Commit Graph

263 Commits

Author SHA1 Message Date
0b15a3125c Fix bounds antialiasing on text
Previously the gradient was being calculated before taking the boundaries into account, resulting in the edges being too hard or too soft
2020-09-26 19:39:44 -07:00
4a6d019227 More minor tweaks 2020-09-26 19:33:12 -07:00
bb48782eff Remove nonfunctioning builtin font 2020-09-26 11:33:50 -07:00
3df3e08aae Fix text rendering user counter for new renders 2020-09-26 11:32:41 -07:00
8b05dc57e8 Fix localization and material updates 2020-09-26 00:02:34 -07:00
54cd5dce20 Fix text rendering yet again 2020-09-25 22:03:59 -07:00
7495a6f509 Fix blit shader 2020-09-24 23:31:42 -07:00
f3aea02da7 Better UI and shaders 2020-08-21 23:45:10 -07:00
93c3ff8a49 Fix text rendering more 2020-08-21 23:44:58 -07:00
ae351c021f Fix text rendering again, but break bold text again 2020-08-17 13:50:36 -07:00
53f8e74836 Fix repeating on text shader and add outline-only support 2020-08-15 23:24:39 -07:00
7ec4c85e8c Handle bold text and several events, wondering whats up with Actions[] 2020-08-06 22:54:51 -07:00
86548a1037 Non-async text rendering integration 2020-07-27 16:16:15 -07:00
cdc8794c54 Various text rendering changes 2020-07-26 19:32:58 -07:00
da3bcf7819 text input changes 2020-07-26 19:30:19 -07:00
f367a30dec Prefab updates 2020-07-26 19:21:36 -07:00
7e3f4b84ff Unity serialization rules are stupid 2020-07-25 23:49:47 -07:00
42e6b18845 Text rendering job system 2020-07-25 20:01:41 -07:00
1c776c0969 Allow fonts to disable certain unsupported styles
Also clean up some stuff
2020-07-25 01:36:19 -07:00
30870b263a Add text decal shader 2020-07-25 00:54:21 -07:00
2994da628b Fix fitting algorithm for text rendering 2020-07-25 00:47:36 -07:00
dbb3281e95 First working text rendering 2020-07-24 14:39:35 -07:00
f3698fc108 More text rendering tests 2020-07-24 01:53:10 -07:00
7574614776 UI loading cleanup 2020-07-23 17:49:42 -07:00
1aebdb4e0e dll update 2020-07-22 22:37:28 -07:00
10da3dd402 Working color picker UI 2020-07-22 22:37:16 -07:00
e57bed6ed9 Add rounded rectangle shaders and remove masks 2020-07-21 16:41:26 -07:00
d5702ee0e7 Color picker UI integration 2020-07-21 00:52:23 -07:00
b1d6e43512 Color picker UI code 2020-07-21 00:07:18 -07:00
365dabc90f Add ColorHSL struct 2020-07-20 17:10:39 -07:00
dfef071175 Box slider script 2020-07-20 00:46:44 -07:00
af05ed43c2 Add start of color picker and reorganize 2020-07-19 23:56:38 -07:00
e87fc48edf Decal text input UI 2020-07-19 21:12:48 -07:00
1316dbb553 Add basic ui controller 2020-07-15 18:12:50 -07:00
b630ddce5e Fix texture initialization 2020-07-13 18:04:10 -07:00
66dd0a6206 Name MODCAT node for ease of patching 2020-07-13 17:33:48 -07:00
47727ef0ce Fix some gui issues 2020-07-12 22:38:37 -07:00
4a3569a7be UI experiments 2020-07-12 20:27:19 -07:00
a9b05a677e Merge branch 'develop' into feature-text 2020-07-02 20:13:46 -07:00
be641272ad Shader fixes and legacy shader code 2020-07-02 19:40:00 -07:00
0aaf0088d8 Tweak and compile shaders 2020-07-01 22:54:30 -07:00
3e157faae3 Merge branch 'master' into release 2020-07-01 15:55:31 -07:00
60764405ba Confirm working in KSP 1.10 2020-07-01 15:54:55 -07:00
0b83155c42 idk 2020-07-01 01:30:46 -07:00
f78093bbb6 Major shader overhaul
• All shaders merged into one using shader variants
• new SDF-based antialiasing engine
• Smoothness on SDFs is now disabled
2020-07-01 01:28:45 -07:00
1ab8d0f6bc Merge branch 'master' into develop 2020-06-29 22:19:31 -07:00
70ef88e9d8 Version bump 2020-06-29 19:22:50 -07:00
1c055a0285 Move decal bounds to transparent FX layer 2020-06-29 19:14:16 -07:00
1ad6a1fa50 Disable projection onto decal shaders 2020-06-29 19:13:51 -07:00
261da9194b Fix projecting onto parts using B9PS 2020-06-29 18:41:46 -07:00