5a7f101155
Nuke UpdateTexture
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• It never gets called except with UpdateMaterial, and UpdateMaterial isnt very heavy
• Also add a check for if the text changed in ModuleTextDecal to avoid calling a bunch of code unnecessarily. Only really affects editor performance when adjusting sliders but nice to have anyways
2022-03-21 22:24:15 -07:00
39555d92d1
Clean up things broken by the merge
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And refactor flag module yet again
2022-03-18 21:35:25 -07:00
7a909c18bc
Merge branch 'main' into feature-better-tweakables
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Probably breaks everything
2022-03-14 21:48:48 -07:00
d714c498fb
Apply stash
2022-03-14 21:36:50 -07:00
3cd229bc23
Fix decals not projecting when loading prefabs
...
• Add support for regex shader blacklisting
• Re-allow projecting onto transparentFX
2022-03-13 14:02:39 -07:00
ecc60751f7
Don't project onto TransparentFX layer
2021-12-25 23:15:15 -08:00
f20119565f
Run some logic only at startup
2021-01-07 02:45:58 -08:00
6ee52ac18e
Fix some projection logic
2021-01-06 01:09:43 -08:00
67ccaa1dae
Fix textures not updating sometimes
2021-01-05 19:02:43 -08:00
c33f5bacdd
Fix symmetry
2021-01-05 16:23:15 -08:00
03d2e66543
simplify opacity cutoff and wear by using material properties
2021-01-05 16:01:26 -08:00
be3b7f791a
Remove debug logging statements
2021-01-05 00:44:02 -08:00
7406fa613b
Clear targets on attach
2021-01-05 00:40:30 -08:00
7b9ed99325
Cleanup of abandoned saving code
2021-01-01 14:28:30 -08:00
e069f85e56
More tweaks
2021-01-01 14:02:46 -08:00
2f2b6fb692
Get multi-projection to work
2020-12-31 21:05:30 -08:00
5f6712f476
Revert changes to ModuleConformalDecal.cs
2020-12-19 16:58:15 -08:00
6b7996fdd7
Text render simplification and small optimizations
2020-12-19 16:11:56 -08:00
a61a2b81a1
Cleanup refactor
2020-12-02 01:40:46 -08:00
e37cf03f7b
Merge branch 'main' into feature-multiProject
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# Conflicts:
# GameData/ConformalDecals/Plugins/ConformalDecals.dll
# Source/ConformalDecals/ModuleConformalDecal.cs
# Source/ConformalDecals/ModuleConformalText.cs
2020-11-30 00:46:03 -08:00
dda988db17
Quick bugfix
2020-11-29 16:31:41 -08:00
a6de537e4a
ScaleRange change
2020-11-16 15:44:40 -08:00
98f774b2ae
More font fixes and UI changes
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- Lowered step size for decal size and depth to 1cm.
- Changed default max size to 10m.
- Text decals now show as a circle if they contain only whitespace.
- Fixed font name in config and defaulted to Calibri if its missing
2020-11-16 15:05:55 -08:00
e6288942ea
Cleanup and fix onVariantApplied
2020-11-09 19:34:34 -08:00
62bdd151e1
Refactor to rearrange initialization code
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• Add matrix parsing code
• Add target serialization
• Rearrange initialization to allow loading targets from config soon
2020-10-09 19:30:59 -07:00
df95601416
Allow toggling multiprojection in editor
2020-10-05 23:30:22 -07:00
596675ad8d
Add naive implementation of multi-projection
2020-10-05 22:42:01 -07:00
4a6d019227
More minor tweaks
2020-09-26 19:33:12 -07:00
7ec4c85e8c
Handle bold text and several events, wondering whats up with Actions[]
2020-08-06 22:54:51 -07:00
86548a1037
Non-async text rendering integration
2020-07-27 16:16:15 -07:00
be641272ad
Shader fixes and legacy shader code
2020-07-02 19:40:00 -07:00
1ab8d0f6bc
Merge branch 'master' into develop
2020-06-29 22:19:31 -07:00
261da9194b
Fix projecting onto parts using B9PS
2020-06-29 18:41:46 -07:00
ab254595ab
Fix inverted scale modes and remove unused logs
2020-06-22 14:47:47 -07:00
4cdfac8ccd
Global override for selectability and kill part on detach
2020-06-19 23:54:32 -07:00
5db788ed37
Allow selectability in flight to be disabled
2020-06-19 23:24:01 -07:00
5fc9394908
Enable selection for decal colliders in flight, change layer
2020-06-19 22:45:29 -07:00
d8087cce3a
Disable collision in flight scene
2020-06-19 22:09:25 -07:00
7980ef4791
Fix infinitely scaled decals with zero scale and depth
2020-06-19 17:03:17 -07:00
35381fae65
Rename MaterialModifiers namespace
2020-06-19 16:35:10 -07:00
742a8f0f30
Small refactor to remove bounds transform in favor of projector
...
idk just simplifies some things
2020-06-12 17:29:29 -07:00
38ce1184ea
Remove broken culling code and fix flag switching
2020-06-11 21:58:04 -07:00
b09695d602
Use bounds to choose projection targets
2020-06-11 21:01:01 -07:00
23c309fa9a
Add culling for offscreen decals
2020-06-11 20:49:13 -07:00
3c5fcedca4
Add visible bounding boxes around projection area
2020-06-11 19:59:53 -07:00
e27267c862
Add size calculation modes
2020-06-11 17:30:31 -07:00
a386281fb2
Add slider for edge wear
2020-06-11 16:52:12 -07:00
3ab1414a19
Better normal map handling for parts with no normals
2020-06-11 14:15:37 -07:00
e2f54cb4f7
Fix tile parsing and decal rotation
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• Decals now respond to rotation and offset tools again
• Fix tile value parsing
• Fix broken normals when projecting on parts with no normal maps
2020-06-10 12:20:47 -07:00
723efea492
Remove some more debug statements
2020-06-09 00:03:00 -07:00