105 Commits

Author SHA1 Message Date
5a7f101155 Nuke UpdateTexture
• It never gets called except with UpdateMaterial, and UpdateMaterial isnt very heavy
• Also add a check for if the text changed in ModuleTextDecal to avoid calling a bunch of code unnecessarily. Only really affects editor performance when adjusting sliders but nice to have anyways
2022-03-21 22:24:15 -07:00
39555d92d1 Clean up things broken by the merge
And refactor flag module yet again
2022-03-18 21:35:25 -07:00
7a909c18bc Merge branch 'main' into feature-better-tweakables
Probably breaks everything
2022-03-14 21:48:48 -07:00
d714c498fb Apply stash 2022-03-14 21:36:50 -07:00
fa4b799788 Run on create 2022-03-13 19:12:18 -07:00
970a69be11 Release 0.2.10
### Fixed

- Fixed decals not projecting on loading prefabs

### Changed

- Re-enabled projecting onto TransparentFX layer

### Added

- Allowed for regular expressions to be used when blacklisting shaders
- Added all Waterfall shaders to the shader blacklist when Waterfall is present
2022-03-13 18:45:14 -07:00
dddb7f09f3 make log message make a bit more sense 2022-03-13 18:43:00 -07:00
3cd229bc23 Fix decals not projecting when loading prefabs
• Add support for regex shader blacklisting
• Re-allow projecting onto transparentFX
2022-03-13 14:02:39 -07:00
4948818065 Remove Travis badge 2022-03-11 23:10:20 -08:00
036b084d34 Fix remote version file url 2022-03-11 22:49:03 -08:00
1e3addeb4d Include Harmony in build 2022-03-11 22:42:31 -08:00
47c70d3071 Fix actions 2022-03-11 22:36:19 -08:00
9955b9ce30 Don't version the Readme 2022-03-11 22:33:05 -08:00
32ddc54019 Release 0.2.9
### Fixed

- Fixed text decals breaking when used in symmetry
- Fixed decals projecting onto the TransparentFX layer, such as Waterfall plumes
2022-03-11 22:29:14 -08:00
ff262d55c8 Automatically fast-forward the release branch on release 2022-03-11 22:28:15 -08:00
d1f3d1fa55 Merge branch 'release' 2022-03-11 22:10:05 -08:00
2965633235 Update changelog 2022-03-11 22:02:10 -08:00
a82369e595 Merge branch 'hotfix' 2022-03-11 21:57:18 -08:00
16c4fa2b96 Github mandates a .txt extension for text files??? 2022-03-11 21:31:45 -08:00
591ec0aa74 Setup version URL from releases
this is going to 404 until the next release but oh well
2022-03-11 21:28:14 -08:00
210d326469 Last touches 2022-03-10 19:31:16 -08:00
dd405a21db Fix speeling 2022-03-10 19:05:26 -08:00
c40f700235 Fix both deployment steps
thanks @DasSkelett!
2022-03-10 18:39:36 -08:00
36cc896b2a Fix file 2022-03-09 22:07:32 -08:00
4c02e91dfd Fix spacedock login 2022-03-09 22:05:26 -08:00
41b15477fb More shenanigans 2022-03-09 22:03:06 -08:00
b61f71bc00 github why 2022-03-09 21:53:46 -08:00
74fe42a7ff why 2022-03-09 21:37:22 -08:00
7fa8969d5b wtf 2022-03-09 21:36:33 -08:00
21f8332d66 Fix publish and artifact handling 2022-03-09 21:22:05 -08:00
cb219a52c0 Don't try to validate other mods version info 2022-03-09 21:03:38 -08:00
f2f2100334 fix spelling 2022-03-09 21:00:27 -08:00
9bdb95527a Fix python dependencies 2022-03-09 20:58:17 -08:00
ad504ce4cc Download dependencies and simple deploy script 2022-03-09 20:57:10 -08:00
18ebbd7b4c Pesky commas 2022-03-08 23:54:23 -08:00
ba189f18c4 Clean up version file and add some logging 2022-03-08 23:52:40 -08:00
322aaa613e Add script for updating version 2022-03-08 23:43:33 -08:00
5443377bfe Descriptive artifact name 2022-03-07 00:29:39 -08:00
1ed6dc0f68 Fix path 2022-03-07 00:28:00 -08:00
90dec1b42a Simplify uploading and ensure Plugin directory exists 2022-03-07 00:24:46 -08:00
80da98d95a Fix DLL copy snippet 2022-03-07 00:17:21 -08:00
76016fbbf1 Case sensitivity is evil 2022-03-07 00:10:10 -08:00
53657b8fad Fix zip command and name the artefact 2022-03-07 00:08:43 -08:00
9d7502091c Upload build output 2022-03-07 00:06:16 -08:00
f788c25837 Remove DLL from repo 2022-03-07 00:06:07 -08:00
017110738b correct dll location 2022-03-06 23:52:03 -08:00
fd7134ece9 Actually use the right command 2022-03-06 23:52:03 -08:00
68ceacfef4 URL is case sensitive 2022-03-06 23:52:03 -08:00
a452844cd1 Start on build script 2022-03-06 23:52:03 -08:00
4b8d11e1de Use markdown changelog 2022-03-06 23:52:03 -08:00
8f888ee552 Remove travis config 2022-03-06 23:52:03 -08:00
95b99d1d42 Clean up text update function 2022-03-06 00:01:23 -08:00
ba6676b625 Hide NRE warning in Rider
its terrible but I've never seen it NRE so 🤷‍♂️
2022-03-05 23:44:59 -08:00
495441be06 Fix text not updating correctly in symmetry 2022-03-05 23:38:12 -08:00
8025a0a418 Ignore thumbnails 2022-02-24 23:33:34 -08:00
760609fae2 Refactor flag decal
Not exhaustively tested but shouldnt be different from before
2022-02-24 23:33:07 -08:00
ecc60751f7 Don't project onto TransparentFX layer 2021-12-25 23:15:15 -08:00
e10b7e4b51 Merge branch 'main' into release 2021-03-18 04:27:11 -07:00
a91a83a280 Update B9PartSwitch 2021-03-18 04:26:45 -07:00
316f92df2c Update shabby to use Harmony 2 2021-03-18 04:22:13 -07:00
f20119565f Run some logic only at startup 2021-01-07 02:45:58 -08:00
6ee52ac18e Fix some projection logic 2021-01-06 01:09:43 -08:00
67ccaa1dae Fix textures not updating sometimes 2021-01-05 19:02:43 -08:00
c33f5bacdd Fix symmetry 2021-01-05 16:23:15 -08:00
03d2e66543 simplify opacity cutoff and wear by using material properties 2021-01-05 16:01:26 -08:00
be3b7f791a Remove debug logging statements 2021-01-05 00:44:02 -08:00
3effae6ecd Merge branch 'feature-multiProject' into develop 2021-01-05 00:40:55 -08:00
7406fa613b Clear targets on attach 2021-01-05 00:40:30 -08:00
7b9ed99325 Cleanup of abandoned saving code 2021-01-01 14:28:30 -08:00
e069f85e56 More tweaks 2021-01-01 14:02:46 -08:00
2f2b6fb692 Get multi-projection to work 2020-12-31 21:05:30 -08:00
169f2e9bf1 Add uint parsing function 2020-12-21 03:30:36 -08:00
eb033113b3 Merge branch 'main' into feature-multiProject 2020-12-20 01:46:16 -08:00
938babb41b Merge branch 'main' into release 2020-12-19 17:08:13 -08:00
3173dd914a Update version and remove debug statement 2020-12-19 17:06:52 -08:00
5f6712f476 Revert changes to ModuleConformalDecal.cs 2020-12-19 16:58:15 -08:00
6b7996fdd7 Text render simplification and small optimizations 2020-12-19 16:11:56 -08:00
5feb16dcfb Only update text once per frame
Fixed text re-rendering several times in a single frame when pasting in text
2020-12-18 21:14:34 -08:00
bf8e98caf0 Fix text rendering for some non-ascii strings 2020-12-17 16:14:33 -08:00
b634eb1e8e Update version and changelog 2020-12-16 13:04:46 -08:00
dadf38acd5 go back to using temporary rendertexs 2020-12-16 01:28:57 -08:00
f42e0d78d6 Don't reuse textures, and don't keep them in RAM
Hopefully fixes #28
2020-12-16 01:11:32 -08:00
227c259e51 Cleanup and migrate to using VS 2020-12-08 16:06:01 -08:00
fc6820d73b make normal map gen less dumb 2020-12-04 17:12:41 -08:00
9dc98a6f9d Fix flag aspect ratio and font instantiation 2020-12-04 17:05:37 -08:00
35fce78616 fix flag decal NRE 2020-12-04 16:16:11 -08:00
84611a26e8 Remove workaround for outdated msbuild 2020-12-02 12:39:17 -08:00
a61a2b81a1 Cleanup refactor 2020-12-02 01:40:46 -08:00
e37cf03f7b Merge branch 'main' into feature-multiProject
# Conflicts:
#	GameData/ConformalDecals/Plugins/ConformalDecals.dll
#	Source/ConformalDecals/ModuleConformalDecal.cs
#	Source/ConformalDecals/ModuleConformalText.cs
2020-11-30 00:46:03 -08:00
1e7c6d81c9 Merge branch 'main' into release 2020-11-29 16:31:55 -08:00
dda988db17 Quick bugfix 2020-11-29 16:31:41 -08:00
900061f7f6 Merge branch 'main' into release 2020-11-29 16:09:03 -08:00
e56278c6cb Fix stock flags being stretched 2020-11-29 16:02:45 -08:00
2793f5fcb1 Fix DLL copying 2020-11-26 19:17:31 -08:00
833ec43a52 Update project files 2020-11-26 17:47:42 -08:00
e6856124e7 Another attempt at fixing the planet glitch 2020-11-25 02:44:04 -08:00
8ed7a130ab Alternate rendertex handling 2020-11-22 20:18:16 -08:00
d8d3d4ed92 Merge branch 'main' into release 2020-11-16 16:49:01 -08:00
334af786f6 Version change 2020-11-16 16:48:45 -08:00
17ef93bb6e Copy other text parameters to symmetry counterparts 2020-11-16 16:45:54 -08:00
e6288942ea Cleanup and fix onVariantApplied 2020-11-09 19:34:34 -08:00
62bdd151e1 Refactor to rearrange initialization code
• Add matrix parsing code
• Add target serialization
• Rearrange initialization to allow loading targets from config soon
2020-10-09 19:30:59 -07:00
f5af8a4d53 Merge branch 'develop' into feature-multiProject 2020-10-09 17:28:00 -07:00
df95601416 Allow toggling multiprojection in editor 2020-10-05 23:30:22 -07:00
596675ad8d Add naive implementation of multi-projection 2020-10-05 22:42:01 -07:00
45 changed files with 1567 additions and 1072 deletions

23
.github/workflows/ff-release.yml vendored Normal file
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@ -0,0 +1,23 @@
name: Fast-Forward Release Branch
on:
release:
types: [created]
jobs:
fast-forward:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
with:
ref: release
fetch-depth: 0
- name: Merge into Release
run: git merge ${{github.ref_name}} --ff-only
- name: Push Changes
uses: ad-m/github-push-action@master
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
branch: release

139
.github/workflows/ksp-publish.yml vendored Normal file
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@ -0,0 +1,139 @@
name: Build and Release
on: [ push ]
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: Setup Python
uses: actions/setup-python@v2
with:
python-version: '3.x'
- name: Setup .NET Core SDK
uses: actions/setup-dotnet@v1.7.2
with:
dotnet-version: '6.0.x'
- name: Install Python Tools
run: |
python -m pip install --upgrade pip
python -m pip install yaclog yaclog-ksp
- name: Generate Version Info
run: |
echo "VERSION_TITLE=$(yaclog show -n)" >> $GITHUB_ENV
python Scripts/version.py
yaclog-ksp -n "Conformal Decals"
- name: Validate Version Info
uses: DasSkelett/AVC-VersionFileValidator@master
- name: Download DLL Dependencies
working-directory: Source
run: |
wget --user drewcassidy --password ${{ secrets.PILE_OF_ROCKS_PASS }} https://pileof.rocks/Secret/conformal-decals-dependencies-1.zip
unzip conformal-decals-dependencies-*.zip -d ConformalDecals/dlls
- name: Build DLL
working-directory: Source
run: |
mkdir -p ../GameData/ConformalDecals/Plugins
dotnet build --configuration Release ConformalDecals.sln
- name: Download KSP Dependencies
run: |
wget http://pileof.rocks/KSP/Shabby_v0.2.0.zip
wget https://ksp.sarbian.com/jenkins/job/ModuleManager/161/artifact/ModuleManager.4.2.1.dll
wget https://github.com/blowfishpro/B9PartSwitch/releases/download/v2.19.0/B9PartSwitch_v2.19.0.zip
wget https://github.com/KSPModdingLibs/HarmonyKSP/releases/download/2.0.4.0/HarmonyKSP_2.0.4.0_for_KSP1.8+.zip
unzip -d Shabby Shabby*.zip
unzip -d B9PartSwitch B9PartSwitch*.zip
unzip -d HarmonyKSP HarmonyKSP*.zip
mv Shabby/GameData/Shabby GameData/
mv ModuleManager*.dll GameData/
mv B9PartSwitch/GameData/B9PartSwitch GameData/
mv HarmonyKSP/GameData/000_Harmony GameData/
- name: Upload Unbundled Build
uses: actions/upload-artifact@v3
with:
name: ConformalDecals-unbundled
path: |
GameData/ConformalDecals
README.md
CHANGELOG.md
LICENSE-ART.md
LICENSE-SOURCE.md
- name: Upload Bundled Build
uses: actions/upload-artifact@v3
with:
name: ConformalDecals
path: |
GameData
README.md
CHANGELOG.md
LICENSE-ART.md
LICENSE-SOURCE.md
deploy:
needs: build
runs-on: ubuntu-latest
if: github.event_name == 'push' && startsWith(github.ref, 'refs/tags')
steps:
- uses: actions/checkout@v2
- name: Set up Python
uses: actions/setup-python@v2
with:
python-version: '3.x'
- name: Install Python Tools
run: |
python -m pip install --upgrade pip
python -m pip install yaclog
- name: Get version name and body
run: |
echo "VERSION_TITLE=$(yaclog show -n)" >> $GITHUB_ENV
echo "$(yaclog show -mb)" >> RELEASE.md
- name: Download Build Artifacts
uses: actions/download-artifact@v3
- name: Zip Download Packages
run: |
mkdir bundled
mkdir unbundled
zip -r bundled/ConformalDecals-$VERSION_TITLE.zip ConformalDecals/*
zip -r unbundled/ConformalDecals-$VERSION_TITLE.zip ConformalDecals-unbundled/*
ls
- name: Publish to Spacedock
run: |
curl -F "username=drewcassidy" -F "password=${{ secrets.SPACEDOCK_PASS }}" \
-c ./cookies "https://spacedock.info/api/login"
curl -c ./cookies -b ./cookies \
-F "version=$VERSION_TITLE" \
-F "changelog=$(yaclog show -mb)" \
-F "game-version=1.12.3" \
-F "notify-followers=yes" \
-F "zipball=@bundled/ConformalDecals-$VERSION_TITLE.zip" \
"https://spacedock.info/api/mod/2451/update"
- name: Publish to Github
uses: softprops/action-gh-release@v1
with:
files: |
bundled/ConformalDecals-*.zip
ConformalDecals/GameData/ConformalDecals/Versioning/ConformalDecals.version
name: Conformal Decals ${{ env.VERSION_TITLE }}
body_path: RELEASE.md
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

6
.gitignore vendored
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@ -16,6 +16,9 @@ Temp/
GameData/ConformalDecals/Resources/Resources
GameData/ConformalDecals/Resources/*.manifest
# DLLs
GameData/ConformalDecals/Plugins
# Unity Project Files
PartTools.cfg
*.meta
@ -49,4 +52,7 @@ Source/ConformalDecals/bin
.ds_store
*.sublime*
.idea
.vs
obj
*.swp
@thumbs

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@ -16,11 +16,15 @@ dependencies: # Configure dependencies
zip: false
B9PartSwitch:
location: url
url: http://pileof.rocks/KSP/B9PartSwitch-v2.16.0.zip
url: http://pileof.rocks/KSP/B9PartSwitch-v2.18.0.zip
zip: true
Shabby:
location: url
url: http://taniwha.org/~bill/Shabby_v0.1.2.zip
url: http://pileof.rocks/KSP/Shabby_v0.2.0.zip
zip: true
HarmonyKSP:
location: url
url: https://github.com/KSPModdingLibs/HarmonyKSP/releases/download/2.0.4.0/HarmonyKSP_2.0.4.0_for_KSP1.8+.zip
zip: true
deploy:
SpaceDock:

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@ -1,25 +0,0 @@
language: python
python:
- 3.6
before_install:
- echo -e "machine github.com\n login $GITHUB_OAUTH_TOKEN" > ~/.netrc
install:
- pip install awscli boto3 requests
branches:
only:
- release
script:
- git clone https://github.com/post-kerbin-mining-corporation/build-deploy.git
- cd build-deploy
- git checkout master
- cd ..
- pytest -s --testpath "GameData/" build-deploy/src/tests/ # run the deploy tests
- python build-deploy/src/package.py --f ".mod_data.yml" # Build package
before_deploy:
- python build-deploy/src/stage.py --f ".mod_data.yml" # Run the staging script
deploy:
- provider: script
script: python build-deploy/src/deploy.py --f ".mod_data.yml" # Deploy package to spacedock, curse, github
skip_cleanup: true
on:
branch: release

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193
CHANGELOG.md Normal file
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@ -0,0 +1,193 @@
# Changelog
All notable changes to this project will be documented in this file
| modName | Conformal Decals |
| ------- |:-------------------------------------------------------------------------------------|
| license | CC-By-SA & GPL3 |
| website | https://forum.kerbalspaceprogram.com/index.php?/topic/194802-18-111-conformal-decals |
| author | Andrew Cassidy |
## 0.2.10 - 2022-03-14
### Fixed
- Fixed decals not projecting on loading prefabs
### Changed
- Re-enabled projecting onto TransparentFX layer
### Added
- Allowed for regular expressions to be used when blacklisting shaders
- Added all Waterfall shaders to the shader blacklist when Waterfall is present
## 0.2.9 - 2022-03-12
### Fixed
- Fixed text decals breaking when used in symmetry
- Fixed decals projecting onto the TransparentFX layer, such as Waterfall plumes
## 0.2.8
- Update bundled Shabby to support Harmony 2 for compatibility with other mods
- Update bundled B9PartSwitch to 2.18.0
## 0.2.7
- Supported KSP versions: 1.8.x to 1.11.x
### Notes:
- Attaching decal parts in flight using engineer kerbals is not supported.
### Fixed:
- Fixed certain non-ascii strings not rendering correctly under certain circumstances.
- Yet another attempted fix for the planet text glitch.
## 0.2.6
### Fixed:
- Fixed stock flags appearing stretched by forcing their aspect ratio to be correct.
- Another attempted fix for the planet text glitch.
## 0.2.5
### Fixed:
- Fixed line spacing, character spacing, and vertical settings not applying to symmetry counterparts
## 0.2.4
### Fixed:
- Fixed red text appearing on planets due to KSP bug by clearing render textures afterwards.
- Fixed fonts not saving correctly.
### Changed:
- Lowered step size for decal size and depth to 1cm.
- Changed default max size to 5m.
- Changed default text decal size to 0.2m
- Text decals now show as a circle if they contain only whitespace.
## 0.2.3
### Fixed:
- Fixed TMP subobjects being deleted, causing fallback fonts to fail in some situations.
- Started using URL-style encoding for text decals behind the scenes to prevent issues with certain characters.
- Fixed text decals having zero size when they had only whitespace or an empty string.
- Fixed decals having drag and causing issues when using FAR.
- Fixed broken saving of text decals in certain circumstances.
## 0.2.2
### Fixed:
- Fixed corrupted text rendering when a vessel loads during a scene change.
## 0.2.1
### Changed:
- Pressing enter in the text entry window now types a newline.
### Fixed:
- Renamed font assetbundle. The old extension was causing the game to try to load it twice on Windows due to legacy compatability features.
- Fixed text rendering on DirectX resulting in black boxes by using ARGB32 instead of RG16 for the render texture in DirectX.
## 0.2.0
### New Parts:
- CDL-3 Surface Base Decal: A set of conformal decals based on the symbols from the movie Moon (2009) designed by Gavin Rothery
- CDL-T Custom Text Decal: A customizable text decal with a variety of fonts
### Changed:
- New ModuleConformalText module for customizable text
- Text, font, and style can all be customized, as well as text fill and outline colors and widths
- Same projection and opacity options as other conformal decals
- New StandardText decal shader supporting the text module
- Unified all decal shaders into a single "StandardDecal" shader with variants supporting any combination of bump, specular and emissive maps, plus SDF alphas.
- Old shaders are remapped to Standard shader plus keywords automatically.
- New SDF-based antialiasing for when decals extend to their borders, e.g. on opaque flags.
- New "KEYWORD" material modifier, allowing for shader features to be enabled and disabled.
- Material modifiers can now be removed in variants by setting `remove = true` inside them.
### Fixed:
- Fixed WIDTH and HEIGHT scale modes being flipped
- Removed some debug log statements
- Dependencies:
- Updated ModuleManager to version 4.1.4
## 0.1.4
Supported KSP versions: 1.8.x to 1.10.x
### Fixed:
- Fixed decals rendering onto disabled B9PS part variants
- Decals will still not update whan their parent part's B9PS variant is changed, both in flight and in the editor. This is known and awaiting a change to B9PS to be fixed.
- Fixed decal bounds rendering as dark cubes when shadowed by EVE clouds.
- Fixed decals being shadowed by EVE clouds, causing the part underneath to appear overly dark.
## 0.1.3
### Fixe:
- Fixed decals being able to be scaled down to 0
### Changed:
- Made decal bounds no longer collide in flight, this is done by repurposing layer 31 (which is configurable in the ConformalDecals.cfg file)
- Decals will now be unselectable in flight by default. This can be disabled with the `selectableInFlight` value in ConformalDecals.cfg, or in the module config itself.
- Decal parts will now destroy themselves automatically when the parent part is destroyed
- Small refactor of node parsing code
- Colors can now be specified in hex (#RGB, #RGBA, #RRGGBB, or #RRGGBBAA) or using the colors specified in the XKCDColors class
## 0.1.2
### Fixed:
- Disabled writing to the zbuffer in the decal bounds shader. Should fix any issues with Scatterer or EVE.
## 0.1.1
### Fixed:
- Fixed flag decal not adjusting to new texture sizes immediately.
- Fixed decal bounds being visible on launch.
- Fixed decal bounds being visible in the part icon.
## 0.1.0
Initial release!
### New Parts:
- CDL-F Flag Decal: Conformal flag decal, which uses either the mission flag or a flag of your choosing.
- CDL-1 Generic Decal: A set of conformal generic decals for planes and rockets
- CDL-2 Semiotic Standard Decal: A set of conformal decals based on the Semiotic Standard for All Commercial Trans-Stellar Utility Lifter and Transport Spacecraft designed by Ron Cobb for the movie Alien

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@ -15,7 +15,7 @@ Localization
#LOC_ConformalDecals_gui-opacity = Opacity
#LOC_ConformalDecals_gui-cutoff = Cutoff
#LOC_ConformalDecals_gui-wear = Edge Wear
#LOC_ConformalDecals_gui-aspectratio = Aspect Ratio
#LOC_ConformalDecals_gui-multiproject = Project onto Multiple
#LOC_ConformalDecals_gui-select-flag = Select Flag
#LOC_ConformalDecals_gui-reset-flag = Reset Flag
#LOC_ConformalDecals_gui-set-text = Set Text

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@ -98,7 +98,7 @@ PART
MODULE {
IDENTIFIER { name = ModuleConformalDecal }
DATA {
shader = ConformalDecals/Paint/DiffuseSDF
KEYWORD { name = DECAL_SDF_ALPHA }
tile = 0, 2, 128, 112
}
}

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@ -0,0 +1,7 @@
// Prevent projection onto Waterfall plumes
CONFORMALDECALS:NEEDS[Waterfall] {
SHADERBLACKLIST {
shaderRegex = Waterfall/.*
}
}

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@ -4,21 +4,13 @@ CONFORMALDECALS {
SHADERBLACKLIST {
shader = DepthMask
shader = KSP/Alpha/Cutoff
shader = KSP/Alpha/Cutoff Bumped
shader = KSP/Alpha/Translucent
shader = KSP/Alpha/Translucent Additive
shader = KSP/Alpha/Translucent Specular
shader = KSP/Alpha/Unlit Transparent
shader = KSP/Bumped Specular (Transparent)
shader = KSP/FX/ScrollingUnlit
shader = KSP/Particles/Additive
shader = KSP/Particles/Additive (Soft)
shader = KSP/Particles/Alpha Blended
shader = KSP/Particles/Alpha Blended Emissive Cutout
shader = KSP/Specular (Cutoff)
shader = KSP/Specular (Transparent)
shader = Solid Color (Alpha)
shaderRegex = KSP/Alpha/.*
shaderRegex = KSP/Particles/.*
}
FONT {

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@ -1,28 +1,24 @@
{
"NAME":"ConformalDecals",
"URL":"https://raw.githubusercontent.com/drewcassidy/KSP-Conformal-Decals/release/GameData/ConformalDecals/Versioning/ConformalDecals.version",
"DOWNLOAD":"https://github.com/drewcassidy/KSP-Conformal-Decals/releases",
"VERSION":
{
"MAJOR":0,
"MINOR":2,
"PATCH":4,
"BUILD":0
"NAME": "ConformalDecals",
"URL": "https://github.com/drewcassidy/KSP-Conformal-Decals/releases/latest/download/ConformalDecals.version",
"DOWNLOAD": "https://github.com/drewcassidy/KSP-Conformal-Decals/releases/latest",
"CHANGE_LOG_URL": "https://raw.githubusercontent.com/drewcassidy/KSP-Conformal-Decals/release/CHANGELOG.md",
"VERSION": {
"MAJOR": 9,
"MINOR": 9,
"PATCH": 9,
"BUILD": 100000
},
"KSP_VERSION":
{
"MAJOR":1,
"MINOR":10,
"PATCH":1
"KSP_VERSION": {
"MAJOR": 1,
"MINOR": 12
},
"KSP_VERSION_MIN":{
"MAJOR":1,
"MINOR":8,
"PATCH":0
"KSP_VERSION_MIN": {
"MAJOR": 1,
"MINOR": 8
},
"KSP_VERSION_MAX":{
"MAJOR":1,
"MINOR":10,
"PATCH":99
"KSP_VERSION_MAX": {
"MAJOR": 1,
"MINOR": 12
}
}
}

View File

@ -1,5 +1,5 @@
# Conformal Decals v0.2.4
[![Build Status](https://travis-ci.org/drewcassidy/KSP-Conformal-Decals.svg?branch=release)](https://travis-ci.org/drewcassidy/KSP-Conformal-Decals) [![Art: CC BY-SA 4.0](https://img.shields.io/badge/Art%20License-CC%20BY--SA%204.0-orange.svg)](https://creativecommons.org/licenses/by-sa/4.0/) [![Code: GPL v3](https://img.shields.io/badge/Code%20License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0)
# Conformal Decals
[![Art: CC BY-SA 4.0](https://img.shields.io/badge/Art%20License-CC%20BY--SA%204.0-orange.svg)](https://creativecommons.org/licenses/by-sa/4.0/) [![Code: GPL v3](https://img.shields.io/badge/Code%20License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0)
![Screenshot](http://pileof.rocks/KSP/images/ConformalDecalsHeader.png)
@ -9,9 +9,10 @@ Conformal Decals adds a set of decal stickers to KSP, as well as providing a fra
Required:
- KSP (1.8.x to 1.10.x)
- B9 Part Switch (2.16.0). Bundled with release.
- B9 Part Switch (2.18.0). Bundled with release.
- ModuleManager (4.1.4). Bundled with release.
- Shabby (0.1.2). Bundled with release.
- Shabby (0.2.0 unofficial build). Bundled with release.
- HarmonyKSP (2.0.4.0). Bundled with release.
Optional:
- Wild Blue Tools. For custom decals category in the VAB and SPH.

61
Scripts/version.py Normal file
View File

@ -0,0 +1,61 @@
import yaclog
import yaclog.version
import git as gp
import os
import xml.dom.minidom as minidom
import json
def run():
repo = gp.Repo(os.curdir)
cl = yaclog.Changelog('CHANGELOG.md')
version = str(cl.current_version(released=True).version)
release = False
for tag in repo.tags:
if tag.commit == repo.head.commit:
release = True
build = 100000
break
if not release:
build = int.from_bytes(repo.head.commit.binsha[0:2], byteorder='big')
version = yaclog.version.increment_version(version, 2)
print(f'Setting up version {version} build {build}')
version_path = 'GameData/ConformalDecals/Versioning/ConformalDecals.version'
with open(version_path, 'r+') as version_file:
print('Updating version file')
segments = version.split('.')
# print(version_file.read())
decoded = json.load(version_file)
decoded['VERSION']['MAJOR'] = int(segments[0])
decoded['VERSION']['MINOR'] = int(segments[1])
decoded['VERSION']['PATCH'] = int(segments[2])
decoded['VERSION']['BUILD'] = build
version_file.seek(0)
json.dump(decoded, version_file, indent=4)
version_file.truncate()
project_path = 'Source/ConformalDecals/ConformalDecals.csproj'
with open(project_path, 'r+') as project_file:
print('Updating csproj file')
segments = version.split('.')
decoded = minidom.parse(project_file)
version_node = decoded.getElementsByTagName('AssemblyVersion')[0]
if release:
version_node.firstChild.nodeValue = f'{version}'
else:
version_node.firstChild.nodeValue = f'{version}.{build}'
# version_node.value = f'{version}.{build}'
project_file.seek(0)
decoded.writexml(project_file)
project_file.truncate()
print('Done!')
if __name__ == '__main__':
run()

View File

@ -1,6 +1,12 @@

Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ConformalDecals", "ConformalDecals/ConformalDecals.csproj", "{1ea983f9-42e5-494e-9683-fdac9c9121f4}"
# Visual Studio Version 16
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ConformalDecals", "ConformalDecals\ConformalDecals.csproj", "{1EA983F9-42E5-494E-9683-FDAC9C9121F4}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{C2564402-B081-479B-B723-D5C065BC884E}"
ProjectSection(SolutionItems) = preProject
.editorconfig = .editorconfig
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -8,9 +14,33 @@ Global
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{1ea983f9-42e5-494e-9683-fdac9c9121f4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{1ea983f9-42e5-494e-9683-fdac9c9121f4}.Debug|Any CPU.Build.0 = Debug|Any CPU
{1ea983f9-42e5-494e-9683-fdac9c9121f4}.Release|Any CPU.ActiveCfg = Release|Any CPU
{1ea983f9-42e5-494e-9683-fdac9c9121f4}.Release|Any CPU.Build.0 = Release|Any CPU
{1EA983F9-42E5-494E-9683-FDAC9C9121F4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{1EA983F9-42E5-494E-9683-FDAC9C9121F4}.Debug|Any CPU.Build.0 = Debug|Any CPU
{1EA983F9-42E5-494E-9683-FDAC9C9121F4}.Release|Any CPU.ActiveCfg = Release|Any CPU
{1EA983F9-42E5-494E-9683-FDAC9C9121F4}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
Policies = $0
$0.DotNetNamingPolicy = $1
$1.DirectoryNamespaceAssociation = PrefixedHierarchical
$0.TextStylePolicy = $2
$2.FileWidth = 80
$2.TabsToSpaces = True
$2.scope = text/x-csharp
$2.NoTabsAfterNonTabs = True
$2.EolMarker = Unix
$0.CSharpFormattingPolicy = $3
$3.NewLinesForBracesInTypes = False
$3.NewLinesForBracesInMethods = False
$3.NewLinesForBracesInProperties = False
$3.NewLinesForBracesInAccessors = False
$3.NewLinesForBracesInAnonymousMethods = False
$3.NewLinesForBracesInControlBlocks = False
$3.NewLinesForBracesInAnonymousTypes = False
$3.NewLinesForBracesInObjectCollectionArrayInitializers = False
$3.NewLinesForBracesInLambdaExpressionBody = False
$3.scope = text/x-csharp
$3.SpaceAfterCast = True
$0.StandardHeader = $4
EndGlobalSection
EndGlobal

View File

@ -1,115 +1,58 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)/$(MSBuildToolsVersion)/Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)/$(MSBuildToolsVersion)/Microsoft.Common.props')" />
<?xml version="1.0" encoding="utf-8"?><Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{1ea983f9-42e5-494e-9683-fdac9c9121f4}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFramework>net48</TargetFramework>
<LangVersion>8</LangVersion>
<RootNamespace>ConformalDecals</RootNamespace>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin/Debug/</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin/Release/</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DocumentationFile>bin/Release/ConformalDecals.xml</DocumentationFile>
<NoWarn>CS1591,CS0649</NoWarn>
<IsPackable>false</IsPackable>
<PlatformTarget>x64</PlatformTarget>
<NoWarn>1701;1702;CS0649;CS1591</NoWarn>
<AssemblyVersion>9.9.9</AssemblyVersion>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>dlls/Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="KSPAssets, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>dlls\KSPAssets.dll</HintPath>
<HintPath>dlls\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Shabby, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>dlls/Shabby.dll</HintPath>
<HintPath>dlls\Shabby.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>dlls/UnityEngine.dll</HintPath>
<HintPath>dlls\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>dlls/UnityEngine.AssetBundleModule.dll</HintPath>
<HintPath>dlls\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>dlls/UnityEngine.CoreModule.dll</HintPath>
<HintPath>dlls\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>dlls/UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>dlls/UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>dlls/UnityEngine.TextRenderingModule.dll</HintPath>
<HintPath>dlls\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>dlls/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>dlls/UnityEngine.UIElementsModule.dll</HintPath>
<HintPath>dlls\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>dlls/UnityEngine.UIModule.dll</HintPath>
<HintPath>dlls\UnityEngine.UIModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="DecalConfig.cs" />
<Compile Include="DecalIconFixer.cs" />
<Compile Include="DecalPropertyIDs.cs" />
<Compile Include="MaterialProperties/MaterialColorProperty.cs" />
<Compile Include="MaterialProperties/MaterialFloatProperty.cs" />
<Compile Include="MaterialProperties/MaterialKeywordProperty.cs" />
<Compile Include="MaterialProperties/MaterialProperty.cs" />
<Compile Include="MaterialProperties/MaterialPropertyCollection.cs" />
<Compile Include="MaterialProperties/MaterialTextureProperty.cs" />
<Compile Include="ModuleConformalFlag.cs" />
<Compile Include="ModuleConformalText.cs" />
<Compile Include="ProjectionTarget.cs" />
<Compile Include="ModuleConformalDecal.cs" />
<Compile Include="Properties/AssemblyInfo.cs" />
<Compile Include="Text/DecalFont.cs" />
<Compile Include="Text/FontLoader.cs" />
<Compile Include="Text/TextRenderer.cs" />
<Compile Include="Text/DecalText.cs" />
<Compile Include="Text\TextRenderOutput.cs" />
<Compile Include="Text\TextRenderJob.cs" />
<Compile Include="UI/ColorPickerController.cs" />
<Compile Include="UI/FontMenuController.cs" />
<Compile Include="UI/FontMenuItem.cs" />
<Compile Include="UI/TextEntryController.cs" />
<Compile Include="UI/UILoader.cs" />
<Compile Include="UI/UITag.cs" />
<Compile Include="UI\ColorBoxSlider.cs" />
<Compile Include="UI\ColorChannelSlider.cs" />
<Compile Include="Util/Logging.cs" />
<Compile Include="Util/OrientedBounds.cs" />
<Compile Include="Util/ParseUtil.cs" />
<Compile Include="UI/BoxSlider.cs" />
<Compile Include="Util\ColorHSL.cs" />
<Compile Include="Util\ColorHSV.cs" />
<Compile Include="Util\ColorUtil.cs" />
<Compile Remove="dlls\**" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)/Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>sh -e -c "cp -v '$(TargetPath)' '$(SolutionDir)/../GameData/ConformalDecals/Plugins'"</PostBuildEvent>
</PropertyGroup>
<ItemGroup>
<EmbeddedResource Remove="dlls\**" />
</ItemGroup>
<ItemGroup>
<None Remove="dlls\**" />
</ItemGroup>
<ItemGroup>
<None Include="..\.editorconfig" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="/bin/cp -v '$(OutDir)ConformalDecals.dll' '$(SolutionDir)../GameData/ConformalDecals/Plugins/ConformalDecals.dll'" IgnoreExitCode="true" />
<!--Fuck you MSBuild stop trying to run CMD.exe on macOS-->
</Target>
</Project>

View File

@ -1,15 +1,16 @@
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using ConformalDecals.Text;
using ConformalDecals.Util;
using TMPro;
using UniLinq;
using UnityEngine;
namespace ConformalDecals {
public static class DecalConfig {
private static Texture2D _blankNormal;
private static List<string> _shaderBlacklist;
private static List<Regex> _shaderRegexBlacklist;
private static Dictionary<string, DecalFont> _fontList;
private static int _decalLayer = 31;
private static bool _selectableInFlight;
@ -50,15 +51,23 @@ namespace ConformalDecals {
public static bool SelectableInFlight => _selectableInFlight;
public static IEnumerable<DecalFont> Fonts => _fontList.Values;
public static DecalFont FallbackFont { get; private set; }
public static bool IsBlacklisted(Shader shader) {
return IsBlacklisted(shader.name);
}
public static bool IsBlacklisted(string shaderName) {
return _shaderBlacklist.Contains(shaderName);
if (_shaderBlacklist.Contains(shaderName)) return true;
foreach (var regex in _shaderRegexBlacklist) {
if (regex.IsMatch(shaderName)) {
_shaderBlacklist.Add(shaderName);
Logging.Log($"Caching blacklisted shader name '{shaderName}' which matches '{regex}'");
return true;
}
}
return false;
}
public static bool IsLegacy(string shaderName, out string newShader, out string[] keywords) {
@ -91,13 +100,17 @@ namespace ConformalDecals {
foreach (var shaderName in blacklist.GetValuesList("shader")) {
_shaderBlacklist.Add(shaderName);
}
foreach (var shaderRegex in blacklist.GetValuesList("shaderRegex")) {
_shaderRegexBlacklist.Add(new Regex(shaderRegex));
}
}
var allFonts = Resources.FindObjectsOfTypeAll<TMP_FontAsset>();
foreach (var fontNode in node.GetNodes("FONT")) {
try {
var font = new DecalFont(fontNode, allFonts);
var font = DecalFont.Parse(fontNode, allFonts);
_fontList.Add(font.Name, font);
}
catch (Exception e) {
@ -114,12 +127,8 @@ namespace ConformalDecals {
var colors = new[] {color, color, color, color};
var tex = new Texture2D(width, height, TextureFormat.RGBA32, false);
for (var x = 0; x <= width; x++) {
for (var y = 0; y < height; y++) {
tex.SetPixels32(colors);
}
}
tex.SetPixels32(colors);
tex.Apply();
return tex;
@ -128,13 +137,14 @@ namespace ConformalDecals {
// ReSharper disable once UnusedMember.Global
public static void ModuleManagerPostLoad() {
_shaderBlacklist = new List<string>();
_shaderRegexBlacklist = new List<Regex>();
_fontList = new Dictionary<string, DecalFont>();
var configs = GameDatabase.Instance.GetConfigs("CONFORMALDECALS");
if (configs.Length > 0) {
Logging.Log("loading config");
foreach (var config in configs) {
Logging.Log($"loading config node '{config.url}'");
ParseConfig(config.config);
}
}
@ -150,4 +160,4 @@ namespace ConformalDecals {
_blankNormal = MakeBlankNormal();
}
}
}
}

View File

@ -8,7 +8,7 @@ namespace ConformalDecals.MaterialProperties {
public override void ParseNode(ConfigNode node) {
base.ParseNode(node);
ParseUtil.ParseBoolIndirect(ref value, node, "value");
value = ParseUtil.ParseBool(node, "value", true, true);
}
public override void Modify(Material material) {

View File

@ -95,7 +95,7 @@ namespace ConformalDecals.MaterialProperties {
var property = MaterialProperty.Instantiate(_serializedProperties[i]);
_materialProperties.Add(_serializedNames[i], property);
if (property is MaterialTextureProperty textureProperty && textureProperty.isMain) {
if (property is MaterialTextureProperty {isMain: true} textureProperty) {
_mainTexture = textureProperty;
}
}
@ -105,6 +105,28 @@ namespace ConformalDecals.MaterialProperties {
_materialProperties ??= new Dictionary<string, MaterialProperty>();
}
public void Load(ConfigNode node) {
// add keyword nodes
foreach (var keywordNode in node.GetNodes("KEYWORD")) {
ParseProperty<MaterialKeywordProperty>(keywordNode);
}
// add texture nodes
foreach (var textureNode in node.GetNodes("TEXTURE")) {
ParseProperty<MaterialTextureProperty>(textureNode);
}
// add float nodes
foreach (var floatNode in node.GetNodes("FLOAT")) {
ParseProperty<MaterialTextureProperty>(floatNode);
}
// add color nodes
foreach (var colorNode in node.GetNodes("COLOR")) {
ParseProperty<MaterialColorProperty>(colorNode);
}
}
public void OnDestroy() {
if (_decalMaterial != null) Destroy(_decalMaterial);
if (_previewMaterial != null) Destroy(_previewMaterial);
@ -192,7 +214,7 @@ namespace ConformalDecals.MaterialProperties {
var newProperty = AddOrGetProperty<T>(propertyName);
newProperty.ParseNode(node);
if (newProperty is MaterialTextureProperty textureProperty && textureProperty.isMain) {
if (newProperty is MaterialTextureProperty {isMain: true} textureProperty) {
_mainTexture = textureProperty;
}
@ -230,7 +252,7 @@ namespace ConformalDecals.MaterialProperties {
public void UpdateScale(Vector2 scale) {
foreach (var entry in _materialProperties) {
if (entry.Value is MaterialTextureProperty textureProperty && textureProperty.autoScale) {
if (entry.Value is MaterialTextureProperty {autoScale: true} textureProperty) {
textureProperty.SetScale(scale);
}
}
@ -241,7 +263,7 @@ namespace ConformalDecals.MaterialProperties {
var mainTexSize = _mainTexture.Dimensions;
foreach (var entry in _materialProperties) {
if (entry.Value is MaterialTextureProperty textureProperty && textureProperty.autoTile) {
if (entry.Value is MaterialTextureProperty {autoTile: true} textureProperty) {
textureProperty.SetTile(tile, mainTexSize);
}
}
@ -258,20 +280,6 @@ namespace ConformalDecals.MaterialProperties {
UpdateTile(tile);
}
public void SetOpacity(float opacity) {
DecalMaterial.SetFloat(DecalPropertyIDs._DecalOpacity, opacity);
PreviewMaterial.SetFloat(DecalPropertyIDs._DecalOpacity, opacity);
}
public void SetCutoff(float cutoff) {
DecalMaterial.SetFloat(DecalPropertyIDs._Cutoff, cutoff);
PreviewMaterial.SetFloat(DecalPropertyIDs._Cutoff, cutoff);
}
public void SetWear(float wear) {
DecalMaterial.SetFloat(DecalPropertyIDs._EdgeWearStrength, wear);
}
public void UpdateMaterials() {
foreach (var material in Materials) {
UpdateMaterial(material);

View File

@ -27,6 +27,7 @@ namespace ConformalDecals.MaterialProperties {
public string TextureUrl {
get => _textureUrl;
set {
if (_textureUrl == value) return; // URL hasnt changed
_texture = LoadTexture(value, isNormal);
_textureUrl = value;
}
@ -41,7 +42,13 @@ namespace ConformalDecals.MaterialProperties {
public Vector2 Dimensions => new Vector2(_texture.width, _texture.height);
public Vector2 MaskedDimensions => _hasTile ? _tileRect.size : Dimensions;
public float AspectRatio => MaskedHeight / (float) MaskedWidth;
public float AspectRatio {
get {
if (_texture == null) return 1;
if (_textureUrl?.Contains("Squad/Flags") == true) return 0.625f; // squad flags are slightly stretched, so unstretch them
return MaskedHeight / (float) MaskedWidth;
}
}
public override void ParseNode(ConfigNode node) {
base.ParseNode(node);

View File

@ -2,7 +2,9 @@ using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using ConformalDecals.MaterialProperties;
using ConformalDecals.Targets;
using ConformalDecals.Util;
using UniLinq;
using UnityEngine;
namespace ConformalDecals {
@ -71,15 +73,23 @@ namespace ConformalDecals {
UI_FloatRange()]
public float opacity = 1.0f;
private MaterialFloatProperty _opacityProperty;
[KSPField(guiName = "#LOC_ConformalDecals_gui-cutoff", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "P0"),
UI_FloatRange()]
public float cutoff = 0.5f;
private MaterialFloatProperty _cutoffProperty;
[KSPField(guiName = "#LOC_ConformalDecals_gui-wear", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F0"),
UI_FloatRange()]
public float wear = 100;
[KSPField(isPersistant = true)] public bool projectMultiple; // reserved for future features. do not modify
private MaterialFloatProperty _wearProperty;
[KSPField(guiName = "#LOC_ConformalDecals_gui-multiproject", guiActive = false, guiActiveEditor = true, isPersistant = true),
UI_Toggle()]
public bool projectMultiple = true;
[KSPField] public MaterialPropertyCollection materialProperties;
@ -96,7 +106,7 @@ namespace ConformalDecals {
private const int DecalQueueMax = 2400;
private static int _decalQueueCounter = -1;
private List<ProjectionTarget> _targets;
private readonly Dictionary<Part, ProjectionPartTarget> _targets = new Dictionary<Part, ProjectionPartTarget>();
private bool _isAttached;
private Matrix4x4 _orthoMatrix;
@ -116,22 +126,255 @@ namespace ConformalDecals {
}
}
// EVENTS
/// <inheritdoc />
public override void OnAwake() {
base.OnAwake();
if (materialProperties == null) {
materialProperties = ScriptableObject.CreateInstance<MaterialPropertyCollection>();
}
else {
} else {
materialProperties = ScriptableObject.Instantiate(materialProperties);
}
_opacityProperty = materialProperties.AddOrGetProperty<MaterialFloatProperty>("_DecalOpacity");
_cutoffProperty = materialProperties.AddOrGetProperty<MaterialFloatProperty>("_Cutoff");
_wearProperty = materialProperties.AddOrGetProperty<MaterialFloatProperty>("_EdgeWearStrength");
}
/// <inheritdoc />
public override void OnLoad(ConfigNode node) {
// Load
try {
// SETUP TRANSFORMS
LoadDecal(node);
} catch (Exception e) {
this.LogException("Error loading decal", e);
}
// Setup
try {
SetupDecal();
} catch (Exception e) {
this.LogException("Error setting up decal", e);
}
}
/// <inheritdoc />
public override void OnIconCreate() {
UpdateAll();
}
/// <inheritdoc />
public override void OnStart(StartState state) {
materialProperties.RenderQueue = DecalQueue;
_boundsRenderer = decalProjectorTransform.GetComponent<MeshRenderer>();
// handle tweakables
if (HighLogic.LoadedSceneIsEditor) {
GameEvents.onEditorPartEvent.Add(OnEditorEvent);
GameEvents.onVariantApplied.Add(OnVariantApplied);
UpdateTweakables();
}
}
/// Called after OnStart is finished for all parts
/// This is mostly used to make sure all B9 variants are already in place for the rest of the vessel
public override void OnStartFinished(StartState state) {
// handle game events
if (HighLogic.LoadedSceneIsGame) {
// set initial attachment state
if (part.parent == null) {
OnDetach();
} else {
OnAttach();
}
}
// handle flight events
if (HighLogic.LoadedSceneIsFlight) {
GameEvents.onPartWillDie.Add(OnPartWillDie);
if (part.parent == null) part.explode();
Part.layerMask |= 1 << DecalConfig.DecalLayer;
decalColliderTransform.gameObject.layer = DecalConfig.DecalLayer;
if (!selectableInFlight || !DecalConfig.SelectableInFlight) {
decalColliderTransform.GetComponent<Collider>().enabled = false;
_boundsRenderer.enabled = false;
}
}
}
/// Called by Unity when the decal is destroyed
public virtual void OnDestroy() {
// remove GameEvents
if (HighLogic.LoadedSceneIsEditor) {
GameEvents.onEditorPartEvent.Remove(OnEditorEvent);
GameEvents.onVariantApplied.Remove(OnVariantApplied);
}
if (HighLogic.LoadedSceneIsFlight) {
GameEvents.onPartWillDie.Remove(OnPartWillDie);
}
// remove from preCull delegate
Camera.onPreCull -= Render;
// destroy material properties object
Destroy(materialProperties);
}
/// Called when the decal's projection and scale is modified through a tweakable
protected void OnProjectionTweakEvent(BaseField field, object obj) {
// scale or depth values have been changed, so update scale
// and update projection matrices if attached
UpdateProjection();
foreach (var counterpart in part.symmetryCounterparts) {
var decal = counterpart.GetComponent<ModuleConformalDecal>();
decal.UpdateProjection();
}
}
/// Called when the decal's material is modified through a tweakable
protected void OnMaterialTweakEvent(BaseField field, object obj) {
UpdateMaterials();
foreach (var counterpart in part.symmetryCounterparts) {
var decal = counterpart.GetComponent<ModuleConformalDecal>();
decal.UpdateMaterials();
}
}
/// Called by KSP when a new variant is applied in the editor
protected void OnVariantApplied(Part eventPart, PartVariant variant) {
if (_isAttached && eventPart != null && (projectMultiple || eventPart == part.parent)) {
_targets.Remove(eventPart);
UpdateProjection();
}
}
/// Called by KSP when an editor event occurs
protected void OnEditorEvent(ConstructionEventType eventType, Part eventPart) {
switch (eventType) {
case ConstructionEventType.PartAttached:
OnPartAttached(eventPart);
break;
case ConstructionEventType.PartDetached:
OnPartDetached(eventPart);
break;
case ConstructionEventType.PartOffsetting:
case ConstructionEventType.PartRotating:
OnPartTransformed(eventPart);
break;
}
}
/// Called when a part is transformed in the editor
protected void OnPartTransformed(Part eventPart, bool firstcall = true) {
if (part == eventPart || (firstcall && part.symmetryCounterparts.Contains(eventPart))) {
// if this is the top-level call (original event part is a decal) then update symmetry counterparts, otherwise just update this
UpdateProjection();
} else if (_isAttached) {
UpdatePartTarget(eventPart, _boundsRenderer.bounds);
// recursively call for child parts
foreach (var child in eventPart.children) {
OnPartTransformed(child, false);
}
}
}
/// Called when a part is attached in the editor
protected void OnPartAttached(Part eventPart, bool firstcall = true) {
if (part == eventPart || (firstcall && part.symmetryCounterparts.Contains(eventPart))) {
// if this is the top-level call (original event part is a decal) then update symmetry counterparts, otherwise just update this
OnAttach();
} else {
UpdatePartTarget(eventPart, _boundsRenderer.bounds);
// recursively call for child parts
foreach (var child in eventPart.children) {
OnPartAttached(child, false);
}
}
}
/// Called when a part is detached in the editor
protected void OnPartDetached(Part eventPart, bool firstcall = true) {
if (part == eventPart || (firstcall && part.symmetryCounterparts.Contains(eventPart))) {
// if this is the top-level call (original event part is a decal) then update symmetry counterparts, otherwise just update this
OnDetach();
} else if (_isAttached) {
_targets.Remove(eventPart);
// recursively call for child parts
foreach (var child in eventPart.children) {
OnPartDetached(child, false);
}
}
}
/// Called when part `willDie` will be destroyed
protected void OnPartWillDie(Part willDie) {
if (willDie == part.parent && willDie != null) {
this.Log("Parent part about to be destroyed! Killing decal part.");
part.Die();
} else if (_isAttached && projectMultiple) {
_targets.Remove(willDie);
}
}
/// Called when decal is attached to a new part
protected virtual void OnAttach() {
if (_isAttached) return;
if (part.parent == null) {
this.LogError("Attach function called but part has no parent!");
_isAttached = false;
return;
}
_isAttached = true;
_targets.Clear();
// hide model
decalModelTransform.gameObject.SetActive(false);
// unhide projector
decalProjectorTransform.gameObject.SetActive(true);
// add to preCull delegate
Camera.onPreCull += Render;
UpdateMaterials();
UpdateProjection();
}
/// Called when decal is detached from its parent part
protected virtual void OnDetach() {
if (!_isAttached) return;
_isAttached = false;
// unhide model
decalModelTransform.gameObject.SetActive(true);
// hide projector
decalProjectorTransform.gameObject.SetActive(false);
// remove from preCull delegate
Camera.onPreCull -= Render;
UpdateMaterials();
UpdateProjection();
}
// FUNCTIONS
/// Load any settings from the decal config
protected virtual void LoadDecal(ConfigNode node) {
// PARSE TRANSFORMS
if (!HighLogic.LoadedSceneIsGame) {
decalFrontTransform = part.FindModelTransform(decalFront);
if (decalFrontTransform == null) throw new FormatException($"Could not find decalFront transform: '{decalFront}'.");
@ -153,351 +396,62 @@ namespace ConformalDecals {
if (backRenderer == null) {
this.LogError($"Specified decalBack transform {decalBack} has no renderer attached! Setting updateBackScale to false.");
updateBackScale = false;
}
else {
} else {
backMaterial = backRenderer.material;
if (backMaterial == null) {
this.LogError($"Specified decalBack transform {decalBack} has a renderer but no material! Setting updateBackScale to false.");
updateBackScale = false;
}
else {
} else {
if (backTextureBaseScale == default) backTextureBaseScale = backMaterial.GetTextureScale(PropertyIDs._MainTex);
}
}
}
// PARSE MATERIAL PROPERTIES
// set shader
materialProperties.SetShader(shader);
materialProperties.AddOrGetProperty<MaterialKeywordProperty>("DECAL_BASE_NORMAL").value = useBaseNormal;
// add keyword nodes
foreach (var keywordNode in node.GetNodes("KEYWORD")) {
materialProperties.ParseProperty<MaterialKeywordProperty>(keywordNode);
}
// add texture nodes
foreach (var textureNode in node.GetNodes("TEXTURE")) {
materialProperties.ParseProperty<MaterialTextureProperty>(textureNode);
}
// add float nodes
foreach (var floatNode in node.GetNodes("FLOAT")) {
materialProperties.ParseProperty<MaterialTextureProperty>(floatNode);
}
// add color nodes
foreach (var colorNode in node.GetNodes("COLOR")) {
materialProperties.ParseProperty<MaterialColorProperty>(colorNode);
}
// handle texture tiling parameters
var tileString = node.GetValue("tile");
if (!string.IsNullOrEmpty(tileString)) {
var tileValid = ParseExtensions.TryParseRect(tileString, out tileRect);
if (!tileValid) throw new FormatException($"Invalid rect value for tile '{tileString}'");
}
if (tileRect.x >= 0) {
materialProperties.UpdateTile(tileRect);
}
else if (tileIndex >= 0) {
materialProperties.UpdateTile(tileIndex, tileSize);
}
}
catch (Exception e) {
this.LogException("Exception parsing partmodule", e);
}
UpdateMaterials();
// PARSE MATERIAL PROPERTIES
// set shader
materialProperties.SetShader(shader);
materialProperties.AddOrGetProperty<MaterialKeywordProperty>("DECAL_BASE_NORMAL").value = useBaseNormal;
materialProperties.Load(node);
foreach (var keyword in _decalMaterial.shaderKeywords) {
this.Log($"keyword: {keyword}");
// handle texture tiling parameters
var tileString = node.GetValue("tile");
if (!string.IsNullOrEmpty(tileString)) {
var tileValid = ParseExtensions.TryParseRect(tileString, out tileRect);
if (!tileValid) throw new FormatException($"Invalid rect value for tile '{tileString}'");
}
if (tileRect.x >= 0) {
materialProperties.UpdateTile(tileRect);
} else if (tileIndex >= 0) {
materialProperties.UpdateTile(tileIndex, tileSize);
}
}
/// Setup decal by calling update functions relevent for the current situation
protected virtual void SetupDecal() {
if (HighLogic.LoadedSceneIsEditor) {
// Update tweakables in editor mode
UpdateTweakables();
}
if (HighLogic.LoadedSceneIsGame) {
UpdateScale();
}
else {
UpdateAll();
} else {
scale = defaultScale;
depth = defaultDepth;
opacity = defaultOpacity;
cutoff = defaultCutoff;
wear = defaultWear;
UpdateAll();
// QUEUE PART FOR ICON FIXING IN VAB
DecalIconFixer.QueuePart(part.name);
}
}
/// <inheritdoc />
public override void OnIconCreate() {
UpdateScale();
}
/// <inheritdoc />
public override void OnStart(StartState state) {
materialProperties.RenderQueue = DecalQueue;
_boundsRenderer = decalProjectorTransform.GetComponent<MeshRenderer>();
// handle tweakables
if (HighLogic.LoadedSceneIsEditor) {
GameEvents.onEditorPartEvent.Add(OnEditorEvent);
GameEvents.onVariantApplied.Add(OnVariantApplied);
UpdateTweakables();
}
}
public override void OnStartFinished(StartState state) {
// handle game events
if (HighLogic.LoadedSceneIsGame) {
// set initial attachment state
if (part.parent == null) {
OnDetach();
}
else {
OnAttach();
}
}
// handle flight events
if (HighLogic.LoadedSceneIsFlight) {
GameEvents.onPartWillDie.Add(OnPartWillDie);
if (part.parent == null) part.explode();
Part.layerMask |= 1 << DecalConfig.DecalLayer;
decalColliderTransform.gameObject.layer = DecalConfig.DecalLayer;
if (!selectableInFlight || !DecalConfig.SelectableInFlight) {
decalColliderTransform.GetComponent<Collider>().enabled = false;
_boundsRenderer.enabled = false;
}
}
}
public virtual void OnDestroy() {
// remove GameEvents
if (HighLogic.LoadedSceneIsEditor) {
GameEvents.onEditorPartEvent.Remove(OnEditorEvent);
GameEvents.onVariantApplied.Remove(OnVariantApplied);
}
if (HighLogic.LoadedSceneIsFlight) {
GameEvents.onPartWillDie.Remove(OnPartWillDie);
}
// remove from preCull delegate
Camera.onPreCull -= Render;
// destroy material properties object
Destroy(materialProperties);
}
protected void OnSizeTweakEvent(BaseField field, object obj) {
// scale or depth values have been changed, so update scale
// and update projection matrices if attached
UpdateScale();
foreach (var counterpart in part.symmetryCounterparts) {
var decal = counterpart.GetComponent<ModuleConformalDecal>();
decal.UpdateScale();
}
}
protected void OnMaterialTweakEvent(BaseField field, object obj) {
materialProperties.SetOpacity(opacity);
materialProperties.SetCutoff(cutoff);
if (useBaseNormal) {
materialProperties.SetWear(wear);
}
foreach (var counterpart in part.symmetryCounterparts) {
var decal = counterpart.GetComponent<ModuleConformalDecal>();
decal.materialProperties.SetOpacity(opacity);
decal.materialProperties.SetCutoff(cutoff);
if (useBaseNormal) {
decal.materialProperties.SetWear(wear);
}
}
}
protected void OnVariantApplied(Part eventPart, PartVariant variant) {
if (_isAttached && eventPart == part.parent) {
UpdateTargets();
}
}
protected void OnEditorEvent(ConstructionEventType eventType, Part eventPart) {
if (this.part != eventPart && !part.symmetryCounterparts.Contains(eventPart)) return;
switch (eventType) {
case ConstructionEventType.PartAttached:
OnAttach();
break;
case ConstructionEventType.PartDetached:
OnDetach();
break;
case ConstructionEventType.PartOffsetting:
case ConstructionEventType.PartRotating:
UpdateScale();
break;
}
}
protected void OnPartWillDie(Part willDie) {
if (willDie == part.parent) {
this.Log("Parent part about to be destroyed! Killing decal part.");
part.Die();
}
}
protected virtual void OnAttach() {
if (part.parent == null) {
this.LogError("Attach function called but part has no parent!");
_isAttached = false;
return;
}
_isAttached = true;
// hide model
decalModelTransform.gameObject.SetActive(false);
// unhide projector
decalProjectorTransform.gameObject.SetActive(true);
// add to preCull delegate
Camera.onPreCull += Render;
UpdateMaterials();
UpdateTargets();
UpdateScale();
}
protected virtual void OnDetach() {
_isAttached = false;
// unhide model
decalModelTransform.gameObject.SetActive(true);
// hide projector
decalProjectorTransform.gameObject.SetActive(false);
// remove from preCull delegate
Camera.onPreCull -= Render;
UpdateMaterials();
UpdateScale();
}
protected void UpdateScale() {
scale = Mathf.Max(0.01f, scale);
depth = Mathf.Max(0.01f, depth);
var aspectRatio = materialProperties.AspectRatio;
Vector2 size;
switch (scaleMode) {
default:
case DecalScaleMode.HEIGHT:
size = new Vector2(scale / aspectRatio, scale);
break;
case DecalScaleMode.WIDTH:
size = new Vector2(scale, scale * aspectRatio);
break;
case DecalScaleMode.AVERAGE:
var width1 = 2 * scale / (1 + aspectRatio);
size = new Vector2(width1, width1 * aspectRatio);
break;
case DecalScaleMode.AREA:
var width2 = Mathf.Sqrt(scale / aspectRatio);
size = new Vector2(width2, width2 * aspectRatio);
break;
case DecalScaleMode.MINIMUM:
if (aspectRatio > 1) goto case DecalScaleMode.WIDTH;
else goto case DecalScaleMode.HEIGHT;
case DecalScaleMode.MAXIMUM:
if (aspectRatio > 1) goto case DecalScaleMode.HEIGHT;
else goto case DecalScaleMode.WIDTH;
}
// update material scale
materialProperties.UpdateScale(size);
if (_isAttached) {
// update orthogonal matrix
_orthoMatrix = Matrix4x4.identity;
_orthoMatrix[0, 3] = 0.5f;
_orthoMatrix[1, 3] = 0.5f;
decalProjectorTransform.localScale = new Vector3(size.x, size.y, depth);
// update projection
foreach (var target in _targets) {
target.Project(_orthoMatrix, decalProjectorTransform, _boundsRenderer.bounds, useBaseNormal);
}
}
else {
// rescale preview model
decalModelTransform.localScale = new Vector3(size.x, size.y, (size.x + size.y) / 2);
// update back material scale
if (updateBackScale) {
backMaterial.SetTextureScale(PropertyIDs._MainTex, new Vector2(size.x * backTextureBaseScale.x, size.y * backTextureBaseScale.y));
}
}
}
protected virtual void UpdateMaterials() {
materialProperties.UpdateMaterials();
materialProperties.SetOpacity(opacity);
materialProperties.SetCutoff(cutoff);
if (useBaseNormal) {
materialProperties.SetWear(wear);
}
_decalMaterial = materialProperties.DecalMaterial;
_previewMaterial = materialProperties.PreviewMaterial;
if (!_isAttached) decalFrontTransform.GetComponent<MeshRenderer>().material = _previewMaterial;
}
protected void UpdateTargets() {
if (_targets == null) {
_targets = new List<ProjectionTarget>();
}
else {
_targets.Clear();
}
// find all valid renderers
var renderers = part.parent.FindModelComponents<MeshRenderer>();
foreach (var renderer in renderers) {
// skip disabled renderers
if (renderer.gameObject.activeInHierarchy == false) continue;
// skip blacklisted shaders
if (DecalConfig.IsBlacklisted(renderer.material.shader)) continue;
var meshFilter = renderer.GetComponent<MeshFilter>();
if (meshFilter == null) continue; // object has a meshRenderer with no filter, invalid
var mesh = meshFilter.mesh;
if (mesh == null) continue; // object has a null mesh, invalid
// create new ProjectionTarget to represent the renderer
var target = new ProjectionTarget(renderer, mesh);
// add the target to the list
_targets.Add(target);
}
}
/// Update decal editor tweakables
protected virtual void UpdateTweakables() {
// setup tweakable fields
var scaleField = Fields[nameof(scale)];
@ -505,6 +459,7 @@ namespace ConformalDecals {
var opacityField = Fields[nameof(opacity)];
var cutoffField = Fields[nameof(cutoff)];
var wearField = Fields[nameof(wear)];
var multiprojectField = Fields[nameof(projectMultiple)];
scaleField.guiActiveEditor = scaleAdjustable;
depthField.guiActiveEditor = depthAdjustable;
@ -522,7 +477,7 @@ namespace ConformalDecals {
scaleEditor.minValue = minValue;
scaleEditor.maxValue = maxValue;
scaleEditor.stepIncrement = 0.01f; //1cm
scaleEditor.onFieldChanged = OnSizeTweakEvent;
scaleEditor.onFieldChanged = OnProjectionTweakEvent;
}
if (depthAdjustable) {
@ -533,7 +488,7 @@ namespace ConformalDecals {
depthEditor.minValue = minValue;
depthEditor.maxValue = maxValue;
depthEditor.stepIncrement = 0.01f; //1cm
depthEditor.onFieldChanged = OnSizeTweakEvent;
depthEditor.onFieldChanged = OnProjectionTweakEvent;
}
if (opacityAdjustable) {
@ -570,13 +525,127 @@ namespace ConformalDecals {
wearEditor.stepIncrement = (maxValue - minValue) / steps;
wearEditor.onFieldChanged = OnMaterialTweakEvent;
}
var multiprojectEditor = (UI_Toggle) multiprojectField.uiControlEditor;
multiprojectEditor.onFieldChanged = OnProjectionTweakEvent;
}
/// Updates materials, scale and targets
protected virtual void UpdateAll() {
UpdateMaterials();
UpdateProjection();
}
/// Update decal materials
protected virtual void UpdateMaterials() {
_opacityProperty.value = opacity;
_cutoffProperty.value = cutoff;
_wearProperty.value = wear;
materialProperties.UpdateMaterials();
_decalMaterial = materialProperties.DecalMaterial;
_previewMaterial = materialProperties.PreviewMaterial;
if (!_isAttached) decalFrontTransform.GetComponent<MeshRenderer>().material = _previewMaterial;
}
/// Update decal scale and projection
protected void UpdateProjection() {
// Update scale and depth
scale = Mathf.Max(0.01f, scale);
depth = Mathf.Max(0.01f, depth);
var aspectRatio = Mathf.Max(0.01f, materialProperties.AspectRatio);
Vector2 size;
switch (scaleMode) {
default:
case DecalScaleMode.HEIGHT:
size = new Vector2(scale / aspectRatio, scale);
break;
case DecalScaleMode.WIDTH:
size = new Vector2(scale, scale * aspectRatio);
break;
case DecalScaleMode.AVERAGE:
var width1 = 2 * scale / (1 + aspectRatio);
size = new Vector2(width1, width1 * aspectRatio);
break;
case DecalScaleMode.AREA:
var width2 = Mathf.Sqrt(scale / aspectRatio);
size = new Vector2(width2, width2 * aspectRatio);
break;
case DecalScaleMode.MINIMUM:
if (aspectRatio > 1) goto case DecalScaleMode.WIDTH;
else goto case DecalScaleMode.HEIGHT;
case DecalScaleMode.MAXIMUM:
if (aspectRatio > 1) goto case DecalScaleMode.HEIGHT;
else goto case DecalScaleMode.WIDTH;
}
// update material scale
materialProperties.UpdateScale(size);
decalProjectorTransform.localScale = new Vector3(size.x, size.y, depth);
if (_isAttached) {
// update orthogonal matrix
_orthoMatrix = Matrix4x4.identity;
_orthoMatrix[0, 3] = 0.5f;
_orthoMatrix[1, 3] = 0.5f;
var projectionBounds = _boundsRenderer.bounds;
// disable all targets
foreach (var target in _targets.Values) {
target.enabled = false;
}
// collect list of potential targets
IEnumerable<Part> targetParts;
if (projectMultiple) {
targetParts = HighLogic.LoadedSceneIsFlight ? part.vessel.parts : EditorLogic.fetch.ship.parts;
} else {
targetParts = new[] {part.parent};
}
foreach (var targetPart in targetParts) {
UpdatePartTarget(targetPart, projectionBounds);
}
} else {
// rescale preview model
decalModelTransform.localScale = new Vector3(size.x, size.y, (size.x + size.y) / 2);
// update back material scale
if (updateBackScale) {
backMaterial.SetTextureScale(PropertyIDs._MainTex, new Vector2(size.x * backTextureBaseScale.x, size.y * backTextureBaseScale.y));
}
}
}
protected void UpdatePartTarget(Part targetPart, Bounds projectionBounds) {
if (targetPart.GetComponent<ModuleConformalDecal>() != null) return; // skip other decals
if (!_targets.TryGetValue(targetPart, out var target)) {
var rendererList = targetPart.FindModelComponents<MeshRenderer>();
if (rendererList.Any(o => projectionBounds.Intersects(o.bounds))) {
target = new ProjectionPartTarget(targetPart, useBaseNormal);
_targets.Add(targetPart, target);
} else {
return;
}
}
target.Project(_orthoMatrix, decalProjectorTransform, projectionBounds);
}
/// Render the decal
public void Render(Camera camera) {
if (!_isAttached) return;
// render on each target object
foreach (var target in _targets) {
foreach (var target in _targets.Values) {
target.Render(_decalMaterial, part.mpb, camera);
}
}

View File

@ -1,4 +1,3 @@
using ConformalDecals.Util;
using UnityEngine;
namespace ConformalDecals {
@ -19,92 +18,103 @@ namespace ConformalDecals {
return string.IsNullOrEmpty(part.flagURL) ? HighLogic.CurrentGame.flagURL : part.flagURL;
}
// If we are not in game, use the default flag (for icon rendering)
return DefaultFlag;
}
}
public override void OnLoad(ConfigNode node) {
base.OnLoad(node);
if (useCustomFlag) {
SetFlag(flagUrl);
}
else {
SetFlag(MissionFlagUrl);
}
}
public override void OnStart(StartState state) {
base.OnStart(state);
if (HighLogic.LoadedSceneIsGame) {
GameEvents.onMissionFlagSelect.Add(OnEditorFlagSelected);
}
if (HighLogic.LoadedSceneIsEditor) {
Events[nameof(ResetFlag)].guiActiveEditor = useCustomFlag;
// Register flag change event
GameEvents.onMissionFlagSelect.Add(OnEditorFlagSelected);
// Register reset button event
Events[nameof(ResetFlagButton)].guiActiveEditor = useCustomFlag;
}
if (useCustomFlag) {
SetFlag(flagUrl);
}
else {
SetFlag(MissionFlagUrl);
}
base.OnStart(state);
}
public override void OnDestroy() {
GameEvents.onMissionFlagSelect.Remove(SetFlag);
if (HighLogic.LoadedSceneIsEditor) {
// Unregister flag change event
GameEvents.onMissionFlagSelect.Remove(OnEditorFlagSelected);
}
base.OnDestroy();
}
[KSPEvent(guiActive = false, guiActiveEditor = true, guiName = "#LOC_ConformalDecals_gui-select-flag")]
public void SelectFlag() {
public void SelectFlagButton() {
// Button for selecting a flag
// This is a bit of a hack to bring up the stock flag selection menu
// When its done, it calls OnCustomFlagSelected()
// ReSharper disable once PossibleNullReferenceException
var flagBrowser = (Instantiate((Object) (new FlagBrowserGUIButton(null, null, null, null)).FlagBrowserPrefab) as GameObject).GetComponent<FlagBrowser>();
flagBrowser.OnFlagSelected = OnCustomFlagSelected;
}
[KSPEvent(guiActive = false, guiActiveEditor = true, guiName = "#LOC_ConformalDecals_gui-reset-flag")]
public void ResetFlag() {
SetFlag(MissionFlagUrl);
SetFlagSymmetryCounterparts(MissionFlagUrl);
public void ResetFlagButton() {
// we are no longer using a custom flag, so instead use the mission or agency flag
SetFlag("Mission", false, true);
useCustomFlag = false;
Events[nameof(ResetFlag)].guiActiveEditor = false;
// disable the reset button, since it no longer makes sense
Events[nameof(ResetFlagButton)].guiActiveEditor = false;
}
private void OnCustomFlagSelected(FlagBrowser.FlagEntry newFlagEntry) {
SetFlag(newFlagEntry.textureInfo.name);
SetFlagSymmetryCounterparts(newFlagEntry.textureInfo.name);
// Callback for when a flag is selected in the menu spawned by SelectFlag()
useCustomFlag = true;
Events[nameof(ResetFlag)].guiActiveEditor = true;
// we are now using a custom flag with the URL of the new flag entry
SetFlag(newFlagEntry.textureInfo.name, true, true);
// make sure the reset button is now available
Events[nameof(ResetFlagButton)].guiActiveEditor = true;
}
private void OnEditorFlagSelected(string newFlagUrl) {
// Callback for when a new mission flag is selected in the editor
// Since this callback is called for all modules, we only need to update this module
// Updating symmetry counterparts would be redundent
// if we are using the mission flag, update it. otherwise ignore the call
if (!useCustomFlag) {
SetFlag(newFlagUrl);
SetFlagSymmetryCounterparts(newFlagUrl);
SetFlag(newFlagUrl, false, false);
}
}
private void SetFlag(string newFlagUrl) {
this.Log($"Loading flag texture '{newFlagUrl}'.");
private void SetFlag(string newFlagUrl, bool isCustom, bool recursive) {
// Function to set the flag URL, the custom flag
// Set values
flagUrl = newFlagUrl;
materialProperties.AddOrGetTextureProperty("_Decal", true).TextureUrl = newFlagUrl;
UpdateMaterials();
UpdateScale();
useCustomFlag = isCustom;
// Update material and projection
UpdateAll();
// Update symmetry counterparts if called to
if (recursive) {
foreach (var counterpart in part.symmetryCounterparts) {
var decal = counterpart.GetComponent<ModuleConformalFlag>();
decal.SetFlag(newFlagUrl, isCustom, false);
}
}
}
private void SetFlagSymmetryCounterparts(string newFlagUrl) {
foreach (var counterpart in part.symmetryCounterparts) {
var decal = counterpart.GetComponent<ModuleConformalFlag>();
protected override void UpdateMaterials() {
// get the decal material property for the decal texture
var textureProperty = materialProperties.AddOrGetTextureProperty("_Decal", true);
decal.SetFlag(newFlagUrl);
decal.useCustomFlag = useCustomFlag;
if (useCustomFlag) { // set the texture to the custom flag
textureProperty.TextureUrl = flagUrl;
} else { // set the texture to the mission flag
textureProperty.TextureUrl = MissionFlagUrl;
}
base.UpdateMaterials();
}
}
}

View File

@ -5,6 +5,7 @@ using ConformalDecals.Text;
using ConformalDecals.UI;
using ConformalDecals.Util;
using TMPro;
using UniLinq;
using UnityEngine;
namespace ConformalDecals {
@ -28,8 +29,7 @@ namespace ConformalDecals {
public void SetText() {
if (_textEntryController == null) {
_textEntryController = TextEntryController.Create(text, font, style, vertical, lineSpacing, charSpacing, lineSpacingRange, charSpacingRange, OnTextUpdate);
}
else {
} else {
_textEntryController.Close();
}
}
@ -46,8 +46,7 @@ namespace ConformalDecals {
public void SetFillColor() {
if (_fillColorPickerController == null) {
_fillColorPickerController = ColorPickerController.Create(fillColor, OnFillColorUpdate);
}
else {
} else {
_fillColorPickerController.Close();
}
}
@ -69,8 +68,7 @@ namespace ConformalDecals {
public void SetOutlineColor() {
if (_outlineColorPickerController == null) {
_outlineColorPickerController = ColorPickerController.Create(outlineColor, OnOutlineColorUpdate);
}
else {
} else {
_outlineColorPickerController.Close();
}
}
@ -89,42 +87,11 @@ namespace ConformalDecals {
private MaterialColorProperty _outlineColorProperty;
private MaterialFloatProperty _outlineWidthProperty;
private TextRenderJob _currentJob;
private DecalText _currentText;
private DecalText _currentText;
public override void OnLoad(ConfigNode node) {
base.OnLoad(node);
string textRaw = "";
if (ParseUtil.ParseStringIndirect(ref textRaw, node, "text")) {
text = WebUtility.UrlDecode(textRaw);
}
string fontName = "";
if (ParseUtil.ParseStringIndirect(ref fontName, node, "fontName")) {
font = DecalConfig.GetFont(fontName);
}
else if (font == null) font = DecalConfig.GetFont("Calibri SDF");
int styleInt = 0;
if (ParseUtil.ParseIntIndirect(ref styleInt, node, "style")) {
style = (FontStyles) styleInt;
}
ParseUtil.ParseColor32Indirect(ref fillColor, node, "fillColor");
ParseUtil.ParseColor32Indirect(ref outlineColor, node, "outlineColor");
if (HighLogic.LoadedSceneIsGame) {
// For some reason, rendering doesnt work right on the first frame a scene is loaded
// So delay any rendering until the next frame when called in OnLoad
// This is probably a problem with Unity, not KSP
StartCoroutine(UpdateTextLate());
}
else {
UpdateText();
}
}
// EVENTS
/// <inheritdoc />
public override void OnSave(ConfigNode node) {
node.AddValue("text", WebUtility.UrlEncode(text));
node.AddValue("fontName", font.Name);
@ -148,13 +115,23 @@ namespace ConformalDecals {
}
public void OnTextUpdate(string newText, DecalFont newFont, FontStyles newStyle, bool newVertical, float newLineSpacing, float newCharSpacing) {
this.text = newText;
this.font = newFont;
this.style = newStyle;
this.vertical = newVertical;
this.lineSpacing = newLineSpacing;
this.charSpacing = newCharSpacing;
UpdateTextRecursive();
text = newText;
font = newFont;
style = newStyle;
vertical = newVertical;
lineSpacing = newLineSpacing;
charSpacing = newCharSpacing;
UpdateAll();
foreach (var decal in part.symmetryCounterparts.Select(o => o.GetComponent<ModuleConformalText>())) {
decal.text = newText;
decal.font = newFont;
decal.style = newStyle;
decal.vertical = newVertical;
decal.lineSpacing = newLineSpacing;
decal.charSpacing = newCharSpacing;
decal.UpdateAll();
}
}
public void OnFillColorUpdate(Color rgb, Util.ColorHSV hsv) {
@ -241,49 +218,58 @@ namespace ConformalDecals {
base.OnDetach();
}
private void UpdateTextRecursive() {
UpdateText();
// FUNCTIONS
foreach (var counterpart in part.symmetryCounterparts) {
var decal = counterpart.GetComponent<ModuleConformalText>();
decal.text = text;
decal.font = font;
decal.style = style;
protected override void LoadDecal(ConfigNode node) {
base.LoadDecal(node);
decal._currentJob = _currentJob;
decal._currentText = _currentText;
decal.UpdateText();
string textRaw = "";
if (ParseUtil.ParseStringIndirect(ref textRaw, node, "text")) {
text = WebUtility.UrlDecode(textRaw);
}
string fontName = "";
if (ParseUtil.ParseStringIndirect(ref fontName, node, "fontName")) {
font = DecalConfig.GetFont(fontName);
} else if (font == null) font = DecalConfig.GetFont("Calibri SDF");
int styleInt = 0;
if (ParseUtil.ParseIntIndirect(ref styleInt, node, "style")) {
style = (FontStyles) styleInt;
}
ParseUtil.ParseColor32Indirect(ref fillColor, node, "fillColor");
ParseUtil.ParseColor32Indirect(ref outlineColor, node, "outlineColor");
}
protected override void SetupDecal() {
if (HighLogic.LoadedSceneIsGame) {
// For some reason text rendering fails on the first frame of a scene, so this is my workaround
StartCoroutine(UpdateTextLate());
} else {
base.SetupDecal();
}
}
private IEnumerator UpdateTextLate() {
yield return null;
UpdateText();
}
private void UpdateText() {
// Render text
var newText = new DecalText(text, font, style, vertical, lineSpacing, charSpacing);
var output = TextRenderer.UpdateTextNow(_currentText, newText);
_currentText = newText;
UpdateTexture(output);
// TODO: ASYNC RENDERING
// var newText = new DecalText(text, _font, _style);
// _currentJob = TextRenderer.UpdateText(_currentText, newText, UpdateTexture);
// _currentText = newText;
}
public void UpdateTexture(TextRenderOutput output) {
_decalTextureProperty.Texture = output.Texture;
_decalTextureProperty.SetTile(output.Window);
UpdateMaterials();
UpdateScale();
UpdateAll();
}
protected override void UpdateMaterials() {
// Render text
var newText = new DecalText(text, font, style, vertical, lineSpacing, charSpacing);
if (newText != _currentText) {
var output = TextRenderer.UpdateText(_currentText, newText);
// update the _currentText state variable
// this is the ONLY place this variable should be set! otherwise the current state is lost
_currentText = newText;
_decalTextureProperty.Texture = output.Texture;
_decalTextureProperty.SetTile(output.Window);
}
_fillEnabledProperty.value = fillEnabled;
_fillColorProperty.color = fillColor;

View File

@ -1,68 +0,0 @@
using UnityEngine;
using UnityEngine.Rendering;
namespace ConformalDecals {
public class ProjectionTarget {
// Target object data
public readonly Transform target;
private readonly Renderer _targetRenderer;
private readonly Mesh _targetMesh;
private bool _projectionEnabled;
// property block
private readonly MaterialPropertyBlock _decalMPB;
public ProjectionTarget(MeshRenderer targetRenderer, Mesh targetMesh) {
target = targetRenderer.transform;
_targetRenderer = targetRenderer;
_targetMesh = targetMesh;
_decalMPB = new MaterialPropertyBlock();
}
public void Project(Matrix4x4 orthoMatrix, Transform projector, Bounds projectorBounds, bool useBaseNormal) {
if (projectorBounds.Intersects(_targetRenderer.bounds)) {
_projectionEnabled = true;
var targetMaterial = _targetRenderer.sharedMaterial;
var projectorToTargetMatrix = target.worldToLocalMatrix * projector.localToWorldMatrix;
var projectionMatrix = orthoMatrix * projectorToTargetMatrix.inverse;
var decalNormal = projectorToTargetMatrix.MultiplyVector(Vector3.back).normalized;
var decalTangent = projectorToTargetMatrix.MultiplyVector(Vector3.right).normalized;
_decalMPB.SetMatrix(DecalPropertyIDs._ProjectionMatrix, projectionMatrix);
_decalMPB.SetVector(DecalPropertyIDs._DecalNormal, decalNormal);
_decalMPB.SetVector(DecalPropertyIDs._DecalTangent, decalTangent);
if (useBaseNormal && targetMaterial.HasProperty(DecalPropertyIDs._BumpMap)) {
_decalMPB.SetTexture(DecalPropertyIDs._BumpMap, targetMaterial.GetTexture(DecalPropertyIDs._BumpMap));
var normalScale = targetMaterial.GetTextureScale(DecalPropertyIDs._BumpMap);
var normalOffset = targetMaterial.GetTextureOffset(DecalPropertyIDs._BumpMap);
_decalMPB.SetVector(DecalPropertyIDs._BumpMap_ST, new Vector4(normalScale.x, normalScale.y, normalOffset.x, normalOffset.y));
}
else {
_decalMPB.SetTexture(DecalPropertyIDs._BumpMap, DecalConfig.BlankNormal);
}
}
else {
_projectionEnabled = false;
}
}
public bool Render(Material decalMaterial, MaterialPropertyBlock partMPB, Camera camera) {
if (_projectionEnabled) {
_decalMPB.SetFloat(PropertyIDs._RimFalloff, partMPB.GetFloat(PropertyIDs._RimFalloff));
_decalMPB.SetColor(PropertyIDs._RimColor, partMPB.GetColor(PropertyIDs._RimColor));
Graphics.DrawMesh(_targetMesh, target.localToWorldMatrix, decalMaterial, 0, camera, 0, _decalMPB, ShadowCastingMode.Off, true);
return true;
}
return false;
}
}
}

View File

@ -1,38 +1 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("ConformalDecals")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Cineboxandrew")]
[assembly: AssemblyProduct("ConformalDecals")]
[assembly: AssemblyCopyright("Copyright © Andrew Cassidy 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("1ea983f9-42e5-494e-9683-fdac9c9121f4")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: KSPAssembly("ConformalDecals", 0, 1, 0)]
[assembly: KSPAssembly("ConformalDecals", 0, 2)]

View File

@ -0,0 +1,8 @@
using UnityEngine;
namespace ConformalDecals.Targets {
public interface IProjectionTarget {
bool Project(Matrix4x4 orthoMatrix, Transform projector, Bounds projectionBounds);
void Render(Material decalMaterial, MaterialPropertyBlock partMPB, Camera camera);
}
}

View File

@ -0,0 +1,93 @@
using UnityEngine;
using UnityEngine.Rendering;
namespace ConformalDecals.Targets {
public class ProjectionMeshTarget : IProjectionTarget {
public const string NodeName = "MESH_TARGET";
// enabled flag
public bool enabled;
// Target object data
public readonly Transform target;
public readonly Transform root;
public readonly Mesh mesh;
public readonly MeshRenderer renderer;
// Projection data
private Matrix4x4 _decalMatrix;
private Vector3 _decalNormal;
private Vector3 _decalTangent;
// property block
private readonly MaterialPropertyBlock _decalMPB;
public ProjectionMeshTarget(Transform target, Transform root, MeshRenderer renderer, Mesh mesh, bool useBaseNormal) {
this.root = root;
this.target = target;
this.renderer = renderer;
this.mesh = mesh;
_decalMPB = new MaterialPropertyBlock();
SetNormalMap(renderer.sharedMaterial, useBaseNormal);
}
private void SetNormalMap(Material targetMaterial, bool useBaseNormal) {
if (useBaseNormal && targetMaterial.HasProperty(DecalPropertyIDs._BumpMap)) {
_decalMPB.SetTexture(DecalPropertyIDs._BumpMap, targetMaterial.GetTexture(DecalPropertyIDs._BumpMap));
var normalScale = targetMaterial.GetTextureScale(DecalPropertyIDs._BumpMap);
var normalOffset = targetMaterial.GetTextureOffset(DecalPropertyIDs._BumpMap);
_decalMPB.SetVector(DecalPropertyIDs._BumpMap_ST, new Vector4(normalScale.x, normalScale.y, normalOffset.x, normalOffset.y));
}
else {
_decalMPB.SetTexture(DecalPropertyIDs._BumpMap, DecalConfig.BlankNormal);
}
}
public bool Project(Matrix4x4 orthoMatrix, Transform projector, Bounds projectionBounds) {
if (projectionBounds.Intersects(renderer.bounds)) {
enabled = true;
var projectorToTargetMatrix = target.worldToLocalMatrix * projector.localToWorldMatrix;
_decalMatrix = orthoMatrix * projectorToTargetMatrix.inverse;
_decalNormal = projectorToTargetMatrix.MultiplyVector(Vector3.back).normalized;
_decalTangent = projectorToTargetMatrix.MultiplyVector(Vector3.right).normalized;
_decalMPB.SetMatrix(DecalPropertyIDs._ProjectionMatrix, _decalMatrix);
_decalMPB.SetVector(DecalPropertyIDs._DecalNormal, _decalNormal);
_decalMPB.SetVector(DecalPropertyIDs._DecalTangent, _decalTangent);
}
else {
enabled = false;
}
return enabled;
}
public void Render(Material decalMaterial, MaterialPropertyBlock partMPB, Camera camera) {
if (!enabled) return;
_decalMPB.SetFloat(PropertyIDs._RimFalloff, partMPB.GetFloat(PropertyIDs._RimFalloff));
_decalMPB.SetColor(PropertyIDs._RimColor, partMPB.GetColor(PropertyIDs._RimColor));
Graphics.DrawMesh(mesh, target.localToWorldMatrix, decalMaterial, 0, camera, 0, _decalMPB, ShadowCastingMode.Off, true);
}
public static bool ValidateTarget(Transform target, MeshRenderer renderer, MeshFilter filter) {
if (renderer == null) return false;
if (filter == null) return false;
if (!target.gameObject.activeInHierarchy) return false;
var material = renderer.material;
if (material == null) return false;
if (DecalConfig.IsBlacklisted(material.shader)) return false;
if (filter.sharedMesh == null) return false;
return true;
}
}
}

View File

@ -0,0 +1,50 @@
using System.Collections.Generic;
using UnityEngine;
namespace ConformalDecals.Targets {
public class ProjectionPartTarget : IProjectionTarget {
public const string NodeName = "PART_TARGET";
// enabled flag
public bool enabled;
public readonly Part part;
public readonly List<ProjectionMeshTarget> meshTargets = new List<ProjectionMeshTarget>();
public ProjectionPartTarget(Part part, bool useBaseNormal) {
this.part = part;
foreach (var renderer in part.FindModelComponents<MeshRenderer>()) {
var target = renderer.transform;
var filter = target.GetComponent<MeshFilter>();
// check if the target has any missing data
if (!ProjectionMeshTarget.ValidateTarget(target, renderer, filter)) continue;
// create new ProjectionTarget to represent the renderer
var projectionTarget = new ProjectionMeshTarget(target, part.transform, renderer, filter.sharedMesh, useBaseNormal);
// add the target to the list
meshTargets.Add(projectionTarget);
}
}
public bool Project(Matrix4x4 orthoMatrix, Transform projector, Bounds projectionBounds) {
enabled = false;
foreach (var meshTarget in meshTargets) {
enabled |= meshTarget.Project(orthoMatrix, projector, projectionBounds);
}
return enabled;
}
public void Render(Material decalMaterial, MaterialPropertyBlock partMPB, Camera camera) {
if (!enabled) return;
foreach (var target in meshTargets) {
target.Render(decalMaterial, partMPB, camera);
}
}
}
}

View File

@ -46,21 +46,25 @@ namespace ConformalDecals.Text {
public bool SmallCapsMask => (_fontStyleMask & FontStyles.SmallCaps) != 0;
public DecalFont(ConfigNode node, IEnumerable<TMP_FontAsset> fontAssets) {
public static DecalFont Parse(ConfigNode node, IEnumerable<TMP_FontAsset> fontAssets) {
if (node == null) throw new ArgumentNullException(nameof(node));
if (fontAssets == null) throw new ArgumentNullException(nameof(fontAssets));
var font = ScriptableObject.CreateInstance<DecalFont>();
var name = ParseUtil.ParseString(node, "name");
_fontAsset = fontAssets.First(o => o.name == name);
if (FontAsset == null) {
var fontAsset = fontAssets.First(o => o.name == name);
if (fontAsset == null) {
throw new FormatException($"Could not find font asset named {name}");
}
_title = ParseUtil.ParseString(node, "title", true, name);
_fontStyle = (FontStyles) ParseUtil.ParseInt(node, "style", true);
_fontStyleMask = (FontStyles) ParseUtil.ParseInt(node, "styleMask", true);
}
font._fontAsset = fontAsset;
font._title = ParseUtil.ParseString(node, "title", true, name);
font._fontStyle = (FontStyles) ParseUtil.ParseInt(node, "style", true);
font._fontStyleMask = (FontStyles) ParseUtil.ParseInt(node, "styleMask", true);
return font;
}
public void SetupSample(TMP_Text tmp) {
if (tmp == null) throw new ArgumentNullException(nameof(tmp));
@ -105,5 +109,9 @@ namespace ConformalDecals.Text {
public void OnBeforeSerialize() { }
public void OnAfterDeserialize() { }
public override string ToString() {
return _title;
}
}
}

View File

@ -86,5 +86,9 @@ namespace ConformalDecals.Text {
public static bool operator !=(DecalText left, DecalText right) {
return !Equals(left, right);
}
public override string ToString() {
return $"{nameof(_text)}: {_text}, {nameof(_font)}: {_font}, {nameof(_style)}: {_style}, {nameof(_vertical)}: {_vertical}, {nameof(_lineSpacing)}: {_lineSpacing}, {nameof(_charSpacing)}: {_charSpacing}";
}
}
}

View File

@ -1,6 +1,5 @@
using System.IO;
using System.Collections;
using System.Collections.Generic;
using ConformalDecals.Util;
using TMPro;
using UniLinq;

View File

@ -1,35 +0,0 @@
using System;
using UnityEngine.Events;
namespace ConformalDecals.Text {
public class TextRenderJob {
public DecalText OldText { get; }
public DecalText NewText { get; }
public bool Needed { get; private set; }
public bool IsStarted { get; private set; }
public bool IsDone { get; private set; }
public readonly TextRenderer.TextRenderEvent onRenderFinished = new TextRenderer.TextRenderEvent();
public TextRenderJob(DecalText oldText, DecalText newText, UnityAction<TextRenderOutput> renderFinishedCallback) {
OldText = oldText;
NewText = newText ?? throw new ArgumentNullException(nameof(newText));
Needed = true;
if (renderFinishedCallback != null) onRenderFinished.AddListener(renderFinishedCallback);
}
public void Cancel() {
Needed = false;
}
public void Start() {
IsStarted = true;
}
public void Finish(TextRenderOutput output) {
IsDone = true;
onRenderFinished.Invoke(output);
}
}
}

View File

@ -9,7 +9,7 @@ namespace ConformalDecals.Text {
/// The rectangle that the rendered text takes up within the texture
public Rect Window { get; private set; }
/// The number of users for this render output. If 0, it can be discarded from the cache and the texture reused
/// The number of users for this render output. If 0, it can be discarded from the cache
public int UserCount { get; set; }
public TextRenderOutput(Texture2D texture, Rect window) {

View File

@ -3,16 +3,12 @@ using System.Collections.Generic;
using ConformalDecals.Util;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Rendering;
using Object = UnityEngine.Object;
namespace ConformalDecals.Text {
// TODO: Testing shows the job system is unnecessary, so remove job system code.
/// Class handing text rendering.
/// Is a singleton referencing a single gameobject in the scene which contains the TextMeshPro component
[KSPAddon(KSPAddon.Startup.Instantly, true)]
public class TextRenderer : MonoBehaviour {
public static class TextRenderer {
/// Texture format used for returned textures.
/// Unfortunately due to how Unity textures work, this cannot be R8 or Alpha8,
/// so theres always a superfluous green channel using memory
@ -22,163 +18,73 @@ namespace ConformalDecals.Text {
/// Overriden below to be ARGB32 on DirectX because DirectX is dumb
public static RenderTextureFormat textRenderTextureFormat = RenderTextureFormat.R8;
/// The text renderer object within the scene which contains the TextMeshPro component used for rendering.
public static TextRenderer Instance {
get {
if (!_instance._isSetup) {
_instance.Setup();
}
return _instance;
}
}
/// Text Render unityevent, used with the job system to signal render completion
[Serializable]
public class TextRenderEvent : UnityEvent<TextRenderOutput> { }
private const string ShaderName = "ConformalDecals/Text Blit";
private const int MaxTextureSize = 4096;
private const float FontSize = 100;
private const float PixelDensity = 5;
private static TextRenderer _instance;
private bool _isSetup;
private TextMeshPro _tmp;
private Shader _blitShader;
private static Shader _blitShader;
private static Texture2D _blankTexture;
private static readonly Dictionary<DecalText, TextRenderOutput> RenderCache = new Dictionary<DecalText, TextRenderOutput>();
private static readonly Queue<TextRenderJob> RenderJobs = new Queue<TextRenderJob>();
/// Update text using the job queue
public static TextRenderJob UpdateText(DecalText oldText, DecalText newText, UnityAction<TextRenderOutput> renderFinishedCallback) {
if (newText == null) throw new ArgumentNullException(nameof(newText));
var job = new TextRenderJob(oldText, newText, renderFinishedCallback);
RenderJobs.Enqueue(job);
return job;
}
/// Update text immediately without using job queue
public static TextRenderOutput UpdateTextNow(DecalText oldText, DecalText newText) {
public static TextRenderOutput UpdateText(DecalText oldText, DecalText newText) {
if (newText == null) throw new ArgumentNullException(nameof(newText));
return Instance.RunJob(new TextRenderJob(oldText, newText, null), out _);
if (!(oldText is null)) UnregisterText(oldText);
// now that all old references are handled, begin rendering the new output
if (!RenderCache.TryGetValue(newText, out var renderOutput)) {
renderOutput = RenderText(newText);
RenderCache.Add(newText, renderOutput);
}
renderOutput.UserCount++;
return renderOutput;
}
/// Unregister a user of a piece of text
public static void UnregisterText(DecalText text) {
if (text == null) throw new ArgumentNullException(nameof(text));
if (RenderCache.TryGetValue(text, out var renderedText)) {
renderedText.UserCount--;
if (renderedText.UserCount <= 0) {
RenderCache.Remove(text);
Destroy(renderedText.Texture);
var texture = renderedText.Texture;
if (texture != _blankTexture) Object.Destroy(texture);
}
}
}
private void Start() {
if (_instance != null) {
Logging.LogError("Duplicate TextRenderer created???");
}
Logging.Log("Creating TextRenderer Object");
_instance = this;
DontDestroyOnLoad(gameObject);
if (SystemInfo.graphicsDeviceType == GraphicsDeviceType.Direct3D11 || SystemInfo.graphicsDeviceType == GraphicsDeviceType.Direct3D12) {
textRenderTextureFormat = RenderTextureFormat.ARGB32; // DirectX is dumb
}
if (!SystemInfo.SupportsTextureFormat(textTextureFormat)) {
Logging.LogError($"Text texture format {textTextureFormat} not supported on this platform.");
}
if (!SystemInfo.SupportsRenderTextureFormat(textRenderTextureFormat)) {
Logging.LogError($"Text texture format {textRenderTextureFormat} not supported on this platform.");
}
}
/// Setup this text renderer instance for rendering
private void Setup() {
if (_isSetup) return;
Logging.Log("Setting Up TextRenderer Object");
_tmp = gameObject.AddComponent<TextMeshPro>();
_tmp.renderer.enabled = false; // dont automatically render
_blitShader = Shabby.Shabby.FindShader(ShaderName);
if (_blitShader == null) Logging.LogError($"Could not find text blit shader named '{ShaderName}'");
_isSetup = true;
}
/// Run a text render job
private TextRenderOutput RunJob(TextRenderJob job, out bool renderNeeded) {
if (!job.Needed) {
renderNeeded = false;
return null;
}
job.Start();
Texture2D texture = null;
if (job.OldText != null && RenderCache.TryGetValue(job.OldText, out var oldRender)) {
// old output still exists
oldRender.UserCount--;
if (oldRender.UserCount <= 0) {
// this is the only usage of this output, so we are free to re-render into the texture
texture = oldRender.Texture;
RenderCache.Remove(job.OldText);
}
}
// now that all old references are handled, begin rendering the new output
if (RenderCache.TryGetValue(job.NewText, out var renderOutput)) {
renderNeeded = false;
}
else {
renderNeeded = true;
renderOutput = RenderText(job.NewText, texture);
RenderCache.Add(job.NewText, renderOutput);
}
renderOutput.UserCount++;
job.Finish(renderOutput);
return renderOutput;
}
/// Render a piece of text to a given texture
public TextRenderOutput RenderText(DecalText text, Texture2D texture) {
public static TextRenderOutput RenderText(DecalText text) {
if (text == null) throw new ArgumentNullException(nameof(text));
if (_tmp == null) throw new InvalidOperationException("TextMeshPro object not yet created.");
var tmpObject = new GameObject("Text Mesh Pro renderer");
var tmp = tmpObject.AddComponent<TextMeshPro>();
// SETUP TMP OBJECT FOR RENDERING
_tmp.text = text.FormattedText;
_tmp.font = text.Font.FontAsset;
_tmp.fontStyle = text.Style | text.Font.FontStyle;
_tmp.lineSpacing = text.LineSpacing;
_tmp.characterSpacing = text.CharSpacing;
tmp.text = text.FormattedText;
tmp.font = text.Font.FontAsset;
tmp.fontStyle = text.Style | text.Font.FontStyle;
tmp.lineSpacing = text.LineSpacing;
tmp.characterSpacing = text.CharSpacing;
_tmp.extraPadding = true;
_tmp.enableKerning = true;
_tmp.enableWordWrapping = false;
_tmp.overflowMode = TextOverflowModes.Overflow;
_tmp.alignment = TextAlignmentOptions.Center;
_tmp.fontSize = FontSize;
tmp.extraPadding = true;
tmp.enableKerning = true;
tmp.enableWordWrapping = false;
tmp.overflowMode = TextOverflowModes.Overflow;
tmp.alignment = TextAlignmentOptions.Center;
tmp.fontSize = FontSize;
// GENERATE MESH
_tmp.ClearMesh(false);
_tmp.ForceMeshUpdate();
tmp.ClearMesh(false);
tmp.ForceMeshUpdate();
var meshFilters = gameObject.GetComponentsInChildren<MeshFilter>();
var meshFilters = tmpObject.GetComponentsInChildren<MeshFilter>();
var meshes = new Mesh[meshFilters.Length];
var materials = new Material[meshFilters.Length];
@ -189,9 +95,9 @@ namespace ConformalDecals.Text {
var renderer = meshFilters[i].gameObject.GetComponent<MeshRenderer>();
meshes[i] = meshFilters[i].mesh;
if (i == 0) meshes[i] = _tmp.mesh;
if (i == 0) meshes[i] = tmp.mesh;
materials[i] = Instantiate(renderer.material);
materials[i] = Object.Instantiate(renderer.material);
materials[i].shader = _blitShader;
if (renderer == null) throw new FormatException($"Object {meshFilters[i].gameObject.name} has filter but no renderer");
@ -209,15 +115,16 @@ namespace ConformalDecals.Text {
var size = bounds.size * PixelDensity;
size.x = Mathf.Max(size.x, 0.1f);
size.y = Mathf.Max(size.y, 0.1f);
var textureSize = new Vector2Int {
x = Mathf.NextPowerOfTwo((int) size.x),
y = Mathf.NextPowerOfTwo((int) size.y)
};
if (textureSize.x == 0 || textureSize.y == 0) {
Logging.LogWarning("No text present or error in texture size calculation. Aborting.");
return new TextRenderOutput(Texture2D.blackTexture, Rect.zero);
Logging.LogError("No text present or error in texture size calculation. Aborting.");
Object.Destroy(tmpObject);
return new TextRenderOutput(_blankTexture, Rect.zero);
}
// make sure texture isnt too big, scale it down if it is
@ -242,12 +149,7 @@ namespace ConformalDecals.Text {
};
// SETUP TEXTURE
if (texture == null) {
texture = new Texture2D(textureSize.x, textureSize.y, textTextureFormat, true);
}
else if (texture.width != textureSize.x || texture.height != textureSize.y || texture.format != textTextureFormat) {
texture.Resize(textureSize.x, textureSize.y, textTextureFormat, true);
}
var texture = new Texture2D(textureSize.x, textureSize.y, textTextureFormat, false);
// GENERATE PROJECTION MATRIX
var halfSize = (Vector2) textureSize / PixelDensity / 2 / sizeRatio;
@ -255,8 +157,7 @@ namespace ConformalDecals.Text {
bounds.center.y - halfSize.y, bounds.center.y + halfSize.y, -1, 1);
// GET RENDERTEX
var renderTex = RenderTexture.GetTemporary(textureSize.x, textureSize.y, 0, textRenderTextureFormat, RenderTextureReadWrite.Linear, 1);
renderTex.autoGenerateMips = false;
var renderTex = RenderTexture.GetTemporary(textureSize.x, textureSize.y, 0, textRenderTextureFormat, RenderTextureReadWrite.Linear);
// RENDER
Graphics.SetRenderTarget(renderTex);
@ -272,26 +173,42 @@ namespace ConformalDecals.Text {
}
}
// COPY TEXTURE BACK INTO RAM
// COPY RENDERTEX INTO TEXTURE
var prevRT = RenderTexture.active;
RenderTexture.active = renderTex;
texture.ReadPixels(new Rect(0, 0, textureSize.x, textureSize.y), 0, 0, true);
texture.Apply();
texture.ReadPixels(new Rect(0, 0, textureSize.x, textureSize.y), 0, 0, false);
texture.Apply(false, true);
RenderTexture.active = prevRT;
GL.Clear(false, true, Color.black); //KSP doesnt clear render textures before using them so we need to clear afterwards, as well. Thanks Squad.
GL.PopMatrix();
// RELEASE RENDERTEX
RenderTexture.ReleaseTemporary(renderTex);
// CLEAR SUBMESHES
_tmp.text = "";
for (int i = 0; i < transform.childCount; i++) {
var child = transform.GetChild(i);
Destroy(child.gameObject);
}
// DESTROY THE RENDERER OBJECT
Object.Destroy(tmpObject);
return new TextRenderOutput(texture, window);
}
/// Setup shader and texture
public static void ModuleManagerPostLoad() {
if (SystemInfo.graphicsDeviceType == GraphicsDeviceType.Direct3D11 || SystemInfo.graphicsDeviceType == GraphicsDeviceType.Direct3D12) {
textRenderTextureFormat = RenderTextureFormat.ARGB32; // DirectX is dumb
}
if (!SystemInfo.SupportsTextureFormat(textTextureFormat)) {
Logging.LogError($"Text texture format {textTextureFormat} not supported on this platform.");
}
if (!SystemInfo.SupportsRenderTextureFormat(textRenderTextureFormat)) {
Logging.LogError($"Text texture format {textRenderTextureFormat} not supported on this platform.");
}
_blankTexture = Texture2D.blackTexture;
_blitShader = Shabby.Shabby.FindShader(ShaderName);
if (_blitShader == null) Logging.LogError($"Could not find text blit shader named '{ShaderName}'");
}
}
}

View File

@ -0,0 +1,33 @@
using System;
using ConformalDecals.Util;
using UnityEngine;
namespace ConformalDecals.Tweakables {
[AttributeUsage(AttributeTargets.Field)]
public abstract class TweakableData : System.Attribute, ISerializationCallbackReceiver {
public string name;
public bool adjustable = true;
public string adjustableKey;
// public string fieldChangedCallback;
public bool useSymmetry = true;
protected TweakableData(string name) {
this.name = name;
adjustableKey = name + "Adjustable";
}
public virtual void Load(ConfigNode node) {
ParseUtil.ParseBoolIndirect(ref adjustable, node, adjustableKey);
}
public virtual void Apply(BaseField baseField, PartModule module) {
baseField.guiActiveEditor = adjustable;
}
public void OnBeforeSerialize() { }
public void OnAfterDeserialize() { }
}
}

View File

@ -0,0 +1,30 @@
using System.Collections;
using System.Collections.Generic;
using UniLinq;
using UnityEngine;
namespace ConformalDecals.Tweakables {
public class TweakableDataCollection : IEnumerable<TweakableData>, ISerializationCallbackReceiver {
public readonly Dictionary<string, TweakableData> tweakables = new Dictionary<string, TweakableData>();
[SerializeField] private TweakableData[] _serializedTweakables;
public IEnumerator<TweakableData> GetEnumerator() {
return tweakables.Values.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator() {
return GetEnumerator();
}
public void OnBeforeSerialize() {
_serializedTweakables = tweakables.Values.ToArray();
}
public void OnAfterDeserialize() {
foreach (var tweakable in _serializedTweakables) {
tweakables.Add(tweakable.name, tweakable);
}
}
}
}

View File

@ -0,0 +1,56 @@
using System;
using ConformalDecals.Util;
using UnityEngine;
namespace ConformalDecals.Tweakables {
[AttributeUsage(AttributeTargets.Field)]
public class TweakableSlider : TweakableData {
// The default value for the slider
public float defaultValue;
public string defaultValueKey;
// The range of the slider as a vector of <min, max>
public float min = 0;
public float max = 1;
public string rangeKey;
// The step size of the slider
public float step;
public string stepKey;
public TweakableSlider(string name) : base(name) {
defaultValueKey = name + "Default";
rangeKey = name + "Range";
stepKey = name + "Step";
}
public override void Load(ConfigNode node) {
base.Load(node);
var range = new Vector2(min, max);
ParseUtil.ParseVector2Indirect(ref range, node, rangeKey);
min = Mathf.Max(Mathf.Epsilon, range.x);
max = Mathf.Max(min, range.y);
ParseUtil.ParseFloatIndirect(ref step, node, stepKey);
if (!HighLogic.LoadedSceneIsEditor && !HighLogic.LoadedSceneIsFlight) {
ParseUtil.ParseFloatIndirect(ref defaultValue, node, defaultValueKey);
}
}
public override void Apply(BaseField baseField, PartModule module) {
base.Apply(baseField, module);
var uiControlEditor = (UI_FloatRange) baseField.uiControlEditor;
uiControlEditor.minValue = min;
uiControlEditor.maxValue = max;
uiControlEditor.stepIncrement = step;
// Set the default value on first load
if (!HighLogic.LoadedSceneIsEditor && !HighLogic.LoadedSceneIsFlight) {
baseField.FieldInfo.SetValue(module, defaultValue);
}
}
}
}

View File

@ -0,0 +1,34 @@
using System;
using System.Reflection;
using ConformalDecals.Util;
namespace ConformalDecals.Tweakables {
[AttributeUsage(AttributeTargets.Field)]
public class TweakableToggle : TweakableData {
// The default value for the toggle
public bool defaultValue;
public string defaultValueKey;
public TweakableToggle(string name) : base(name) {
defaultValueKey = name + "Default";
}
public override void Load(ConfigNode node) {
base.Load(node);
// Set the default value on first load
if (!HighLogic.LoadedSceneIsEditor && !HighLogic.LoadedSceneIsFlight) {
ParseUtil.ParseBoolIndirect(ref defaultValue, node, defaultValueKey);
}
}
public override void Apply(BaseField baseField, PartModule module) {
base.Apply(baseField, module);
// Set the default value on first load
if (!HighLogic.LoadedSceneIsEditor && !HighLogic.LoadedSceneIsFlight) {
baseField.FieldInfo.SetValue(module, defaultValue);
}
}
}
}

View File

@ -3,7 +3,6 @@ using ConformalDecals.Text;
using ConformalDecals.Util;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
namespace ConformalDecals.UI {
@ -35,14 +34,15 @@ namespace ConformalDecals.UI {
private Vector2 _lineSpacingRange;
private Vector2 _charSpacingRange;
private TMP_InputField _textBoxTMP;
private FontMenuController _fontMenu;
private TextUpdateDelegate _onValueChanged;
private FontMenuController _fontMenu;
private static int _lockCounter;
private bool _ignoreUpdates;
private bool _isLocked;
private string _lockString;
private static int _lockCounter;
private bool _ignoreUpdates;
private bool _textUpdated;
public static TextEntryController Create(
string text, DecalFont font, FontStyles style, bool vertical, float linespacing, float charspacing,
@ -74,7 +74,7 @@ namespace ConformalDecals.UI {
public void SetControlLock(string value = null) {
if (_isLocked) return;
InputLockManager.SetControlLock(_lockString);
InputLockManager.SetControlLock(ControlTypes.EDITOR_UI, _lockString);
_isLocked = true;
}
@ -86,8 +86,7 @@ namespace ConformalDecals.UI {
public void OnTextUpdate(string newText) {
this._text = newText;
OnValueChanged();
_textUpdated = true;
}
public void OnFontMenu() {
@ -105,7 +104,7 @@ namespace ConformalDecals.UI {
_textBoxTMP.fontAsset = _font.FontAsset;
UpdateStyleButtons();
OnValueChanged();
_textUpdated = true;
}
public void OnLineSpacingUpdate(float value) {
@ -114,7 +113,7 @@ namespace ConformalDecals.UI {
_lineSpacing = Mathf.Lerp(_lineSpacingRange.x, _lineSpacingRange.y, value);
UpdateLineSpacing();
OnValueChanged();
_textUpdated = true;
}
public void OnLineSpacingUpdate(string text) {
@ -128,7 +127,7 @@ namespace ConformalDecals.UI {
}
UpdateLineSpacing();
OnValueChanged();
_textUpdated = true;
}
public void OnCharSpacingUpdate(float value) {
@ -137,7 +136,7 @@ namespace ConformalDecals.UI {
_charSpacing = Mathf.Lerp(_charSpacingRange.x, _charSpacingRange.y, value);
UpdateCharSpacing();
OnValueChanged();
_textUpdated = true;
}
public void OnCharSpacingUpdate(string text) {
@ -151,7 +150,7 @@ namespace ConformalDecals.UI {
}
UpdateCharSpacing();
OnValueChanged();
_textUpdated = true;
}
public void OnBoldUpdate(bool state) {
@ -163,7 +162,7 @@ namespace ConformalDecals.UI {
_style &= ~FontStyles.Bold;
_textBoxTMP.textComponent.fontStyle = _style | _font.FontStyle & ~_font.FontStyleMask;
OnValueChanged();
_textUpdated = true;
}
public void OnItalicUpdate(bool state) {
@ -175,7 +174,7 @@ namespace ConformalDecals.UI {
_style &= ~FontStyles.Italic;
_textBoxTMP.textComponent.fontStyle = _style | _font.FontStyle & ~_font.FontStyleMask;
OnValueChanged();
_textUpdated = true;
}
public void OnUnderlineUpdate(bool state) {
@ -187,7 +186,7 @@ namespace ConformalDecals.UI {
_style &= ~FontStyles.Underline;
_textBoxTMP.textComponent.fontStyle = _style | _font.FontStyle & ~_font.FontStyleMask;
OnValueChanged();
_textUpdated = true;
}
public void OnSmallCapsUpdate(bool state) {
@ -199,19 +198,19 @@ namespace ConformalDecals.UI {
_style &= ~FontStyles.SmallCaps;
_textBoxTMP.textComponent.fontStyle = _style | _font.FontStyle & ~_font.FontStyleMask;
OnValueChanged();
_textUpdated = true;
}
public void OnVerticalUpdate(bool state) {
if (_ignoreUpdates) return;
_vertical = state;
OnValueChanged();
_textUpdated = true;
}
private void Start() {
_lockString = $"ConformalDecals_TextEditor_{_lockCounter++}";
_textBoxTMP = ((TMP_InputField) _textBox);
_textBoxTMP.text = _text;
_textBoxTMP.textComponent.fontStyle = _style | _font.FontStyle & ~_font.FontStyleMask;
@ -229,9 +228,12 @@ namespace ConformalDecals.UI {
private void OnDestroy() {
RemoveControlLock();
}
private void OnValueChanged() {
_onValueChanged(_text, _font, _style, _vertical, _lineSpacing, _charSpacing);
private void LateUpdate() {
if (_textUpdated) {
_onValueChanged(_text, _font, _style, _vertical, _lineSpacing, _charSpacing);
_textUpdated = false;
}
}
private void UpdateStyleButtons() {

View File

@ -31,7 +31,7 @@ namespace ConformalDecals.Util {
public static string ParseString(ConfigNode node, string valueName, bool isOptional = false, string defaultValue = "") {
if (node.HasValue(valueName)) return node.GetValue(valueName);
if (isOptional) {
return defaultValue;
}
@ -74,6 +74,14 @@ namespace ConformalDecals.Util {
return ParseValueIndirect(ref value, node, valueName, int.TryParse);
}
public static uint ParseUint(ConfigNode node, string valueName, bool isOptional = false, uint defaultValue = 0) {
return ParseValue(node, valueName, uint.TryParse, isOptional, defaultValue);
}
public static bool ParseUintIndirect(ref uint value, ConfigNode node, string valueName) {
return ParseValueIndirect(ref value, node, valueName, uint.TryParse);
}
public static Color32 ParseColor32(ConfigNode node, string valueName, bool isOptional = false, Color32 defaultValue = default) {
return ParseValue(node, valueName, TryParseColor32, isOptional, defaultValue);
}
@ -106,6 +114,14 @@ namespace ConformalDecals.Util {
return ParseValueIndirect(ref value, node, valueName, ParseExtensions.TryParseVector3);
}
public static Matrix4x4 ParseMatrix4x4(ConfigNode node, string valueName, bool isOptional = false, Matrix4x4 defaultValue = default) {
return ParseValue(node, valueName, ParseUtil.TryParseMatrix4x4, isOptional, defaultValue);
}
public static bool ParseMatrix4x4Indirect(ref Matrix4x4 value, ConfigNode node, string valueName) {
return ParseValueIndirect(ref value, node, valueName, ParseUtil.TryParseMatrix4x4);
}
public static T ParseValue<T>(ConfigNode node, string valueName, TryParseDelegate<T> tryParse, bool isOptional = false, T defaultValue = default) {
string valueString = node.GetValue(valueName);
@ -145,6 +161,26 @@ namespace ConformalDecals.Util {
throw new FormatException($"Improperly formatted {typeof(T)} value for {valueName} : '{valueString}");
}
public static bool TryParseMatrix4x4(string valueString, out Matrix4x4 value) {
value = new Matrix4x4();
var split = valueString.Split(Separator, StringSplitOptions.RemoveEmptyEntries);
for (int i = 0; i < split.Length; i++) {
split[i] = split[i].Trim();
}
if (split.Length != 16) return false;
int index = 0;
for (int row = 0; row < 4; row++) {
for (int col = 0; col < 4; col++) {
if (!float.TryParse(split[index], out float component)) return false;
value[row, col] = component;
}
}
return true;
}
public static bool TryParseHexColor(string valueString, out Color32 value) {
value = new Color32(0, 0, 0, byte.MaxValue);

View File

@ -1,95 +0,0 @@
v0.2.4
------
- Fixes:
- Fixed red text appearing on planets due to KSP bug by clearing render textures afterwards.
- Fixed fonts not saving correctly.
- Changes:
- Lowered step size for decal size and depth to 1cm.
- Changed default max size to 5m.
- Changed default text decal size to 0.2m
- Text decals now show as a circle if they contain only whitespace.
v0.2.3
------
- Fixes:
- Fixed TMP subobjects being deleted, causing fallback fonts to fail in some situations.
- Started using URL-style encoding for text decals behind the scenes to prevent issues with certain characters.
- Fixed text decals having zero size when they had only whitespace or an empty string.
- Fixed decals having drag and causing issues when using FAR.
- Fixed broken saving of text decals in certain circumstances.
v0.2.2
------
- Fixes:
- Fixed corrupted text rendering when a vessel loads during a scene change.
v0.2.1
------
- Changes:
- Pressing enter in the text entry window now types a newline.
- Fixes:
- Renamed font assetbundle. The old extension was causing the game to try to load it twice on Windows due to legacy compatability features.
- Fixed text rendering on DirectX resulting in black boxes by using ARGB32 instead of RG16 for the render texture in DirectX.
v0.2.0
------
- New Parts:
- CDL-3 Surface Base Decal: A set of conformal decals based on the symbols from the movie Moon (2009) designed by Gavin Rothery
- CDL-T Custom Text Decal: A customizable text decal with a variety of fonts
- Changes:
- New ModuleConformalText module for customizable text
- Text, font, and style can all be customized, as well as text fill and outline colors and widths
- Same projection and opacity options as other conformal decals
- New StandardText decal shader supporting the text module
- Unified all decal shaders into a single "StandardDecal" shader with variants supporting any combination of bump, specular and emissive maps, plus SDF alphas.
- Old shaders are remapped to Standard shader plus keywords automatically.
- New SDF-based antialiasing for when decals extend to their borders, e.g. on opaque flags.
- New "KEYWORD" material modifier, allowing for shader features to be enabled and disabled.
- Material modifiers can now be removed in variants by setting `remove = true` inside them.
- Fixes:
- Fixed WIDTH and HEIGHT scale modes being flipped
- Removed some debug log statements
- Dependencies:
- Updated ModuleManager to version 4.1.4
v0.1.4
------
- Supported KSP versions: 1.8.x to 1.10.x
- Fixes:
- Fixed decals rendering onto disabled B9PS part variants
- Decals will still not update whan their parent part's B9PS variant is changed, both in flight and in the editor. This is known and awaiting a change to B9PS to be fixed.
- Fixed decal bounds rendering as dark cubes when shadowed by EVE clouds.
- Fixed decals being shadowed by EVE clouds, causing the part underneath to appear overly dark.
v0.1.3
------
Fixes:
- Fixed decals being able to be scaled down to 0
Changes:
- Made decal bounds no longer collide in flight, this is done by repurposing layer 31 (which is configurable in the ConformalDecals.cfg file)
- Decals will now be unselectable in flight by default. This can be disabled with the `selectableInFlight` value in ConformalDecals.cfg, or in the module config itself.
- Decal parts will now destroy themselves automatically when the parent part is destroyed
- Small refactor of node parsing code
- Colors can now be specified in hex (#RGB, #RGBA, #RRGGBB, or #RRGGBBAA) or using the colors specified in the XKCDColors class
v0.1.2
------
Fixes:
- Disabled writing to the zbuffer in the decal bounds shader. Should fix any issues with Scatterer or EVE.
v0.1.1
------
Fixes:
- Fixed flag decal not adjusting to new texture sizes immediately.
- Fixed decal bounds being visible on launch.
- Fixed decal bounds being visible in the part icon.
v0.1.0
------
Initial release!
New parts:
- CDL-F Flag Decal: Conformal flag decal, which uses either the mission flag or a flag of your choosing.
- CDL-1 Generic Decal: A set of conformal generic decals for planes and rockets
- CDL-2 Semiotic Standard Decal: A set of conformal decals based on the Semiotic Standard for All Commercial Trans-Stellar Utility Lifter and Transport Spacecraft designed by Ron Cobb for the movie Alien