Andrew Cassidy
4d2623a1c6
Layer Test module
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idk man
4 years ago
Andrew Cassidy
35381fae65
Rename MaterialModifiers namespace
4 years ago
Andrew Cassidy
96c625f6f2
changes
4 years ago
Andrew Cassidy
0a77ef57b7
Play around more with text rendering
4 years ago
Andrew Cassidy
2122b6a0a7
Working font!
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thank you sarbian!
4 years ago
Andrew Cassidy
f9d9c228ae
Various dead-end attempts at font loading and rendering
4 years ago
Andrew Cassidy
ecb3eccfe5
Add blit functions
4 years ago
Andrew Cassidy
fae34be358
Multiple fixes
4 years ago
Andrew Cassidy
742a8f0f30
Small refactor to remove bounds transform in favor of projector
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idk just simplifies some things
4 years ago
Andrew Cassidy
38ce1184ea
Remove broken culling code and fix flag switching
4 years ago
Andrew Cassidy
b09695d602
Use bounds to choose projection targets
4 years ago
Andrew Cassidy
23c309fa9a
Add culling for offscreen decals
4 years ago
Andrew Cassidy
3c5fcedca4
Add visible bounding boxes around projection area
4 years ago
Andrew Cassidy
e27267c862
Add size calculation modes
4 years ago
Andrew Cassidy
a386281fb2
Add slider for edge wear
4 years ago
Andrew Cassidy
3ab1414a19
Better normal map handling for parts with no normals
4 years ago
Andrew Cassidy
e2f54cb4f7
Fix tile parsing and decal rotation
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• Decals now respond to rotation and offset tools again
• Fix tile value parsing
• Fix broken normals when projecting on parts with no normal maps
4 years ago
Andrew Cassidy
723efea492
Remove some more debug statements
4 years ago
Andrew Cassidy
45fe3d1039
Update symmetry counterparts when tweakables are adjusted
4 years ago
Andrew Cassidy
f098e922cb
Localize flag events
4 years ago
Andrew Cassidy
a4c46b94d2
Add flag selection to flag decals
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• Add flag selection code blatantly stolen from WBDecals
• Fix attachment of symmetrically attached decals
4 years ago
Andrew Cassidy
e42ff52fb5
Rework decal parameters so they dont reset when changing variants
4 years ago
Andrew Cassidy
b3d817e0c3
more things
4 years ago
Andrew Cassidy
43ac251ae4
Documentation pass
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nobody will ever read these why am I doing this
4 years ago
Andrew Cassidy
de2f42a09f
Temporarily remove nonfunctional intersection code
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Will probably fix at a later date, but its not needed for the plugin to work
4 years ago
Andrew Cassidy
1dddb97ca9
Fix tile indexing
4 years ago
Andrew Cassidy
a8313127e2
Debug statement cleanup and fix icon creation
4 years ago
Andrew Cassidy
79bdc03c4b
Add tiling index and size values, for easier tiling
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Also API changes made as I chased a bug
4 years ago
Andrew Cassidy
d2f81058f8
Refactor yet again and add autotiling
4 years ago
Andrew Cassidy
a6fa2dd61c
Some cleanup of debug statements
4 years ago
Andrew Cassidy
2174f2c07b
Destroy materials and properties when MPC is destroyed
4 years ago
Andrew Cassidy
4c10f0ecd7
Fix material creation
4 years ago
Andrew Cassidy
d04d5120f4
thing
4 years ago
Andrew Cassidy
3637f84f5c
Remove failed attempt at a culling fix
4 years ago
Andrew Cassidy
da1fbf0f2a
Fix scaling issues when part is created
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• KSP rescales the model object back to 1,1,1 on start, so don't use that for the model that gets scaled
• Some refactoring to consolidate property IDs
• rename some classes because I am indecisive
• Add and Get methods for MaterialPropertyCollection
• Make an attempt at a scale culling fix
4 years ago
Andrew Cassidy
0ef46a3182
More work trying to fix part icons
4 years ago
Andrew Cassidy
e9c8f3dafb
Big refactor to enable preview materials
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• add shader variants for decal previewing
• start to add code for part icon
• refactor material properties to be serializable
todo:
• fix decal preview scale (need to call UpdateScale on detached state)
• fix texture preview in part icon
• adjust culling per-object when rendering (turns out cull and ztest values are used by unity at the render time, not by the shader itself, so they can be adjusted in material property blocks!)
4 years ago
Andrew Cassidy
6c20675a99
Get flag module working
4 years ago
Andrew Cassidy
6a5604911d
Major refactor, splitting ModuleConformalDecal
4 years ago
Andrew Cassidy
5652f0dda1
small tweaks
4 years ago
Andrew Cassidy
d1e4d2ac4f
Small refactor to reload tweakables on load
4 years ago
Andrew Cassidy
eda068cd66
Get decal switching working mostly
4 years ago
Andrew Cassidy
c72e20bd2a
Black Lives Matter
4 years ago
Andrew Cassidy
5ddf973a76
Run config parsing after MM is done running
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MM is now a hard dependency
4 years ago
Andrew Cassidy
fccf52ae6e
Add manual material property constructors
4 years ago
Andrew Cassidy
53538a7b09
Add shader blacklist
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Add a configurable blacklist of shaders that can be projected onto
4 years ago
Andrew Cassidy
7e520f97ca
Refactor material parsing and loading
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This should hopefully pave the way for usable module switching using B9PS
4 years ago
Andrew Cassidy
114fc745f0
Revert "Decrement instead of increment queue value"
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This reverts commit 2f308c3ab6
.
4 years ago
Andrew Cassidy
dfd4224ae0
Decrement instead of increment queue value
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This is a bit more intuitive since newer decals render over older ones
4 years ago
Andrew Cassidy
6ae598d9f5
Make material handling more intelligent and add incrementing queue
4 years ago
Andrew Cassidy
3e23d8696a
Make range and adjustability of tweakables configurable
4 years ago
Andrew Cassidy
e4e099618d
Fix decal projection being scaled twice
4 years ago
Andrew Cassidy
d54887414f
Fix part highlighting and the collider disappearing
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Completes #2
4 years ago
Andrew Cassidy
91a6613707
Fix transform handling and projection culling
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Now to figure out why my collider is disappearing...
4 years ago
Andrew Cassidy
a12b11a339
Add localization
4 years ago
Andrew Cassidy
8a056f5c72
Rework bounds culling and colliders
4 years ago
Andrew Cassidy
01e046a7f1
Add test config and get the mod almost working
4 years ago
Andrew Cassidy
561b3778ad
First compile
4 years ago
Andrew Cassidy
8cd456f16e
Documentation and cleanup
4 years ago
Andrew Cassidy
e504936896
Add projection and loading functionality
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ModuleConformalDecal is now, theoretically, sorta working
4 years ago
Andrew Cassidy
0b34991f34
Print parsing errors as exceptions
4 years ago
Andrew Cassidy
995c9120e5
Add enable/disable logic to ModuleConformingDecal
4 years ago
Andrew Cassidy
d5038e19bc
Use all cameras and rely on layers for culling
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Also cleanup some stuff
4 years ago
Andrew Cassidy
1287e729eb
Add projection logic
4 years ago
Andrew Cassidy
bd1a588ff7
Update project file with OrientedBounds
4 years ago
Andrew Cassidy
1f92797072
OrientedBounds cleanup
4 years ago
Andrew Cassidy
b72fcb07f0
Add struct for OrientedBounds
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Add OrientedBounds struct with functions for testing intersection with other OrientedBounds
4 years ago
Andrew Cassidy
387ba964fb
Documentation and logging
4 years ago
Andrew Cassidy
a1745f6e3a
Cleanup and check if material should inherit base normals
4 years ago
Andrew Cassidy
a90d24c141
Rename to reflect behavior instead of copying Blowfish
4 years ago
Andrew Cassidy
1ed0cfacb7
Add parser for material properties
4 years ago
Andrew Cassidy
c0a16e9bbd
Remove redundant type identifiers
4 years ago
Andrew Cassidy
645e93611b
Small refactor
4 years ago
Andrew Cassidy
84c2107288
Begin writing material data parsing code
4 years ago
Andrew Cassidy
6a000c805e
Setup C# project
4 years ago