
||||
decal.text = text;
|
||||
decal._font = _font;
|
||||
decal._style = _style;
|
||||
protected override void LoadDecal(ConfigNode node) {
|
||||
base.LoadDecal(node);
|
||||
|
||||
decal._currentJob = _currentJob;
|
||||
decal._currentText = _currentText;
|
||||
decal.UpdateText();
|
||||
string textRaw = "";
|
||||
if (ParseUtil.ParseStringIndirect(ref textRaw, node, "text")) {
|
||||
text = WebUtility.UrlDecode(textRaw);
|
||||
}
|
||||
|
||||
string fontName = "";
|
||||
if (ParseUtil.ParseStringIndirect(ref fontName, node, "fontName")) {
|
||||
font = DecalConfig.GetFont(fontName);
|
||||
}
|
||||
else if (font == null) font = DecalConfig.GetFont("Calibri SDF");
|
||||
|
||||
int styleInt = 0;
|
||||
if (ParseUtil.ParseIntIndirect(ref styleInt, node, "style")) {
|
||||
style = (FontStyles) styleInt;
|
||||
}
|
||||
|
||||
ParseUtil.ParseColor32Indirect(ref fillColor, node, "fillColor");
|
||||
ParseUtil.ParseColor32Indirect(ref outlineColor, node, "outlineColor");
|
||||
}
|
||||
|
||||
protected override void SetupDecal() {
|
||||
if (HighLogic.LoadedSceneIsEditor) {
|
||||
// Update tweakables in editor mode
|
||||
UpdateTweakables();
|
||||
}
|
||||
|
||||
if (HighLogic.LoadedSceneIsGame) {
|
||||
// For some reason text rendering fails on the first frame of a scene, so this is my workaround
|
||||
StartCoroutine(UpdateTextLate());
|
||||
}
|
||||
else {
|
||||
scale = defaultScale;
|
||||
depth = defaultDepth;
|
||||
opacity = defaultOpacity;
|
||||
cutoff = defaultCutoff;
|
||||
wear = defaultWear;
|
||||
|
||||
UpdateTextures();
|
||||
UpdateMaterials();
|
||||
UpdateProjection();
|
||||
|
||||
// QUEUE PART FOR ICON FIXING IN VAB
|
||||
DecalIconFixer.QueuePart(part.name);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateText() {
|
||||
// Render text
|
||||
var newText = new DecalText(text, _font, _style);
|
||||
var output = TextRenderer.UpdateTextNow(_currentText, newText);
|
||||
_currentText = newText;
|
||||
|
||||
UpdateTexture(output);
|
||||
|
||||
// TODO: ASYNC RENDERING
|
||||
// var newText = new DecalText(text, _font, _style);
|
||||
// _currentJob = TextRenderer.UpdateText(_currentText, newText, UpdateTexture);
|
||||
// _currentText = newText;
|
||||
private IEnumerator UpdateTextLate() {
|
||||
yield return null;
|
||||
UpdateAll();
|
||||
}
|
||||
|
||||
public void UpdateTexture(TextRenderOutput output) {
|
||||
protected override void UpdateTextures() {
|
||||
// Render text
|
||||
var newText = new DecalText(text, font, style, vertical, lineSpacing, charSpacing);
|
||||
var output = TextRenderer.UpdateText(_currentText, newText);
|
||||
_currentText = newText;
|
||||
|
||||
_decalTextureProperty.Texture = output.Texture;
|
||||
_decalTextureProperty.SetTile(output.Window);
|
||||
|
||||
UpdateMaterials();
|
||||
UpdateScale();
|
||||
}
|
||||
|
||||
protected override void UpdateMaterials() {
|
||||
_fillEnabledProperty.value = fillEnabled;
|
||||
_fillColorProperty.color = _fillColor;
|
||||
_fillColorProperty.color = fillColor;
|
||||
|
||||
_outlineEnabledProperty.value = outlineEnabled;
|
||||
_outlineColorProperty.color = _outlineColor;
|
||||
_outlineColorProperty.color = outlineColor;
|
||||
_outlineWidthProperty.value = outlineWidth;
|
||||
|
||||
base.UpdateMaterials();
|
||||
|
93
Source/ConformalDecals/ProjectionMeshTarget.cs
Normal file
93
Source/ConformalDecals/ProjectionMeshTarget.cs
Normal file
@ -0,0 +1,93 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
|
||||
namespace ConformalDecals {
|
||||
public class ProjectionMeshTarget : IProjectionTarget {
|
||||
public const string NodeName = "MESH_TARGET";
|
||||
|
||||
// enabled flag
|
||||
public bool enabled;
|
||||
|
||||
// Target object data
|
||||
public readonly Transform target;
|
||||
public readonly Transform root;
|
||||
public readonly Mesh mesh;
|
||||
public readonly MeshRenderer renderer;
|
||||
|
||||
// Projection data
|
||||
private Matrix4x4 _decalMatrix;
|
||||
private Vector3 _decalNormal;
|
||||
private Vector3 _decalTangent;
|
||||
|
||||
// property block
|
||||
private readonly MaterialPropertyBlock _decalMPB;
|
||||
|
||||
public ProjectionMeshTarget(Transform target, Transform root, MeshRenderer renderer, Mesh mesh, bool useBaseNormal) {
|
||||
this.root = root;
|
||||
this.target = target;
|
||||
this.renderer = renderer;
|
||||
this.mesh = mesh;
|
||||
_decalMPB = new MaterialPropertyBlock();
|
||||
|
||||
SetNormalMap(renderer.sharedMaterial, useBaseNormal);
|
||||
}
|
||||
|
||||
private void SetNormalMap(Material targetMaterial, bool useBaseNormal) {
|
||||
if (useBaseNormal && targetMaterial.HasProperty(DecalPropertyIDs._BumpMap)) {
|
||||
_decalMPB.SetTexture(DecalPropertyIDs._BumpMap, targetMaterial.GetTexture(DecalPropertyIDs._BumpMap));
|
||||
|
||||
var normalScale = targetMaterial.GetTextureScale(DecalPropertyIDs._BumpMap);
|
||||
var normalOffset = targetMaterial.GetTextureOffset(DecalPropertyIDs._BumpMap);
|
||||
|
||||
_decalMPB.SetVector(DecalPropertyIDs._BumpMap_ST, new Vector4(normalScale.x, normalScale.y, normalOffset.x, normalOffset.y));
|
||||
}
|
||||
else {
|
||||
_decalMPB.SetTexture(DecalPropertyIDs._BumpMap, DecalConfig.BlankNormal);
|
||||
}
|
||||
}
|
||||
|
||||
public bool Project(Matrix4x4 orthoMatrix, Transform projector, Bounds projectionBounds) {
|
||||
if (projectionBounds.Intersects(renderer.bounds)) {
|
||||
enabled = true;
|
||||
|
||||
var projectorToTargetMatrix = target.worldToLocalMatrix * projector.localToWorldMatrix;
|
||||
|
||||
_decalMatrix = orthoMatrix * projectorToTargetMatrix.inverse;
|
||||
_decalNormal = projectorToTargetMatrix.MultiplyVector(Vector3.back).normalized;
|
||||
_decalTangent = projectorToTargetMatrix.MultiplyVector(Vector3.right).normalized;
|
||||
|
||||
_decalMPB.SetMatrix(DecalPropertyIDs._ProjectionMatrix, _decalMatrix);
|
||||
_decalMPB.SetVector(DecalPropertyIDs._DecalNormal, _decalNormal);
|
||||
_decalMPB.SetVector(DecalPropertyIDs._DecalTangent, _decalTangent);
|
||||
}
|
||||
else {
|
||||
enabled = false;
|
||||
}
|
||||
|
||||
return enabled;
|
||||
}
|
||||
|
||||
public void Render(Material decalMaterial, MaterialPropertyBlock partMPB, Camera camera) {
|
||||
if (!enabled) return;
|
||||
|
||||
_decalMPB.SetFloat(PropertyIDs._RimFalloff, partMPB.GetFloat(PropertyIDs._RimFalloff));
|
||||
_decalMPB.SetColor(PropertyIDs._RimColor, partMPB.GetColor(PropertyIDs._RimColor));
|
||||
|
||||
Graphics.DrawMesh(mesh, target.localToWorldMatrix, decalMaterial, 0, camera, 0, _decalMPB, ShadowCastingMode.Off, true);
|
||||
}
|
||||
|
||||
public static bool ValidateTarget(Transform target, MeshRenderer renderer, MeshFilter filter) {
|
||||
if (renderer == null) return false;
|
||||
if (filter == null) return false;
|
||||
if (!target.gameObject.activeInHierarchy) return false;
|
||||
|
||||
var material = renderer.material;
|
||||
if (material == null) return false;
|
||||
if (DecalConfig.IsBlacklisted(material.shader)) return false;
|
||||
|
||||
if (filter.sharedMesh == null) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
50
Source/ConformalDecals/ProjectionPartTarget.cs
Normal file
50
Source/ConformalDecals/ProjectionPartTarget.cs
Normal file
@ -0,0 +1,50 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ConformalDecals {
|
||||
public class ProjectionPartTarget : IProjectionTarget {
|
||||
public const string NodeName = "PART_TARGET";
|
||||
|
||||
// enabled flag
|
||||
public bool enabled;
|
||||
|
||||
public readonly Part part;
|
||||
public readonly List<ProjectionMeshTarget> meshTargets = new List<ProjectionMeshTarget>();
|
||||
|
||||
|
||||
public ProjectionPartTarget(Part part, bool useBaseNormal) {
|
||||
this.part = part;
|
||||
|
||||
foreach (var renderer in part.FindModelComponents<MeshRenderer>()) {
|
||||
var target = renderer.transform;
|
||||
var filter = target.GetComponent<MeshFilter>();
|
||||
|
||||
// check if the target has any missing data
|
||||
if (!ProjectionMeshTarget.ValidateTarget(target, renderer, filter)) continue;
|
||||
|
||||
// create new ProjectionTarget to represent the renderer
|
||||
var projectionTarget = new ProjectionMeshTarget(target, part.transform, renderer, filter.sharedMesh, useBaseNormal);
|
||||
|
||||
// add the target to the list
|
||||
meshTargets.Add(projectionTarget);
|
||||
}
|
||||
}
|
||||
|
||||
public bool Project(Matrix4x4 orthoMatrix, Transform projector, Bounds projectionBounds) {
|
||||
enabled = false;
|
||||
foreach (var meshTarget in meshTargets) {
|
||||
enabled |= meshTarget.Project(orthoMatrix, projector, projectionBounds);
|
||||
}
|
||||
|
||||
return enabled;
|
||||
}
|
||||
|
||||
public void Render(Material decalMaterial, MaterialPropertyBlock partMPB, Camera camera) {
|
||||
if (!enabled) return;
|
||||
|
||||
foreach (var target in meshTargets) {
|
||||
target.Render(decalMaterial, partMPB, camera);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,68 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
|
||||
namespace ConformalDecals {
|
||||
public class ProjectionTarget {
|
||||
// Target object data
|
||||
public readonly Transform target;
|
||||
|
||||
private readonly Renderer _targetRenderer;
|
||||
private readonly Mesh _targetMesh;
|
||||
private bool _projectionEnabled;
|
||||
|
||||
// property block
|
||||
private readonly MaterialPropertyBlock _decalMPB;
|
||||
|
||||
public ProjectionTarget(MeshRenderer targetRenderer, Mesh targetMesh) {
|
||||
target = targetRenderer.transform;
|
||||
_targetRenderer = targetRenderer;
|
||||
_targetMesh = targetMesh;
|
||||
_decalMPB = new MaterialPropertyBlock();
|
||||
}
|
||||
|
||||
public void Project(Matrix4x4 orthoMatrix, Transform projector, Bounds projectorBounds, bool useBaseNormal) {
|
||||
|
||||
if (projectorBounds.Intersects(_targetRenderer.bounds)) {
|
||||
_projectionEnabled = true;
|
||||
var targetMaterial = _targetRenderer.sharedMaterial;
|
||||
var projectorToTargetMatrix = target.worldToLocalMatrix * projector.localToWorldMatrix;
|
||||
|
||||
var projectionMatrix = orthoMatrix * projectorToTargetMatrix.inverse;
|
||||
var decalNormal = projectorToTargetMatrix.MultiplyVector(Vector3.back).normalized;
|
||||
var decalTangent = projectorToTargetMatrix.MultiplyVector(Vector3.right).normalized;
|
||||
|
||||
_decalMPB.SetMatrix(DecalPropertyIDs._ProjectionMatrix, projectionMatrix);
|
||||
_decalMPB.SetVector(DecalPropertyIDs._DecalNormal, decalNormal);
|
||||
_decalMPB.SetVector(DecalPropertyIDs._DecalTangent, decalTangent);
|
||||
|
||||
if (useBaseNormal && targetMaterial.HasProperty(DecalPropertyIDs._BumpMap)) {
|
||||
_decalMPB.SetTexture(DecalPropertyIDs._BumpMap, targetMaterial.GetTexture(DecalPropertyIDs._BumpMap));
|
||||
|
||||
var normalScale = targetMaterial.GetTextureScale(DecalPropertyIDs._BumpMap);
|
||||
var normalOffset = targetMaterial.GetTextureOffset(DecalPropertyIDs._BumpMap);
|
||||
|
||||
_decalMPB.SetVector(DecalPropertyIDs._BumpMap_ST, new Vector4(normalScale.x, normalScale.y, normalOffset.x, normalOffset.y));
|
||||
}
|
||||
else {
|
||||
_decalMPB.SetTexture(DecalPropertyIDs._BumpMap, DecalConfig.BlankNormal);
|
||||
}
|
||||
}
|
||||
else {
|
||||
_projectionEnabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Render(Material decalMaterial, MaterialPropertyBlock partMPB, Camera camera) {
|
||||
if (_projectionEnabled) {
|
||||
_decalMPB.SetFloat(PropertyIDs._RimFalloff, partMPB.GetFloat(PropertyIDs._RimFalloff));
|
||||
_decalMPB.SetColor(PropertyIDs._RimColor, partMPB.GetColor(PropertyIDs._RimColor));
|
||||
|
||||
Graphics.DrawMesh(_targetMesh, target.localToWorldMatrix, decalMaterial, 0, camera, 0, _decalMPB, ShadowCastingMode.Off, true);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,38 +1 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("ConformalDecals")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("Cineboxandrew")]
|
||||
[assembly: AssemblyProduct("ConformalDecals")]
|
||||
[assembly: AssemblyCopyright("Copyright © Andrew Cassidy 2020")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("1ea983f9-42e5-494e-9683-fdac9c9121f4")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
|
||||
[assembly: KSPAssembly("ConformalDecals", 0, 1, 0)]
|
||||
[assembly: KSPAssembly("ConformalDecals", 0, 2)]
|
@ -3,58 +3,68 @@ using System.Collections.Generic;
|
||||
using ConformalDecals.Util;
|
||||
using TMPro;
|
||||
using UniLinq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ConformalDecals.Text {
|
||||
public class DecalFont : IEquatable<DecalFont> {
|
||||
public class DecalFont : ScriptableObject, ISerializationCallbackReceiver, IEquatable<DecalFont> {
|
||||
[SerializeField] private string _title;
|
||||
[SerializeField] private TMP_FontAsset _fontAsset;
|
||||
[SerializeField] private FontStyles _fontStyle;
|
||||
[SerializeField] private FontStyles _fontStyleMask;
|
||||
|
||||
/// Human-readable name for the font
|
||||
public string Title { get; }
|
||||
public string Title => _title;
|
||||
|
||||
/// Internal name for the font
|
||||
public string Name => FontAsset.name;
|
||||
public string Name => _fontAsset.name;
|
||||
|
||||
/// The font asset itself
|
||||
public TMP_FontAsset FontAsset { get; }
|
||||
public TMP_FontAsset FontAsset => _fontAsset;
|
||||
|
||||
/// Styles that are forced on for this font,
|
||||
/// e.g. smallcaps for a font without lower case characters
|
||||
public FontStyles FontStyle { get; }
|
||||
public FontStyles FontStyle => _fontStyle;
|
||||
|
||||
public bool Bold => (FontStyle & FontStyles.Bold) != 0;
|
||||
public bool Bold => (_fontStyle & FontStyles.Bold) != 0;
|
||||
|
||||
public bool Italic => (FontStyle & FontStyles.Italic) != 0;
|
||||
public bool Italic => (_fontStyle & FontStyles.Italic) != 0;
|
||||
|
||||
public bool Underline => (FontStyle & FontStyles.Underline) != 0;
|
||||
public bool Underline => (_fontStyle & FontStyles.Underline) != 0;
|
||||
|
||||
public bool SmallCaps => (FontStyle & FontStyles.SmallCaps) != 0;
|
||||
public bool SmallCaps => (_fontStyle & FontStyles.SmallCaps) != 0;
|
||||
|
||||
/// Styles that are forced off for this font,
|
||||
/// e.g. underline for a font with no underscore character
|
||||
public FontStyles FontStyleMask { get; }
|
||||
public FontStyles FontStyleMask => _fontStyleMask;
|
||||
|
||||
public bool BoldMask => (FontStyleMask & FontStyles.Bold) != 0;
|
||||
public bool BoldMask => (_fontStyleMask & FontStyles.Bold) != 0;
|
||||
|
||||
public bool ItalicMask => (FontStyleMask & FontStyles.Italic) != 0;
|
||||
public bool ItalicMask => (_fontStyleMask & FontStyles.Italic) != 0;
|
||||
|
||||
public bool UnderlineMask => (FontStyleMask & FontStyles.Underline) != 0;
|
||||
public bool UnderlineMask => (_fontStyleMask & FontStyles.Underline) != 0;
|
||||
|
||||
public bool SmallCapsMask => (FontStyleMask & FontStyles.SmallCaps) != 0;
|
||||
public bool SmallCapsMask => (_fontStyleMask & FontStyles.SmallCaps) != 0;
|
||||
|
||||
|
||||
public DecalFont(ConfigNode node, IEnumerable<TMP_FontAsset> fontAssets) {
|
||||
public static DecalFont Parse(ConfigNode node, IEnumerable<TMP_FontAsset> fontAssets) {
|
||||
if (node == null) throw new ArgumentNullException(nameof(node));
|
||||
if (fontAssets == null) throw new ArgumentNullException(nameof(fontAssets));
|
||||
|
||||
var font = ScriptableObject.CreateInstance<DecalFont>();
|
||||
|
||||
var name = ParseUtil.ParseString(node, "name");
|
||||
FontAsset = fontAssets.First(o => o.name == name);
|
||||
if (FontAsset == null) {
|
||||
var fontAsset = fontAssets.First(o => o.name == name);
|
||||
if (fontAsset == null) {
|
||||
throw new FormatException($"Could not find font asset named {name}");
|
||||
}
|
||||
|
||||
Title = ParseUtil.ParseString(node, "title", true, name);
|
||||
FontStyle = (FontStyles) ParseUtil.ParseInt(node, "style", true);
|
||||
FontStyleMask = (FontStyles) ParseUtil.ParseInt(node, "styleMask", true);
|
||||
}
|
||||
font._fontAsset = fontAsset;
|
||||
font._title = ParseUtil.ParseString(node, "title", true, name);
|
||||
font._fontStyle = (FontStyles) ParseUtil.ParseInt(node, "style", true);
|
||||
font._fontStyleMask = (FontStyles) ParseUtil.ParseInt(node, "styleMask", true);
|
||||
|
||||
return font;
|
||||
}
|
||||
|
||||
public void SetupSample(TMP_Text tmp) {
|
||||
if (tmp == null) throw new ArgumentNullException(nameof(tmp));
|
||||
@ -95,5 +105,13 @@ namespace ConformalDecals.Text {
|
||||
public static bool operator !=(DecalFont left, DecalFont right) {
|
||||
return !Equals(left, right);
|
||||
}
|
||||
|
||||
public void OnBeforeSerialize() { }
|
||||
|
||||
public void OnAfterDeserialize() { }
|
||||
|
||||
public override string ToString() {
|
||||
return _title;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,21 +1,39 @@
|
||||
using System;
|
||||
using System.Text.RegularExpressions;
|
||||
using TMPro;
|
||||
|
||||
namespace ConformalDecals.Text {
|
||||
public class DecalText : IEquatable<DecalText> {
|
||||
private readonly string _text;
|
||||
private readonly DecalFont _font;
|
||||
private readonly FontStyles _style;
|
||||
private readonly bool _vertical;
|
||||
private readonly float _lineSpacing;
|
||||
private readonly float _charSpacing;
|
||||
|
||||
/// Raw text contents
|
||||
public string Text { get; }
|
||||
public string Text => _text;
|
||||
|
||||
/// Font asset used by this text snippet
|
||||
public DecalFont Font { get; }
|
||||
public DecalFont Font => _font;
|
||||
|
||||
/// Style used by this text snippet
|
||||
public DecalTextStyle Style { get; }
|
||||
public FontStyles Style => _style;
|
||||
|
||||
/// If this text snippet is vertical
|
||||
public bool Vertical => _vertical;
|
||||
|
||||
/// The text snippet's line spacing
|
||||
public float LineSpacing => _lineSpacing;
|
||||
|
||||
/// The text snippet's character spacing
|
||||
public float CharSpacing => _charSpacing;
|
||||
|
||||
/// The text formatted with newlines for vertical text
|
||||
public string FormattedText {
|
||||
get {
|
||||
if (Style.Vertical) {
|
||||
if (string.IsNullOrWhiteSpace(Text)) return "•";
|
||||
if (Vertical) {
|
||||
return Regex.Replace(Text, @"(.)", "$1\n");
|
||||
}
|
||||
else {
|
||||
@ -24,17 +42,22 @@ namespace ConformalDecals.Text {
|
||||
}
|
||||
}
|
||||
|
||||
public DecalText(string text, DecalFont font, DecalTextStyle style) {
|
||||
|
||||
public DecalText(string text, DecalFont font, FontStyles style, bool vertical, float linespacing, float charspacing) {
|
||||
if (font == null) throw new ArgumentNullException(nameof(font));
|
||||
Text = text;
|
||||
Font = font;
|
||||
Style = style;
|
||||
_text = text;
|
||||
_font = font;
|
||||
_style = style;
|
||||
_vertical = vertical;
|
||||
_lineSpacing = linespacing;
|
||||
_charSpacing = charspacing;
|
||||
}
|
||||
|
||||
public bool Equals(DecalText other) {
|
||||
if (ReferenceEquals(null, other)) return false;
|
||||
if (ReferenceEquals(this, other)) return true;
|
||||
return Text == other.Text && Equals(Font, other.Font) && Style.Equals(other.Style);
|
||||
return _text == other._text && Equals(_font, other._font) && _style == other._style && _vertical == other._vertical && _lineSpacing.Equals(other._lineSpacing) &&
|
||||
_charSpacing.Equals(other._charSpacing);
|
||||
}
|
||||
|
||||
public override bool Equals(object obj) {
|
||||
@ -46,9 +69,12 @@ namespace ConformalDecals.Text {
|
||||
|
||||
public override int GetHashCode() {
|
||||
unchecked {
|
||||
var hashCode = (Text != null ? Text.GetHashCode() : 0);
|
||||
hashCode = (hashCode * 397) ^ (Font != null ? Font.GetHashCode() : 0);
|
||||
hashCode = (hashCode * 397) ^ Style.GetHashCode();
|
||||
var hashCode = (_text != null ? _text.GetHashCode() : 0);
|
||||
hashCode = (hashCode * 397) ^ (_font != null ? _font.GetHashCode() : 0);
|
||||
hashCode = (hashCode * 397) ^ (int) _style;
|
||||
hashCode = (hashCode * 397) ^ _vertical.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ _lineSpacing.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ _charSpacing.GetHashCode();
|
||||
return hashCode;
|
||||
}
|
||||
}
|
||||
@ -60,5 +86,9 @@ namespace ConformalDecals.Text {
|
||||
public static bool operator !=(DecalText left, DecalText right) {
|
||||
return !Equals(left, right);
|
||||
}
|
||||
|
||||
public override string ToString() {
|
||||
return $"{nameof(_text)}: {_text}, {nameof(_font)}: {_font}, {nameof(_style)}: {_style}, {nameof(_vertical)}: {_vertical}, {nameof(_lineSpacing)}: {_lineSpacing}, {nameof(_charSpacing)}: {_charSpacing}";
|
||||
}
|
||||
}
|
||||
}
|
@ -1,101 +0,0 @@
|
||||
using System;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
// ReSharper disable NonReadonlyMemberInGetHashCode
|
||||
|
||||
namespace ConformalDecals.Text {
|
||||
public struct DecalTextStyle : IEquatable<DecalTextStyle> {
|
||||
private FontStyles _fontStyle;
|
||||
private bool _vertical;
|
||||
private float _lineSpacing;
|
||||
private float _charSpacing;
|
||||
|
||||
public FontStyles FontStyle {
|
||||
get => _fontStyle;
|
||||
set => _fontStyle = value;
|
||||
}
|
||||
|
||||
public bool Bold {
|
||||
get => (FontStyle & FontStyles.Bold) != 0;
|
||||
set {
|
||||
if (value) FontStyle |= FontStyles.Bold;
|
||||
else FontStyle &= ~FontStyles.Bold;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Italic {
|
||||
get => (FontStyle & FontStyles.Italic) != 0;
|
||||
set {
|
||||
if (value) FontStyle |= FontStyles.Italic;
|
||||
else FontStyle &= ~FontStyles.Italic;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Underline {
|
||||
get => (FontStyle & FontStyles.Underline) != 0;
|
||||
set {
|
||||
if (value) FontStyle |= FontStyles.Underline;
|
||||
else FontStyle &= ~FontStyles.Underline;
|
||||
}
|
||||
}
|
||||
|
||||
public bool SmallCaps {
|
||||
get => (FontStyle & FontStyles.SmallCaps) != 0;
|
||||
set {
|
||||
if (value) FontStyle |= FontStyles.SmallCaps;
|
||||
else FontStyle &= ~FontStyles.SmallCaps;
|
||||
}
|
||||
}
|
||||
|
||||
public bool Vertical {
|
||||
get => _vertical;
|
||||
set => _vertical = value;
|
||||
}
|
||||
|
||||
public float LineSpacing {
|
||||
get => _lineSpacing;
|
||||
set => _lineSpacing = value;
|
||||
}
|
||||
|
||||
public float CharSpacing {
|
||||
get => _charSpacing;
|
||||
set => _charSpacing = value;
|
||||
}
|
||||
|
||||
public DecalTextStyle(FontStyles fontStyle, bool vertical, float lineSpacing, float charSpacing) {
|
||||
_fontStyle = fontStyle;
|
||||
_vertical = vertical;
|
||||
_lineSpacing = lineSpacing;
|
||||
_charSpacing = charSpacing;
|
||||
}
|
||||
|
||||
public bool Equals(DecalTextStyle other) {
|
||||
return FontStyle == other.FontStyle && Vertical == other.Vertical &&
|
||||
Mathf.Approximately(LineSpacing, other.LineSpacing) &&
|
||||
Mathf.Approximately(CharSpacing, other.CharSpacing);
|
||||
}
|
||||
|
||||
public override bool Equals(object obj) {
|
||||
return obj is DecalTextStyle other && Equals(other);
|
||||
}
|
||||
|
||||
public override int GetHashCode() {
|
||||
unchecked {
|
||||
var hashCode = (int) FontStyle;
|
||||
hashCode = (hashCode * 397) ^ Vertical.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ LineSpacing.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ CharSpacing.GetHashCode();
|
||||
return hashCode;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool operator ==(DecalTextStyle left, DecalTextStyle right) {
|
||||
return left.Equals(right);
|
||||
}
|
||||
|
||||
public static bool operator !=(DecalTextStyle left, DecalTextStyle right) {
|
||||
return !left.Equals(right);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,5 @@
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using ConformalDecals.Util;
|
||||
using TMPro;
|
||||
using UniLinq;
|
||||
|
@ -1,35 +0,0 @@
|
||||
using System;
|
||||
using UnityEngine.Events;
|
||||
|
||||
namespace ConformalDecals.Text {
|
||||
public class TextRenderJob {
|
||||
public DecalText OldText { get; }
|
||||
public DecalText NewText { get; }
|
||||
public bool Needed { get; private set; }
|
||||
public bool IsStarted { get; private set; }
|
||||
public bool IsDone { get; private set; }
|
||||
|
||||
public readonly TextRenderer.TextRenderEvent onRenderFinished = new TextRenderer.TextRenderEvent();
|
||||
|
||||
public TextRenderJob(DecalText oldText, DecalText newText, UnityAction<TextRenderOutput> renderFinishedCallback) {
|
||||
OldText = oldText;
|
||||
NewText = newText ?? throw new ArgumentNullException(nameof(newText));
|
||||
Needed = true;
|
||||
|
||||
if (renderFinishedCallback != null) onRenderFinished.AddListener(renderFinishedCallback);
|
||||
}
|
||||
|
||||
public void Cancel() {
|
||||
Needed = false;
|
||||
}
|
||||
|
||||
public void Start() {
|
||||
IsStarted = true;
|
||||
}
|
||||
|
||||
public void Finish(TextRenderOutput output) {
|
||||
IsDone = true;
|
||||
onRenderFinished.Invoke(output);
|
||||
}
|
||||
}
|
||||
}
|
@ -9,7 +9,7 @@ namespace ConformalDecals.Text {
|
||||
/// The rectangle that the rendered text takes up within the texture
|
||||
public Rect Window { get; private set; }
|
||||
|
||||
/// The number of users for this render output. If 0, it can be discarded from the cache and the texture reused
|
||||
/// The number of users for this render output. If 0, it can be discarded from the cache
|
||||
public int UserCount { get; set; }
|
||||
|
||||
public TextRenderOutput(Texture2D texture, Rect window) {
|
||||
|
@ -3,16 +3,12 @@ using System.Collections.Generic;
|
||||
using ConformalDecals.Util;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.Rendering;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace ConformalDecals.Text {
|
||||
// TODO: Testing shows the job system is unnecessary, so remove job system code.
|
||||
|
||||
/// Class handing text rendering.
|
||||
/// Is a singleton referencing a single gameobject in the scene which contains the TextMeshPro component
|
||||
[KSPAddon(KSPAddon.Startup.Instantly, true)]
|
||||
public class TextRenderer : MonoBehaviour {
|
||||
public static class TextRenderer {
|
||||
/// Texture format used for returned textures.
|
||||
/// Unfortunately due to how Unity textures work, this cannot be R8 or Alpha8,
|
||||
/// so theres always a superfluous green channel using memory
|
||||
@ -22,161 +18,73 @@ namespace ConformalDecals.Text {
|
||||
/// Overriden below to be ARGB32 on DirectX because DirectX is dumb
|
||||
public static RenderTextureFormat textRenderTextureFormat = RenderTextureFormat.R8;
|
||||
|
||||
/// The text renderer object within the scene which contains the TextMeshPro component used for rendering.
|
||||
public static TextRenderer Instance {
|
||||
get {
|
||||
if (!_instance._isSetup) {
|
||||
_instance.Setup();
|
||||
}
|
||||
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
||||
/// Text Render unityevent, used with the job system to signal render completion
|
||||
[Serializable]
|
||||
public class TextRenderEvent : UnityEvent<TextRenderOutput> { }
|
||||
|
||||
private const string ShaderName = "ConformalDecals/Text Blit";
|
||||
private const int MaxTextureSize = 4096;
|
||||
private const float FontSize = 100;
|
||||
private const float PixelDensity = 5;
|
||||
|
||||
private static TextRenderer _instance;
|
||||
|
||||
private bool _isSetup;
|
||||
private TextMeshPro _tmp;
|
||||
private Shader _blitShader;
|
||||
private static Shader _blitShader;
|
||||
private static Texture2D _blankTexture;
|
||||
|
||||
private static readonly Dictionary<DecalText, TextRenderOutput> RenderCache = new Dictionary<DecalText, TextRenderOutput>();
|
||||
private static readonly Queue<TextRenderJob> RenderJobs = new Queue<TextRenderJob>();
|
||||
|
||||
/// Update text using the job queue
|
||||
public static TextRenderJob UpdateText(DecalText oldText, DecalText newText, UnityAction<TextRenderOutput> renderFinishedCallback) {
|
||||
if (newText == null) throw new ArgumentNullException(nameof(newText));
|
||||
|
||||
var job = new TextRenderJob(oldText, newText, renderFinishedCallback);
|
||||
RenderJobs.Enqueue(job);
|
||||
return job;
|
||||
}
|
||||
|
||||
/// Update text immediately without using job queue
|
||||
public static TextRenderOutput UpdateTextNow(DecalText oldText, DecalText newText) {
|
||||
public static TextRenderOutput UpdateText(DecalText oldText, DecalText newText) {
|
||||
if (newText == null) throw new ArgumentNullException(nameof(newText));
|
||||
|
||||
return Instance.RunJob(new TextRenderJob(oldText, newText, null), out _);
|
||||
if (!(oldText is null)) UnregisterText(oldText);
|
||||
|
||||
// now that all old references are handled, begin rendering the new output
|
||||
if (!RenderCache.TryGetValue(newText, out var renderOutput)) {
|
||||
renderOutput = RenderText(newText);
|
||||
RenderCache.Add(newText, renderOutput);
|
||||
}
|
||||
|
||||
renderOutput.UserCount++;
|
||||
return renderOutput;
|
||||
}
|
||||
|
||||
/// Unregister a user of a piece of text
|
||||
public static void UnregisterText(DecalText text) {
|
||||
if (text == null) throw new ArgumentNullException(nameof(text));
|
||||
|
||||
if (RenderCache.TryGetValue(text, out var renderedText)) {
|
||||
renderedText.UserCount--;
|
||||
if (renderedText.UserCount <= 0) {
|
||||
RenderCache.Remove(text);
|
||||
Destroy(renderedText.Texture);
|
||||
var texture = renderedText.Texture;
|
||||
if (texture != _blankTexture) Object.Destroy(texture);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Start() {
|
||||
if (_instance != null) {
|
||||
Logging.LogError("Duplicate TextRenderer created???");
|
||||
}
|
||||
|
||||
Logging.Log("Creating TextRenderer Object");
|
||||
_instance = this;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
if (SystemInfo.graphicsDeviceType == GraphicsDeviceType.Direct3D11 || SystemInfo.graphicsDeviceType == GraphicsDeviceType.Direct3D12) {
|
||||
textRenderTextureFormat = RenderTextureFormat.ARGB32; // DirectX is dumb
|
||||
}
|
||||
if (!SystemInfo.SupportsTextureFormat(textTextureFormat)) {
|
||||
Logging.LogError($"Text texture format {textTextureFormat} not supported on this platform.");
|
||||
}
|
||||
if (!SystemInfo.SupportsRenderTextureFormat(textRenderTextureFormat)) {
|
||||
Logging.LogError($"Text texture format {textRenderTextureFormat} not supported on this platform.");
|
||||
}
|
||||
}
|
||||
|
||||
/// Setup this text renderer instance for rendering
|
||||
private void Setup() {
|
||||
if (_isSetup) return;
|
||||
|
||||
Logging.Log("Setting Up TextRenderer Object");
|
||||
|
||||
_tmp = gameObject.AddComponent<TextMeshPro>();
|
||||
_tmp.renderer.enabled = false; // dont automatically render
|
||||
|
||||
_blitShader = Shabby.Shabby.FindShader(ShaderName);
|
||||
if (_blitShader == null) Logging.LogError($"Could not find text blit shader named '{ShaderName}'");
|
||||
|
||||
_isSetup = true;
|
||||
}
|
||||
|
||||
/// Run a text render job
|
||||
private TextRenderOutput RunJob(TextRenderJob job, out bool renderNeeded) {
|
||||
if (!job.Needed) {
|
||||
renderNeeded = false;
|
||||
return null;
|
||||
}
|
||||
|
||||
job.Start();
|
||||
|
||||
Texture2D texture = null;
|
||||
if (job.OldText != null && RenderCache.TryGetValue(job.OldText, out var oldRender)) {
|
||||
// old output still exists
|
||||
|
||||
oldRender.UserCount--;
|
||||
|
||||
if (oldRender.UserCount <= 0) {
|
||||
// this is the only usage of this output, so we are free to re-render into the texture
|
||||
|
||||
texture = oldRender.Texture;
|
||||
RenderCache.Remove(job.OldText);
|
||||
}
|
||||
}
|
||||
|
||||
// now that all old references are handled, begin rendering the new output
|
||||
|
||||
if (RenderCache.TryGetValue(job.NewText, out var renderOutput)) {
|
||||
renderNeeded = false;
|
||||
}
|
||||
else {
|
||||
renderNeeded = true;
|
||||
|
||||
renderOutput = RenderText(job.NewText, texture);
|
||||
RenderCache.Add(job.NewText, renderOutput);
|
||||
}
|
||||
|
||||
renderOutput.UserCount++;
|
||||
|
||||
job.Finish(renderOutput);
|
||||
return renderOutput;
|
||||
}
|
||||
|
||||
/// Render a piece of text to a given texture
|
||||
public TextRenderOutput RenderText(DecalText text, Texture2D texture) {
|
||||
public static TextRenderOutput RenderText(DecalText text) {
|
||||
if (text == null) throw new ArgumentNullException(nameof(text));
|
||||
if (_tmp == null) throw new InvalidOperationException("TextMeshPro object not yet created.");
|
||||
|
||||
var tmpObject = new GameObject("Text Mesh Pro renderer");
|
||||
var tmp = tmpObject.AddComponent<TextMeshPro>();
|
||||
|
||||
// SETUP TMP OBJECT FOR RENDERING
|
||||
_tmp.text = text.FormattedText;
|
||||
_tmp.font = text.Font.FontAsset;
|
||||
_tmp.fontStyle = text.Style.FontStyle | text.Font.FontStyle;
|
||||
_tmp.lineSpacing = text.Style.LineSpacing;
|
||||
_tmp.characterSpacing = text.Style.CharSpacing;
|
||||
tmp.text = text.FormattedText;
|
||||
tmp.font = text.Font.FontAsset;
|
||||
tmp.fontStyle = text.Style | text.Font.FontStyle;
|
||||
tmp.lineSpacing = text.LineSpacing;
|
||||
tmp.characterSpacing = text.CharSpacing;
|
||||
|
||||
_tmp.extraPadding = true;
|
||||
_tmp.enableKerning = true;
|
||||
_tmp.enableWordWrapping = false;
|
||||
_tmp.overflowMode = TextOverflowModes.Overflow;
|
||||
_tmp.alignment = TextAlignmentOptions.Center;
|
||||
_tmp.fontSize = FontSize;
|
||||
tmp.extraPadding = true;
|
||||
tmp.enableKerning = true;
|
||||
tmp.enableWordWrapping = false;
|
||||
tmp.overflowMode = TextOverflowModes.Overflow;
|
||||
tmp.alignment = TextAlignmentOptions.Center;
|
||||
tmp.fontSize = FontSize;
|
||||
|
||||
// GENERATE MESH
|
||||
_tmp.ClearMesh(false);
|
||||
_tmp.ForceMeshUpdate();
|
||||
tmp.ClearMesh(false);
|
||||
tmp.ForceMeshUpdate();
|
||||
|
||||
var meshFilters = gameObject.GetComponentsInChildren<MeshFilter>();
|
||||
var meshFilters = tmpObject.GetComponentsInChildren<MeshFilter>();
|
||||
var meshes = new Mesh[meshFilters.Length];
|
||||
var materials = new Material[meshFilters.Length];
|
||||
|
||||
@ -187,9 +95,9 @@ namespace ConformalDecals.Text {
|
||||
var renderer = meshFilters[i].gameObject.GetComponent<MeshRenderer>();
|
||||
|
||||
meshes[i] = meshFilters[i].mesh;
|
||||
if (i == 0) meshes[i] = _tmp.mesh;
|
||||
if (i == 0) meshes[i] = tmp.mesh;
|
||||
|
||||
materials[i] = Instantiate(renderer.material);
|
||||
materials[i] = Object.Instantiate(renderer.material);
|
||||
materials[i].shader = _blitShader;
|
||||
|
||||
if (renderer == null) throw new FormatException($"Object {meshFilters[i].gameObject.name} has filter but no renderer");
|
||||
@ -205,14 +113,18 @@ namespace ConformalDecals.Text {
|
||||
|
||||
// CALCULATE SIZES
|
||||
var size = bounds.size * PixelDensity;
|
||||
size.x = Mathf.Max(size.x, 0.1f);
|
||||
size.y = Mathf.Max(size.y, 0.1f);
|
||||
|
||||
var textureSize = new Vector2Int {
|
||||
x = Mathf.NextPowerOfTwo((int) size.x),
|
||||
y = Mathf.NextPowerOfTwo((int) size.y)
|
||||
};
|
||||
|
||||
if (textureSize.x == 0 || textureSize.y == 0) {
|
||||
Logging.LogWarning("No text present or error in texture size calculation. Aborting.");
|
||||
return new TextRenderOutput(Texture2D.blackTexture, Rect.zero);
|
||||
Logging.LogError("No text present or error in texture size calculation. Aborting.");
|
||||
Object.Destroy(tmpObject);
|
||||
return new TextRenderOutput(_blankTexture, Rect.zero);
|
||||
}
|
||||
|
||||
// make sure texture isnt too big, scale it down if it is
|
||||
@ -237,12 +149,7 @@ namespace ConformalDecals.Text {
|
||||
};
|
||||
|
||||
// SETUP TEXTURE
|
||||
if (texture == null) {
|
||||
texture = new Texture2D(textureSize.x, textureSize.y, textTextureFormat, true);
|
||||
}
|
||||
else if (texture.width != textureSize.x || texture.height != textureSize.y || texture.format != textTextureFormat) {
|
||||
texture.Resize(textureSize.x, textureSize.y, textTextureFormat, true);
|
||||
}
|
||||
var texture = new Texture2D(textureSize.x, textureSize.y, textTextureFormat, false);
|
||||
|
||||
// GENERATE PROJECTION MATRIX
|
||||
var halfSize = (Vector2) textureSize / PixelDensity / 2 / sizeRatio;
|
||||
@ -250,13 +157,13 @@ namespace ConformalDecals.Text {
|
||||
bounds.center.y - halfSize.y, bounds.center.y + halfSize.y, -1, 1);
|
||||
|
||||
// GET RENDERTEX
|
||||
var renderTex = RenderTexture.GetTemporary(textureSize.x, textureSize.y, 0, textRenderTextureFormat, RenderTextureReadWrite.Linear, 1);
|
||||
renderTex.autoGenerateMips = false;
|
||||
var renderTex = RenderTexture.GetTemporary(textureSize.x, textureSize.y, 0, textRenderTextureFormat, RenderTextureReadWrite.Linear);
|
||||
|
||||
// RENDER
|
||||
Graphics.SetRenderTarget(renderTex);
|
||||
GL.PushMatrix();
|
||||
GL.LoadProjectionMatrix(matrix);
|
||||
GL.LoadIdentity();
|
||||
GL.Clear(false, true, Color.black);
|
||||
|
||||
for (var i = 0; i < meshes.Length; i++) {
|
||||
@ -266,22 +173,42 @@ namespace ConformalDecals.Text {
|
||||
}
|
||||
}
|
||||
|
||||
GL.PopMatrix();
|
||||
|
||||
// COPY TEXTURE BACK INTO RAM
|
||||
// COPY RENDERTEX INTO TEXTURE
|
||||
var prevRT = RenderTexture.active;
|
||||
RenderTexture.active = renderTex;
|
||||
texture.ReadPixels(new Rect(0, 0, textureSize.x, textureSize.y), 0, 0, true);
|
||||
texture.Apply();
|
||||
texture.ReadPixels(new Rect(0, 0, textureSize.x, textureSize.y), 0, 0, false);
|
||||
texture.Apply(false, true);
|
||||
RenderTexture.active = prevRT;
|
||||
|
||||
GL.PopMatrix();
|
||||
|
||||
// RELEASE RENDERTEX
|
||||
RenderTexture.ReleaseTemporary(renderTex);
|
||||
|
||||
// CLEAR SUBMESHES
|
||||
for (int i = 0; i < transform.childCount; i++) {
|
||||
Destroy(transform.GetChild(i).gameObject);
|
||||
}
|
||||
// DESTROY THE RENDERER OBJECT
|
||||
Object.Destroy(tmpObject);
|
||||
|
||||
return new TextRenderOutput(texture, window);
|
||||
}
|
||||
|
||||
/// Setup shader and texture
|
||||
public static void ModuleManagerPostLoad() {
|
||||
if (SystemInfo.graphicsDeviceType == GraphicsDeviceType.Direct3D11 || SystemInfo.graphicsDeviceType == GraphicsDeviceType.Direct3D12) {
|
||||
textRenderTextureFormat = RenderTextureFormat.ARGB32; // DirectX is dumb
|
||||
}
|
||||
|
||||
if (!SystemInfo.SupportsTextureFormat(textTextureFormat)) {
|
||||
Logging.LogError($"Text texture format {textTextureFormat} not supported on this platform.");
|
||||
}
|
||||
|
||||
if (!SystemInfo.SupportsRenderTextureFormat(textRenderTextureFormat)) {
|
||||
Logging.LogError($"Text texture format {textRenderTextureFormat} not supported on this platform.");
|
||||
}
|
||||
|
||||
_blankTexture = Texture2D.blackTexture;
|
||||
_blitShader = Shabby.Shabby.FindShader(ShaderName);
|
||||
if (_blitShader == null) Logging.LogError($"Could not find text blit shader named '{ShaderName}'");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -3,15 +3,12 @@ using ConformalDecals.Text;
|
||||
using ConformalDecals.Util;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace ConformalDecals.UI {
|
||||
public class TextEntryController : MonoBehaviour {
|
||||
[Serializable]
|
||||
public class TextUpdateEvent : UnityEvent<string, DecalFont, DecalTextStyle> { }
|
||||
|
||||
[SerializeField] public TextUpdateEvent onValueChanged = new TextUpdateEvent();
|
||||
public delegate void TextUpdateDelegate(string newText, DecalFont newFont, FontStyles style, bool vertical, float linespacing, float charspacing);
|
||||
|
||||
[SerializeField] private Selectable _textBox;
|
||||
[SerializeField] private Button _fontButton;
|
||||
@ -28,21 +25,29 @@ namespace ConformalDecals.UI {
|
||||
[SerializeField] private Toggle _smallCapsButton;
|
||||
[SerializeField] private Toggle _verticalButton;
|
||||
|
||||
private string _text;
|
||||
private DecalFont _font;
|
||||
private DecalTextStyle _style;
|
||||
private Vector2 _lineSpacingRange;
|
||||
private Vector2 _charSpacingRange;
|
||||
private TMP_InputField _textBoxTMP;
|
||||
|
||||
private string _text;
|
||||
private DecalFont _font;
|
||||
private FontStyles _style;
|
||||
private bool _vertical;
|
||||
private float _lineSpacing;
|
||||
private float _charSpacing;
|
||||
private Vector2 _lineSpacingRange;
|
||||
private Vector2 _charSpacingRange;
|
||||
private TMP_InputField _textBoxTMP;
|
||||
private FontMenuController _fontMenu;
|
||||
private TextUpdateDelegate _onValueChanged;
|
||||
|
||||
private bool _ignoreUpdates;
|
||||
private static int _lockCounter;
|
||||
|
||||
private bool _isLocked;
|
||||
private string _lockString;
|
||||
private bool _ignoreUpdates;
|
||||
private bool _textUpdated;
|
||||
|
||||
public static TextEntryController Create(
|
||||
string text, DecalFont font, DecalTextStyle style,
|
||||
string text, DecalFont font, FontStyles style, bool vertical, float linespacing, float charspacing,
|
||||
Vector2 lineSpacingRange, Vector2 charSpacingRange,
|
||||
UnityAction<string, DecalFont, DecalTextStyle> textUpdateCallback) {
|
||||
TextUpdateDelegate textUpdateCallback) {
|
||||
|
||||
var window = Instantiate(UILoader.TextEntryPrefab, MainCanvasUtil.MainCanvas.transform, true);
|
||||
window.AddComponent<DragPanel>();
|
||||
@ -52,9 +57,12 @@ namespace ConformalDecals.UI {
|
||||
controller._text = text;
|
||||
controller._font = font;
|
||||
controller._style = style;
|
||||
controller._vertical = vertical;
|
||||
controller._lineSpacing = linespacing;
|
||||
controller._charSpacing = charspacing;
|
||||
controller._lineSpacingRange = lineSpacingRange;
|
||||
controller._charSpacingRange = charSpacingRange;
|
||||
controller.onValueChanged.AddListener(textUpdateCallback);
|
||||
controller._onValueChanged = textUpdateCallback;
|
||||
|
||||
return controller;
|
||||
}
|
||||
@ -64,10 +72,21 @@ namespace ConformalDecals.UI {
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
public void SetControlLock(string value = null) {
|
||||
if (_isLocked) return;
|
||||
InputLockManager.SetControlLock(ControlTypes.EDITOR_UI, _lockString);
|
||||
_isLocked = true;
|
||||
}
|
||||
|
||||
public void RemoveControlLock(string value = null) {
|
||||
if (!_isLocked) return;
|
||||
InputLockManager.RemoveControlLock(_lockString);
|
||||
_isLocked = false;
|
||||
}
|
||||
|
||||
public void OnTextUpdate(string newText) {
|
||||
this._text = newText;
|
||||
|
||||
OnValueChanged();
|
||||
_textUpdated = true;
|
||||
}
|
||||
|
||||
public void OnFontMenu() {
|
||||
@ -81,104 +100,123 @@ namespace ConformalDecals.UI {
|
||||
font.SetupSample(_fontButton.GetComponentInChildren<TextMeshProUGUI>());
|
||||
|
||||
_textBoxTMP.text = _text;
|
||||
_textBoxTMP.textComponent.fontStyle = _style.FontStyle | _font.FontStyle & ~_font.FontStyleMask;
|
||||
_textBoxTMP.textComponent.fontStyle = _style | _font.FontStyle & ~_font.FontStyleMask;
|
||||
_textBoxTMP.fontAsset = _font.FontAsset;
|
||||
|
||||
UpdateStyleButtons();
|
||||
OnValueChanged();
|
||||
_textUpdated = true;
|
||||
}
|
||||
|
||||
public void OnLineSpacingUpdate(float value) {
|
||||
if (_ignoreUpdates) return;
|
||||
|
||||
_style.LineSpacing = Mathf.Lerp(_lineSpacingRange.x, _lineSpacingRange.y, value);
|
||||
_lineSpacing = Mathf.Lerp(_lineSpacingRange.x, _lineSpacingRange.y, value);
|
||||
|
||||
UpdateLineSpacing();
|
||||
OnValueChanged();
|
||||
_textUpdated = true;
|
||||
}
|
||||
|
||||
public void OnLineSpacingUpdate(string text) {
|
||||
if (_ignoreUpdates) return;
|
||||
|
||||
if (float.TryParse(text, out var value)) {
|
||||
_style.LineSpacing = Mathf.Clamp(value, _lineSpacingRange.x, _lineSpacingRange.y);
|
||||
_lineSpacing = Mathf.Clamp(value, _lineSpacingRange.x, _lineSpacingRange.y);
|
||||
}
|
||||
else {
|
||||
Logging.LogWarning("Line spacing value '{text}' could not be parsed.");
|
||||
}
|
||||
|
||||
UpdateLineSpacing();
|
||||
OnValueChanged();
|
||||
_textUpdated = true;
|
||||
}
|
||||
|
||||
public void OnCharSpacingUpdate(float value) {
|
||||
if (_ignoreUpdates) return;
|
||||
|
||||
_style.CharSpacing = Mathf.Lerp(_charSpacingRange.x, _charSpacingRange.y, value);
|
||||
_charSpacing = Mathf.Lerp(_charSpacingRange.x, _charSpacingRange.y, value);
|
||||
|
||||
UpdateCharSpacing();
|
||||
OnValueChanged();
|
||||
_textUpdated = true;
|
||||
}
|
||||
|
||||
public void OnCharSpacingUpdate(string text) {
|
||||
if (_ignoreUpdates) return;
|
||||
|
||||
if (float.TryParse(text, out var value)) {
|
||||
_style.CharSpacing = Mathf.Clamp(value, _charSpacingRange.x, _charSpacingRange.y);
|
||||
_charSpacing = Mathf.Clamp(value, _charSpacingRange.x, _charSpacingRange.y);
|
||||
}
|
||||
else {
|
||||
Logging.LogWarning("Char spacing value '{text}' could not be parsed.");
|
||||
}
|
||||
|
||||
UpdateCharSpacing();
|
||||
OnValueChanged();
|
||||
_textUpdated = true;
|
||||
}
|
||||
|
||||
public void OnBoldUpdate(bool state) {
|
||||
if (_ignoreUpdates) return;
|
||||
|
||||
_style.Bold = state;
|
||||
_textBoxTMP.textComponent.fontStyle = _style.FontStyle | _font.FontStyle & ~_font.FontStyleMask;
|
||||
OnValueChanged();
|
||||
if (state)
|
||||
_style |= FontStyles.Bold;
|
||||
else
|
||||
_style &= ~FontStyles.Bold;
|
||||
|
||||
_textBoxTMP.textComponent.fontStyle = _style | _font.FontStyle & ~_font.FontStyleMask;
|
||||
_textUpdated = true;
|
||||
}
|
||||
|
||||
public void OnItalicUpdate(bool state) {
|
||||
if (_ignoreUpdates) return;
|
||||
|
||||
_style.Italic = state;
|
||||
_textBoxTMP.textComponent.fontStyle = _style.FontStyle | _font.FontStyle & ~_font.FontStyleMask;
|
||||
OnValueChanged();
|
||||
if (state)
|
||||
_style |= FontStyles.Italic;
|
||||
else
|
||||
_style &= ~FontStyles.Italic;
|
||||
|
||||
_textBoxTMP.textComponent.fontStyle = _style | _font.FontStyle & ~_font.FontStyleMask;
|
||||
_textUpdated = true;
|
||||
}
|
||||
|
||||
public void OnUnderlineUpdate(bool state) {
|
||||
if (_ignoreUpdates) return;
|
||||
|
||||
_style.Underline = state;
|
||||
_textBoxTMP.textComponent.fontStyle = _style.FontStyle | _font.FontStyle & ~_font.FontStyleMask;
|
||||
OnValueChanged();
|
||||
if (state)
|
||||
_style |= FontStyles.Underline;
|
||||
else
|
||||
_style &= ~FontStyles.Underline;
|
||||
|
||||
_textBoxTMP.textComponent.fontStyle = _style | _font.FontStyle & ~_font.FontStyleMask;
|
||||
_textUpdated = true;
|
||||
}
|
||||
|
||||
public void OnSmallCapsUpdate(bool state) {
|
||||
if (_ignoreUpdates) return;
|
||||
|
||||
_style.SmallCaps = state;
|
||||
_textBoxTMP.textComponent.fontStyle = _style.FontStyle | _font.FontStyle & ~_font.FontStyleMask;
|
||||
OnValueChanged();
|
||||
|
||||
if (state)
|
||||
_style |= FontStyles.SmallCaps;
|
||||
else
|
||||
_style &= ~FontStyles.SmallCaps;
|
||||
|
||||
_textBoxTMP.textComponent.fontStyle = _style | _font.FontStyle & ~_font.FontStyleMask;
|
||||
_textUpdated = true;
|
||||
}
|
||||
|
||||
public void OnVerticalUpdate(bool state) {
|
||||
if (_ignoreUpdates) return;
|
||||
|
||||
_style.Vertical = state;
|
||||
OnValueChanged();
|
||||
|
||||
_vertical = state;
|
||||
_textUpdated = true;
|
||||
}
|
||||
|
||||
|
||||
private void Start() {
|
||||
_lockString = $"ConformalDecals_TextEditor_{_lockCounter++}";
|
||||
|
||||
_textBoxTMP = ((TMP_InputField) _textBox);
|
||||
_textBoxTMP.text = _text;
|
||||
_textBoxTMP.textComponent.fontStyle = _style.FontStyle | _font.FontStyle & ~_font.FontStyleMask;
|
||||
_textBoxTMP.textComponent.fontStyle = _style | _font.FontStyle & ~_font.FontStyleMask;
|
||||
_textBoxTMP.fontAsset = _font.FontAsset;
|
||||
_textBoxTMP.onSelect.AddListener(SetControlLock);
|
||||
_textBoxTMP.onDeselect.AddListener(RemoveControlLock);
|
||||
|
||||
_font.SetupSample(_fontButton.GetComponentInChildren<TextMeshProUGUI>());
|
||||
|
||||
@ -187,8 +225,15 @@ namespace ConformalDecals.UI {
|
||||
UpdateCharSpacing();
|
||||
}
|
||||
|
||||
private void OnValueChanged() {
|
||||
onValueChanged.Invoke(_text, _font, _style);
|
||||
private void OnDestroy() {
|
||||
RemoveControlLock();
|
||||
}
|
||||
|
||||
private void LateUpdate() {
|
||||
if (_textUpdated) {
|
||||
_onValueChanged(_text, _font, _style, _vertical, _lineSpacing, _charSpacing);
|
||||
_textUpdated = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateStyleButtons() {
|
||||
@ -204,7 +249,7 @@ namespace ConformalDecals.UI {
|
||||
}
|
||||
else {
|
||||
_boldButton.interactable = true;
|
||||
_boldButton.isOn = _style.Bold;
|
||||
_boldButton.isOn = (_style & FontStyles.Bold) != 0;
|
||||
}
|
||||
|
||||
if (_font.Italic) {
|
||||
@ -217,7 +262,7 @@ namespace ConformalDecals.UI {
|
||||
}
|
||||
else {
|
||||
_italicButton.interactable = true;
|
||||
_italicButton.isOn = _style.Italic;
|
||||
_italicButton.isOn = (_style & FontStyles.Italic) != 0;
|
||||
}
|
||||
|
||||
if (_font.Underline) {
|
||||
@ -230,7 +275,7 @@ namespace ConformalDecals.UI {
|
||||
}
|
||||
else {
|
||||
_underlineButton.interactable = true;
|
||||
_underlineButton.isOn = _style.Underline;
|
||||
_underlineButton.isOn = (_style & FontStyles.Underline) != 0;
|
||||
}
|
||||
|
||||
if (_font.SmallCaps) {
|
||||
@ -243,10 +288,10 @@ namespace ConformalDecals.UI {
|
||||
}
|
||||
else {
|
||||
_smallCapsButton.interactable = true;
|
||||
_smallCapsButton.isOn = _style.SmallCaps;
|
||||
_smallCapsButton.isOn = (_style & FontStyles.SmallCaps) != 0;
|
||||
}
|
||||
|
||||
_verticalButton.isOn = _style.Vertical;
|
||||
_verticalButton.isOn = _vertical;
|
||||
|
||||
_ignoreUpdates = false;
|
||||
}
|
||||
@ -254,8 +299,8 @@ namespace ConformalDecals.UI {
|
||||
private void UpdateLineSpacing() {
|
||||
_ignoreUpdates = true;
|
||||
|
||||
_lineSpacingSlider.value = Mathf.InverseLerp(_lineSpacingRange.x, _lineSpacingRange.y, _style.LineSpacing);
|
||||
((TMP_InputField) _lineSpacingTextBox).text = $"{_style.LineSpacing:F1}";
|
||||
_lineSpacingSlider.value = Mathf.InverseLerp(_lineSpacingRange.x, _lineSpacingRange.y, _lineSpacing);
|
||||
((TMP_InputField) _lineSpacingTextBox).text = $"{_lineSpacing:F1}";
|
||||
|
||||
_ignoreUpdates = false;
|
||||
}
|
||||
@ -263,8 +308,8 @@ namespace ConformalDecals.UI {
|
||||
private void UpdateCharSpacing() {
|
||||
_ignoreUpdates = true;
|
||||
|
||||
_charSpacingSlider.value = Mathf.InverseLerp(_charSpacingRange.x, _charSpacingRange.y, _style.CharSpacing);
|
||||
((TMP_InputField) _charSpacingTextBox).text = $"{_style.CharSpacing:F1}";
|
||||
_charSpacingSlider.value = Mathf.InverseLerp(_charSpacingRange.x, _charSpacingRange.y, _charSpacing);
|
||||
((TMP_InputField) _charSpacingTextBox).text = $"{_charSpacing:F1}";
|
||||
|
||||
_ignoreUpdates = false;
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using UniLinq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ConformalDecals.Util {
|
||||
@ -30,9 +31,15 @@ namespace ConformalDecals.Util {
|
||||
}
|
||||
|
||||
public static string ParseString(ConfigNode node, string valueName, bool isOptional = false, string defaultValue = "") {
|
||||
if (!node.HasValue(valueName)) throw new FormatException($"Missing value for {valueName}");
|
||||
if (node.HasValue(valueName)) return node.GetValue(valueName);
|
||||
|
||||
if (isOptional) {
|
||||
return defaultValue;
|
||||
}
|
||||
else {
|
||||
throw new FormatException($"Missing value for {valueName}");
|
||||
}
|
||||
|
||||
return node.GetValue(valueName);
|
||||
}
|
||||
|
||||
public static bool ParseStringIndirect(ref string value, ConfigNode node, string valueName) {
|
||||
@ -68,6 +75,14 @@ namespace ConformalDecals.Util {
|
||||
return ParseValueIndirect(ref value, node, valueName, int.TryParse);
|
||||
}
|
||||
|
||||
public static uint ParseUint(ConfigNode node, string valueName, bool isOptional = false, uint defaultValue = 0) {
|
||||
return ParseValue(node, valueName, uint.TryParse, isOptional, defaultValue);
|
||||
}
|
||||
|
||||
public static bool ParseUintIndirect(ref uint value, ConfigNode node, string valueName) {
|
||||
return ParseValueIndirect(ref value, node, valueName, uint.TryParse);
|
||||
}
|
||||
|
||||
public static Color32 ParseColor32(ConfigNode node, string valueName, bool isOptional = false, Color32 defaultValue = default) {
|
||||
return ParseValue(node, valueName, TryParseColor32, isOptional, defaultValue);
|
||||
}
|
||||
@ -100,6 +115,15 @@ namespace ConformalDecals.Util {
|
||||
return ParseValueIndirect(ref value, node, valueName, ParseExtensions.TryParseVector3);
|
||||
}
|
||||
|
||||
public static Matrix4x4 ParseMatrix4x4(ConfigNode node, string valueName, bool isOptional = false, Matrix4x4 defaultValue = default) {
|
||||
return ParseValue(node, valueName, ParseUtil.TryParseMatrix4x4, isOptional, defaultValue);
|
||||
}
|
||||
|
||||
public static bool ParseMatrix4x4Indirect(ref Matrix4x4 value, ConfigNode node, string valueName) {
|
||||
return ParseValueIndirect(ref value, node, valueName, ParseUtil.TryParseMatrix4x4);
|
||||
|
||||
}
|
||||
|
||||
public static T ParseValue<T>(ConfigNode node, string valueName, TryParseDelegate<T> tryParse, bool isOptional = false, T defaultValue = default) {
|
||||
string valueString = node.GetValue(valueName);
|
||||
|
||||
@ -139,6 +163,26 @@ namespace ConformalDecals.Util {
|
||||
throw new FormatException($"Improperly formatted {typeof(T)} value for {valueName} : '{valueString}");
|
||||
}
|
||||
|
||||
public static bool TryParseMatrix4x4(string valueString, out Matrix4x4 value) {
|
||||
value = new Matrix4x4();
|
||||
|
||||
var split = valueString.Split(Separator, StringSplitOptions.RemoveEmptyEntries);
|
||||
for (int i = 0; i < split.Length; i++) {
|
||||
split[i] = split[i].Trim();
|
||||
}
|
||||
|
||||
if (split.Length != 16) return false;
|
||||
int index = 0;
|
||||
for (int row = 0; row < 4; row++) {
|
||||
for (int col = 0; col < 4; col++) {
|
||||
if (!float.TryParse(split[index], out float component)) return false;
|
||||
value[row, col] = component;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool TryParseHexColor(string valueString, out Color32 value) {
|
||||
value = new Color32(0, 0, 0, byte.MaxValue);
|
||||
|
||||
|
@ -1,8 +1,53 @@
|
||||
v0.2.7
|
||||
------
|
||||
- Supported KSP versions: 1.8.x to 1.11.x
|
||||
- Notes:
|
||||
- Attaching decal parts in flight using engineer kerbals is not supported.
|
||||
- Fixes:
|
||||
- Fixed certain non-ascii strings not rendering correctly under certain circumstances.
|
||||
- Yet another attempted fix for the planet text glitch.
|
||||
|
||||
v0.2.6
|
||||
------
|
||||
- Fixes:
|
||||
- Fixed stock flags appearing stretched by forcing their aspect ratio to be correct.
|
||||
- Another attempted fix for the planet text glitch.
|
||||
|
||||
v0.2.5
|
||||
------
|
||||
- Fixes:
|
||||
- Fixed line spacing, character spacing, and vertical settings not applying to symmetry counterparts
|
||||
|
||||
v0.2.4
|
||||
------
|
||||
- Fixes:
|
||||
- Fixed red text appearing on planets due to KSP bug by clearing render textures afterwards.
|
||||
- Fixed fonts not saving correctly.
|
||||
- Changes:
|
||||
- Lowered step size for decal size and depth to 1cm.
|
||||
- Changed default max size to 5m.
|
||||
- Changed default text decal size to 0.2m
|
||||
- Text decals now show as a circle if they contain only whitespace.
|
||||
|
||||
v0.2.3
|
||||
------
|
||||
- Fixes:
|
||||
- Fixed TMP subobjects being deleted, causing fallback fonts to fail in some situations.
|
||||
- Started using URL-style encoding for text decals behind the scenes to prevent issues with certain characters.
|
||||
- Fixed text decals having zero size when they had only whitespace or an empty string.
|
||||
- Fixed decals having drag and causing issues when using FAR.
|
||||
- Fixed broken saving of text decals in certain circumstances.
|
||||
|
||||
v0.2.2
|
||||
------
|
||||
- Fixes:
|
||||
- Fixed corrupted text rendering when a vessel loads during a scene change.
|
||||
|
||||
v0.2.1
|
||||
------
|
||||
- Changes
|
||||
- Changes:
|
||||
- Pressing enter in the text entry window now types a newline.
|
||||
- Fixes
|
||||
- Fixes:
|
||||
- Renamed font assetbundle. The old extension was causing the game to try to load it twice on Windows due to legacy compatability features.
|
||||
- Fixed text rendering on DirectX resulting in black boxes by using ARGB32 instead of RG16 for the render texture in DirectX.
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user