5a7f101155
Nuke UpdateTexture
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• It never gets called except with UpdateMaterial, and UpdateMaterial isnt very heavy
• Also add a check for if the text changed in ModuleTextDecal to avoid calling a bunch of code unnecessarily. Only really affects editor performance when adjusting sliders but nice to have anyways
2022-03-21 22:24:15 -07:00
39555d92d1
Clean up things broken by the merge
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And refactor flag module yet again
2022-03-18 21:35:25 -07:00
7a909c18bc
Merge branch 'main' into feature-better-tweakables
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Probably breaks everything
2022-03-14 21:48:48 -07:00
d714c498fb
Apply stash
2022-03-14 21:36:50 -07:00
dddb7f09f3
make log message make a bit more sense
2022-03-13 18:43:00 -07:00
3cd229bc23
Fix decals not projecting when loading prefabs
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• Add support for regex shader blacklisting
• Re-allow projecting onto transparentFX
2022-03-13 14:02:39 -07:00
a82369e595
Merge branch 'hotfix'
2022-03-11 21:57:18 -08:00
322aaa613e
Add script for updating version
2022-03-08 23:43:33 -08:00
80da98d95a
Fix DLL copy snippet
2022-03-07 00:17:21 -08:00
95b99d1d42
Clean up text update function
2022-03-06 00:01:23 -08:00
ba6676b625
Hide NRE warning in Rider
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its terrible but I've never seen it NRE so 🤷♂️
2022-03-05 23:44:59 -08:00
495441be06
Fix text not updating correctly in symmetry
2022-03-05 23:38:12 -08:00
760609fae2
Refactor flag decal
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Not exhaustively tested but shouldnt be different from before
2022-02-24 23:33:07 -08:00
ecc60751f7
Don't project onto TransparentFX layer
2021-12-25 23:15:15 -08:00
316f92df2c
Update shabby to use Harmony 2
2021-03-18 04:22:13 -07:00
f20119565f
Run some logic only at startup
2021-01-07 02:45:58 -08:00
6ee52ac18e
Fix some projection logic
2021-01-06 01:09:43 -08:00
67ccaa1dae
Fix textures not updating sometimes
2021-01-05 19:02:43 -08:00
c33f5bacdd
Fix symmetry
2021-01-05 16:23:15 -08:00
03d2e66543
simplify opacity cutoff and wear by using material properties
2021-01-05 16:01:26 -08:00
be3b7f791a
Remove debug logging statements
2021-01-05 00:44:02 -08:00
7406fa613b
Clear targets on attach
2021-01-05 00:40:30 -08:00
7b9ed99325
Cleanup of abandoned saving code
2021-01-01 14:28:30 -08:00
e069f85e56
More tweaks
2021-01-01 14:02:46 -08:00
2f2b6fb692
Get multi-projection to work
2020-12-31 21:05:30 -08:00
169f2e9bf1
Add uint parsing function
2020-12-21 03:30:36 -08:00
eb033113b3
Merge branch 'main' into feature-multiProject
2020-12-20 01:46:16 -08:00
3173dd914a
Update version and remove debug statement
2020-12-19 17:06:52 -08:00
5f6712f476
Revert changes to ModuleConformalDecal.cs
2020-12-19 16:58:15 -08:00
6b7996fdd7
Text render simplification and small optimizations
2020-12-19 16:11:56 -08:00
5feb16dcfb
Only update text once per frame
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Fixed text re-rendering several times in a single frame when pasting in text
2020-12-18 21:14:34 -08:00
bf8e98caf0
Fix text rendering for some non-ascii strings
2020-12-17 16:14:33 -08:00
b634eb1e8e
Update version and changelog
2020-12-16 13:04:46 -08:00
dadf38acd5
go back to using temporary rendertexs
2020-12-16 01:28:57 -08:00
f42e0d78d6
Don't reuse textures, and don't keep them in RAM
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Hopefully fixes #28
2020-12-16 01:11:32 -08:00
227c259e51
Cleanup and migrate to using VS
2020-12-08 16:06:01 -08:00
fc6820d73b
make normal map gen less dumb
2020-12-04 17:12:41 -08:00
9dc98a6f9d
Fix flag aspect ratio and font instantiation
2020-12-04 17:05:37 -08:00
35fce78616
fix flag decal NRE
2020-12-04 16:16:11 -08:00
84611a26e8
Remove workaround for outdated msbuild
2020-12-02 12:39:17 -08:00
a61a2b81a1
Cleanup refactor
2020-12-02 01:40:46 -08:00
e37cf03f7b
Merge branch 'main' into feature-multiProject
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# Conflicts:
# GameData/ConformalDecals/Plugins/ConformalDecals.dll
# Source/ConformalDecals/ModuleConformalDecal.cs
# Source/ConformalDecals/ModuleConformalText.cs
2020-11-30 00:46:03 -08:00
dda988db17
Quick bugfix
2020-11-29 16:31:41 -08:00
e56278c6cb
Fix stock flags being stretched
2020-11-29 16:02:45 -08:00
2793f5fcb1
Fix DLL copying
2020-11-26 19:17:31 -08:00
833ec43a52
Update project files
2020-11-26 17:47:42 -08:00
e6856124e7
Another attempt at fixing the planet glitch
2020-11-25 02:44:04 -08:00
8ed7a130ab
Alternate rendertex handling
2020-11-22 20:18:16 -08:00
17ef93bb6e
Copy other text parameters to symmetry counterparts
2020-11-16 16:45:54 -08:00
a6de537e4a
ScaleRange change
2020-11-16 15:44:40 -08:00